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Alchemia Server ALCHEMIA SERVERThe world answers to your affinity
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Spells

Data synchronized with the server

How to read formulas: the server calculates the base formula first, then applies the listed skills and modifiers. Spell Power adds 0.025% per level to eligible spell damage; basic wand attacks use a separate scale. Healing Power adds 0.1% per level, with no global skill-bonus cap.

1 spells found.

healing · 7x7 self and party

Living Garden

hortus vivus · Lv 100 · 95 mana · 18s

Heals self and same-party players in a 7x7 area, then regenerates for 8 seconds. In Healing Herbs only, the initial heal deals 50% restorative damage to eligible Demon, Undead and Lycanthrope monsters. Base mana 95, or 330 in Healing Herbs.

Formula

L = Level; H = Magic Level + 0.05 * Healing Power. Min = floor(0.40*L + 0.80*H + 25); Max = floor(0.55*L + H + 35). Additional regeneration: max(14, floor(0.04*L + 0.20*ML + 8)) every 2s for 8s; ML is the original Magic Level.

Final calculation

The direct-healing packet uses the displayed base and existing compatible healing modifiers. Additional regeneration follows its separate formula using the original Magic Level; it does not trigger restorative damage.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Healing Power: Contributes to the direct-healing base and retains the existing percentage bonus; the additional-regeneration formula is unchanged.

Target and range

7x7 self and party; no selected target required

Applies

Regeneration

Active rule

Direct healing follows the displayed base formula, followed by regeneration every 2 seconds for 8 seconds. Healing Power contributes to the direct-healing base and retains its existing percentage bonus; the additional regeneration uses the original Magic Level and remains unchanged.

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