Rending
- 100 × vexclaw talon
- 500 × demonic matter
- 50 × demon horn
- 350 × demonic essence
- 350 × flask of demonic blood
- 1 × demonic finger
- 1 × skin of Gralvalon
Data synchronized with the server
Defeat Arbaziloth while keeping The Forgemaster alive. During the battle, lure the boss onto the fire and use a fishing rod when he becomes vulnerable. After the last phase, survive the final fight to earn access.
Victories required to craft: 1. After 10 victories with the Forgemaster surviving, ask for the key and choose one weapon: a chest or the NPC reward claws option. This is a shared one-time choice, not one weapon of every type.
Carry a tier 0 base weapon without active imbuements and all ingredients in your backpack. Leave one free slot in the weapon bag and capacity for the result. Confirm the name shown by the NPC: some families have their own magical identity in Alchemia. Crafting costs no gold or Exalted Cores and does not add a separate eternal bonus.
| Base weapon | Rending | Draining | Siphoning |
|---|---|---|---|
| Cinderarch Bow | Rending Cinderarch Bow | Draining Cinderarch Bow | Siphoning Cinderarch Bow |
| Rimeforged Arbalest | Rending Rimeforged Arbalest | Draining Rimeforged Arbalest | Siphoning Rimeforged Arbalest |
| battleward staff | rending inferniarch battleaxe | draining inferniarch battleaxe | siphoning inferniarch battleaxe |
| the hellforge staff | rending inferniarch greataxe | draining inferniarch greataxe | siphoning inferniarch greataxe |
| cinderbark rod | rending inferniarch flail | draining inferniarch flail | siphoning inferniarch flail |
| gravebloom staff | rending inferniarch warhammer | draining inferniarch warhammer | siphoning inferniarch warhammer |
| pyrestorm sceptre | rending inferniarch blade | draining inferniarch blade | siphoning inferniarch blade |
| hellforge sceptre | rending inferniarch slayer | draining inferniarch slayer | siphoning inferniarch slayer |
| elder hellfang staff | rending inferniarch wand | draining inferniarch wand | siphoning inferniarch wand |
| hellbloom rod | rending inferniarch rod | draining inferniarch rod | siphoning inferniarch rod |
| inferniarch claws | oathriven inferniarch claws | bloodbound inferniarch claws | aetherbound inferniarch claws |
Quest weapon crafting from No Rest for the Wicked. It uses a base weapon and demonic materials, separately from Exaltation Forge tiers.
A seasonal progression track with objectives and rewards tracked inside the client.
A task board that organizes hunts, objectives, and rewards to guide the adventuring routine.
Choose a beast instance that defines the avatar, familiar, and walking effect during transformation.
A vocation specialization tree connecting perks, gems, and upgrades to the character build.
Persistent postures with bonuses and tradeoffs that adapt combat without changing vocation.
Eight lunar phases following the world calendar affect training and, during specific phases, Alchemy results.
Orientacao dentro do cliente para apresentar os sistemas liberados durante a evolucao do personagem.
Assistente configuravel de combate e suporte para uso com o jogador presente e participando.
Sistema custom de aprimoramentos com compatibilidades proprias para wands, armas melee e equipamentos.
Mercado e Forge usam a classificacao e os Forge Tiers reais de cada equipamento, inclusive os itens custom de Alchemia.
Cada arma possui sua propria trilha de progresso e perks; somente a trilha da arma exata equipada aplica seus bonus.
Bolsas universais de runas ocupam a mao direita e fortalecem somente runas consumidas diretamente de seu interior.
Progresso offline de skills compativeis por training statues e camas, com controle de sessao e ocupacao.
Desafios de uma rodada, 1x1 ou entre grupos iguais de ate cinco jogadores, na Ice Arena exclusiva dos duelos.
Entradas oficiais de bosses oferecem Normal, Heroico e Mitico sem remover acessos, custos ou cooldowns originais.
Evolucao futura dos duelos depois da validacao de combate, instancias e seguranca economica.