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Spells

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How to read formulas: the server calculates the base formula first, then applies the listed skills and modifiers. Spell Power adds 0.025% per level to eligible spell damage; basic wand attacks use a separate scale. Healing Power adds 0.1% per level, with no global skill-bonus cap.

1 spells found.

healing · Self

Greater Healing

sanatio magna · Lv 75 · 110 mana · 1s

Restores health to Self; no selected target required. Removes Paralysis. Formula, duration and modifiers are described below.

Formula

L = Level; H = Magic Level + 0.05 * Healing Power. Min = L/5 + 6.80*H + 42; Max = L/5 + 12.90*H + 90.

Final calculation

Final healing = base healing × (1 + max(0, Healing Power × 0.001)) × eligible modifiers. There is no global composed cap; healing received applies on the target and each effect retains its own limits.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Healing Power: Contributes to the healing base and retains its existing percentage bonus.

Target and range

Self; no selected target required

Removes

Paralysis

Active rule

Base-budget examples with Healing Power = 0, before bonuses and per-route rounding: L100/ML100 742-1400; L300/ML120 918-1698 Healing Power also contributes to the base. Existing percentage bonuses apply afterwards; additional regeneration is unchanged.

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