Arcane Flame
Six target-tracking pulses: three fire and three energy. Every pulse stops if the target breaks range, floor or line of sight. Element: fire/energy. Area: Single target. Type: multi-phase burst.
min = floor((Level × 0.14 + Magic Level × 0.55 + 10) × gradeMultiplier); max = floor((Level × 0.20 + Magic Level × 0.78 + 16) × gradeMultiplier); gradeMultiplier = 1.00 / 1.07 / 1.14
Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.
Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.
Single target; target required up to 6 sqm
Six pulses, 150 ms apart. Every pulse revalidates target, 6-sqm range, floor and line of sight. Without a posture, alternates fire/energy; Fire uses four fire and two energy pulses; Energy uses two fire and four energy pulses. Unstable retains its own conversion.