Requiem
Death damage +6%; five signatures convert to Death; Counterpoint Veil pool x0.80.
See the spells affected by this postureDeath posture: converted spells split damage into finite packets. Harmonic Chain splits each jump 70% immediately and 30% after 1s. Targets and budget are fixed on cast. Five signatures use violet musical impacts. Pulse, Echo, Standing Wave and Final Cadence redistribute their existing budget into timed hits. Harmonic Ward lasts 4s before Wheel bonuses. Casts already in progress keep their original posture snapshot.
Modifies eligible actions only; no direct damage.
Previously cast effects retain their cast-time posture. Resonant Pulse: Physical -> Death; Death damage +6%; 60/25/15% at 0/1/2s; total base budget and footprint remain unchanged Delayed Echo: Physical -> Death; Death damage +6%; 60/25/15% at 0/1/2s; total base budget and footprint remain unchanged Harmonic Chain: Physical -> Death; Death damage +6%; Original 60/25/15 link weights; no new delayed tick; total base budget and footprint remain unchanged Standing Wave: Physical -> Death; Death damage +6%; 40/30/20/10% at 1/2/3/4s; total base budget and footprint remain unchanged Final Cadence: Physical -> Death; Death damage +6%; 50/30/20% at 0/1/2s; total base budget and footprint remain unchanged Harmonic Ward: Base duration 5s -> 4s before Wheel duration bonus; resistance values remain unchanged Counterpoint Veil: Shared pool x0.80 before existing per-character caps; does not increase recipient count
Caster posture; each spell uses the rules described for that posture.
Death stance. Pulse, Echo, Standing Wave and Final Cadence deal their damage in installments. Each Harmonic Chain jump deals 70% immediately and 30% after 1 second. Targets and total damage are set when you cast.