Base creature values. Events, world settings, difficulty and loot bonuses can change an encounter.

a hero
Creature resistance values; world limits may adjust them. Negative values indicate a weakness.
Paralysis · Invisibility
Base chance per roll, not a guaranteed reward. Bonuses, world multipliers and boss participation change the result. Charged items use their own quantities. Container contents also require the container to drop.
gold coin · 1–100 · 59.5%
scroll · 1 · 45%
Hunter's Arrow · 1–13 · 26%
red rose · 1 · 20.45%
grapes · 1 · 19.85%
ashen bow · 1 · 13.3%
Farshot Arrow · 1–4 · 11.4%
meat · 1–3 · 8.2%
verdant tunic · 1 · 8%
scroll of heroic deeds · 1 · 5%
wedding ring · 1 · 4.91%
rope · 1 · 2.19%
red piece of cloth · 1 · 2.006%
lyre · 1 · 1.64%
two handed sword · 1 · 1.5%
scarf · 1 · 1.11%
small notebook · 1 · 0.93%
briar mace · 1 · 0.87%
great health tonic · 1 · 0.72%
sunplate greaves · 1 · 0.66%
Boneweave Arrow · 1 · 0.65%
furnace sword · 1 · 0.55%
harmony amulet · 1 · 0.51%
sovereign plate · 1 · 0.49%
might ring · 1 · 0.47%
phoenix helm · 1 · 0.45%
suncrest shield · 1 · 0.28%
piggy bank · 1 · 0.08%