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Mutated Bat - Bestiary

Mutated Bat

Base creature values. Events, world settings, difficulty and loot bonuses can change an encounter.

a mutated bat

General information

Health
900
Maximum health
900
Experience
750
Base speed
93
Armor
19
Defense
20
Base mitigation
1.74%
Summonable: No
Convinceable: No

Bestiary

Family
Mammal
First unlock
50
Second unlock
500
Kills to complete
1,000
Charm Points
25
Difficulty
3
Locations
Cemetery Quarter (around 10 underground on the west side along with banshees, and 4 bats on the church roof), Alchemist Quarter (4 found on top of roofs), Arena and Zoo Quarter (2 under the arena with other mutated creatures), Razzachai, Northern Zao Plantations, Souleater Mountains, Middle Spike, Vengoth and Vengoth Castle.

Voices

  • Shriiiiiek

Base resistances

Creature resistance values; world limits may adjust them. Negative values indicate a weakness.

Physical
0%
Energy
0%
Earth
100%
Fire
0%
Life drain
0%
Mana drain
0%
Drowning
100%
Ice
0%
Holy
0%
Death
100%

Immunities

Invisibility

Loot

Base chance per roll, not a guaranteed reward. Bonuses, world multipliers and boss participation change the result. Charged items use their own quantities. Container contents also require the container to drop.

  • gold coin · 1–130 · 92.5%
  • heavily rusted armor · 1 · 12.53%
  • rusted armor · 1–2 · 12.53%
  • gilded buckler · 1 · 7.76%
  • thorn spear · 1 · 7.26%
  • star herb · 1 · 5.06%
  • bat wing · 1–2 · 4.9%
  • mutated bat ear · 1 · 4.9%
  • energy ring · 1 · 0.99%
  • black pearl · 1–3 · 0.72%
  • small amethyst · 1–2 · 0.5%
  • brass sword · 1 · 0.11%
  • starlight hat · 1 · 0.08%
  • the abyssbone buckler · 1 · 0.07%

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