Concordant
Holy damage +6%; five signatures convert to Holy; Counterpoint Veil pool x0.80.
See the spells affected by this postureHoly posture: Pulse, Echo, Chain, Standing Wave and Final Cadence convert to Holy. Final Cadence becomes a cross with four targets at ×1.10 budget each. Harmonic Chain splits 50/30/20%. Resonant Pulse, Delayed Echo, Harmonic Chain, Standing Wave and Final Cadence become gold Holy impacts. Harmonic Ward lasts 4s before Wheel bonuses. Casts already in progress keep their original posture snapshot.
Modifies eligible actions only; no direct damage.
Previously cast effects retain their cast-time posture. Resonant Pulse: Physical -> Holy; Holy damage +6%; One full-budget hit at cast time; footprint remains unchanged Delayed Echo: Physical -> Holy; Holy damage +6%; One full-budget hit at 2.5s; footprint remains unchanged Harmonic Chain: Physical -> Holy; Holy damage +6%; Weights 50/30/20; same three-target cap; footprint remains unchanged Standing Wave: Physical -> Holy; Holy damage +6%; One full-budget hit at cast time; footprint remains unchanged Final Cadence: Physical -> Holy; Holy damage +6%; One full-budget hit at cast time; footprint remains unchanged Harmonic Ward: Base duration 5s -> 4s before Wheel duration bonus; resistance values remain unchanged Counterpoint Veil: Shared pool x0.80 before existing per-character caps; does not increase recipient count
Caster posture; each spell uses the rules described for that posture.
Holy stance. Pulse, Echo, Chain, Standing Wave and Final Cadence change their effects. Final Cadence strikes a cross of up to four targets, with 10% more damage per target. Harmonic Chain divides its damage 50/30/20 across its jumps.