Base creature values. Events, world settings, difficulty and loot bonuses can change an encounter.

a walker
Creature resistance values; world limits may adjust them. Negative values indicate a weakness.
Paralysis · Invisibility
Base chance per roll, not a guaranteed reward. Bonuses, world multipliers and boss participation change the result. Charged items use their own quantities. Container contents also require the container to drop.
gold coin · 1–200 · 100%
platinum coin · 1–3 · 51.61%
small topaz · 1–3 · 16.13%
small emerald · 1–2 · 6.45%
metal toe · 1 · 3.548%
great soul essence · 1 · 3.23%
great health tonic · 1 · 3.23%
great mana elixir · 1 · 2.3%
alloy spats · 1 · 1.78%
gearwheel chain · 1 · 1.49%
silver boots · 1 · 0.45%