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Spells

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How to read formulas: the server calculates the base formula first, then applies the listed skills and modifiers. Spell Power adds 0.025% per level to eligible spell damage; basic wand attacks use a separate scale. Healing Power adds 0.1% per level, with no global skill-bonus cap.

4 spells found.

Concordant
support · Caster posture

Concordant

modus concordiae · Lv 150 · 250 mana · 10s

Holy damage +6%; five signatures convert to Holy; Counterpoint Veil pool x0.80.

See the spells affected by this posture
Bonuses and tradeoffs

Holy posture: Pulse, Echo, Chain, Standing Wave and Final Cadence convert to Holy. Final Cadence becomes a cross with four targets at ×1.10 budget each. Harmonic Chain splits 50/30/20%. Resonant Pulse, Delayed Echo, Harmonic Chain, Standing Wave and Final Cadence become gold Holy impacts. Harmonic Ward lasts 4s before Wheel bonuses. Casts already in progress keep their original posture snapshot.

Formula

Modifies eligible actions only; no direct damage.

Final calculation

Previously cast effects retain their cast-time posture. Resonant Pulse: Physical -> Holy; Holy damage +6%; One full-budget hit at cast time; footprint remains unchanged Delayed Echo: Physical -> Holy; Holy damage +6%; One full-budget hit at 2.5s; footprint remains unchanged Harmonic Chain: Physical -> Holy; Holy damage +6%; Weights 50/30/20; same three-target cap; footprint remains unchanged Standing Wave: Physical -> Holy; Holy damage +6%; One full-budget hit at cast time; footprint remains unchanged Final Cadence: Physical -> Holy; Holy damage +6%; One full-budget hit at cast time; footprint remains unchanged Harmonic Ward: Base duration 5s -> 4s before Wheel duration bonus; resistance values remain unchanged Counterpoint Veil: Shared pool x0.80 before existing per-character caps; does not increase recipient count

Target and range

Caster posture; each spell uses the rules described for that posture.

Active rule

Holy stance. Pulse, Echo, Chain, Standing Wave and Final Cadence change their effects. Final Cadence strikes a cross of up to four targets, with 10% more damage per target. Harmonic Chain divides its damage 50/30/20 across its jumps.

Resonancer
Final Cadence
physical · Range 4 tiles

Final Cadence

cadentia ultima · Lv 150 · 330 mana · 24s

3-by-3 area; up to 5 targets, range 4. Physical damage. In Concordant a Holy cross hits up to four targets with 10% more damage per target. Hits after the warning: 0s (100%). Warning time: 1.5s.

Formula

2.5 × (1.34428 × Level + 2.19952 × (P + Specialization) + 22) × U. U = 0.85–1.15. P = 0.30 × Magic Level + 0.70 × Spell Power.

Final calculation

Base budget before resistances and bonuses. Posture, Magecraft for gadgets, Witchcraft, avatar, 2H focus and eligible item augments are applied once by their consumers. Packets split the budget; they are not extra casts.

Target and range

Range 4 tiles; 3×3 area; up to 5 distinct targets. Area centered on the selected enemy or around yourself without a target.

Active rule

3-by-3 area; up to 5 targets, range 4. Physical damage. In Concordant a Holy cross hits up to four targets with 10% more damage per target. Hits after the warning: 0s (100%). Warning time: 1.5s.

Resonancer
Requiem
support · Caster posture

Requiem

modus requiem · Lv 150 · 250 mana · 10s

Death damage +6%; five signatures convert to Death; Counterpoint Veil pool x0.80.

See the spells affected by this posture
Bonuses and tradeoffs

Death posture: converted spells split damage into finite packets. Harmonic Chain splits each jump 70% immediately and 30% after 1s. Targets and budget are fixed on cast. Five signatures use violet musical impacts. Pulse, Echo, Standing Wave and Final Cadence redistribute their existing budget into timed hits. Harmonic Ward lasts 4s before Wheel bonuses. Casts already in progress keep their original posture snapshot.

Formula

Modifies eligible actions only; no direct damage.

Final calculation

Previously cast effects retain their cast-time posture. Resonant Pulse: Physical -> Death; Death damage +6%; 60/25/15% at 0/1/2s; total base budget and footprint remain unchanged Delayed Echo: Physical -> Death; Death damage +6%; 60/25/15% at 0/1/2s; total base budget and footprint remain unchanged Harmonic Chain: Physical -> Death; Death damage +6%; Original 60/25/15 link weights; no new delayed tick; total base budget and footprint remain unchanged Standing Wave: Physical -> Death; Death damage +6%; 40/30/20/10% at 1/2/3/4s; total base budget and footprint remain unchanged Final Cadence: Physical -> Death; Death damage +6%; 50/30/20% at 0/1/2s; total base budget and footprint remain unchanged Harmonic Ward: Base duration 5s -> 4s before Wheel duration bonus; resistance values remain unchanged Counterpoint Veil: Shared pool x0.80 before existing per-character caps; does not increase recipient count

Target and range

Caster posture; each spell uses the rules described for that posture.

Active rule

Death stance. Pulse, Echo, Standing Wave and Final Cadence deal their damage in installments. Each Harmonic Chain jump deals 70% immediately and 30% after 1 second. Targets and total damage are set when you cast.

Resonancer
Coda of Convergence
physical · Range 4 tiles

Coda of Convergence

coda convergentia · Lv 700 · 330 mana · 24s

Alternative delivery of Final Cadence. Same damage budget, targeting, cap, mana modifiers and shared cooldown. Three finite pulses; no extra field, control, proc or target.

Formula

2.5 × (1.34428 × Level + 2.19952 × (P + Specialization) + 22) × U. U = 0.85–1.15. P = 0.30 × Magic Level + 0.70 × Spell Power.

Final calculation

Base budget before resistances and bonuses. Posture, Magecraft for gadgets, Witchcraft, avatar, 2H focus and eligible item augments are applied once by their consumers. Packets split the budget; they are not extra casts.

Target and range

Range 4 tiles; 3×3 area; up to 5 distinct targets. Area centered on the selected enemy or around yourself without a target.

Active rule

Respects line of sight, legal targets, immunities and each effect’s own limits.

Resonancer
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