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Spells

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How to read formulas: the server calculates the base formula first, then applies the listed skills and modifiers. Spell Power adds 0.025% per level to eligible spell damage; basic wand attacks use a separate scale. Healing Power adds 0.1% per level, with no global skill-bonus cap.

246 spells found.

physical · one target-anchored 3-cell swipe

Panther Rupture

ruptura pantherae · Lv 75 · 130 mana · 10s

The base cast makes one horizontal Physical swipe. Panther Paw adds a vertical swipe after 300 ms: the centre is then hit twice and the four adjacent cells once.

Formula

Each pulse uses Level + Weapon Fighting + Magic Level + resolved Physical source; armor applies independently to every eligible hit.

Final calculation

Final physical damage = base damage × physical proficiency × physical bonuses, augments, and active states. Spell Power does not increase the physical component.

Scales with

Level: Directly contributes to the displayed base formula.

Target and range

one target-anchored 3-cell swipe; Panther Paw completes a crossing 5-cell footprint; target required up to 4 sqm

Active rule

One base pulse; two pulses in Panther Paw. No Physical-vulnerability debuff is added, avoiding overlap with existing generic received-damage marks.

Shapeshifter
energy · Base Energy pulses

Repulsio

repulsio arcana · Lv 75 · 120 mana · 9s

Energy Pulse always remains an Energy spell. Energy Flux enhances its rebound geometry, Fire Flux leaves the baseline intact and Unstable uses a hybrid three-stage footprint.

Formula

setFormula(COMBAT_FORMULA_LEVELMAGIC, -0.11, -5, -0.16, -9)

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

Base Energy pulses; Energy Flux expanded rebound; Unstable 3x3/cross/ring; no selected target required

Arclighter
energy · Single target up to 5 sqm

Silence

silentium · Lv 75 · 120 mana · 12s

Blocks hostile players from using items, attack and support spells; healing and chat remain available. Controls do not stack; shared recovery lasts 6 seconds after expiration. Element: energy. Area: Single target up to 5 sqm. Type: control.

Target and range

Single target up to 5 sqm; target required up to 5 sqm

Applies

muted, Pacification

Arclighter
death · Dark 7 targets/jump 5

Blood Chain

nexus sanguinis · Lv 80 · 120 mana · 8s

Chains mitigated Death damage through legal hostile targets. Geometry follows the active Magika and authored recovery settles once per cast.

Formula

Minimum = (Level × 0.38 + Magic Level × 0.84) + 20; Maximum = (Level × 0.56 + Magic Level × 1.14) + 32

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

Dark 7 targets/jump 5; Blood 4/jump 3; Siphon 3/jump 2; target required up to 8 sqm

Applies

Life drain: 32% on the first target and 3.2% on subsequent jumps

Active rule

Blood/death chain hitting up to 5 targets, with 6-sqm initial range and jumps up to 4 sqm. Heals 32% of actual damage on the first target and 3.2% on later targets; in PvP, each explicit factor is capped at 20%. Eligible generic drain may be added afterward.

Comensal
Field Repair
support · Repairs up to 20% of construct maximum health, limited to missing health, in two pulses. Its attacks pause for 2s.

Field Repair

machina reficio · Lv 80 · 60 mana · 20s

Restore up to 20% of your Companion's maximum health in two pulses, limited by its missing health. The Companion stops attacking for 2 seconds.

Target and range

Repairs up to 20% of construct maximum health, limited to missing health, in two pulses. Its attacks pause for 2s.

Active rule

Restore up to 20% of your Companion's maximum health in two pulses, limited by its missing health. The Companion stops attacking for 2 seconds.

Scientist
Harmonic Aegis
support · Protection applied to the caster.

Harmonic Aegis

aegis sonus · Lv 80 · 70 mana · 18s

Gain a finite barrier against magical damage for 4 seconds. Base capacity is 18% of maximum HP plus 7% of maximum mana, capped at 45% of maximum HP after bonuses. Recovery: 12 seconds. Physical hits bypass the barrier.

Formula

Aegis family: personal magic-only shield for 4s; Chordcrown adds 1s. Capacity = 18% maximum health + 7% maximum mana, capped at 45% maximum health. Capacity bonuses respect that cap. Shares Protego’s reservoir and 12s recovery; Physical damage bypasses it.

Final calculation

Personal protection; deals no damage and performs no healing. Respects family exclusion and the stated limits.

Target and range

Protection applied to the caster.

Active rule

Gain a finite barrier against magical damage for 4 seconds. Base capacity is 18% of maximum HP plus 7% of maximum mana, capped at 45% of maximum HP after bonuses. Recovery: 12 seconds. Physical hits bypass the barrier.

Resonancer
poison · Chain targets

Poison Chain

nexus veneni · Lv 80 · 120 mana · 8s

Deals poison damage that jumps between nearby targets. Element: poison. Area: Chain targets. Type: chain.

Formula

min = floor(Level × 0.36 + Magic Level × 0.82 + 18); max = floor(Level × 0.52 + Magic Level × 1.08 + 30)

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

Chain targets; target required up to 6 sqm

Active rule

Direct earth-damage chain hitting up to five distinct targets. Initial range: 6 sqm, or 7 with Poison Touch; jumps up to 4 sqm with line of sight. The hit does not apply poison damage over time.

Herbologist
Reprise
support · Range: 4 tiles. Area: support. Up to 1 distinct targets.

Reprise

echo repeto · Lv 80 · 110 mana · 14s

Spend three Measures to bring forward the remaining damage of an active Echo with a limited bonus. Its future ticks are canceled. Damage already dealt is not repeated.

Formula

0 × (1.34428 × Level + 2.19952 × P + 22) × U. U = 0.85–1.15. P = 0.30 × Magic Level + 0.70 × Spell Power.

Final calculation

The total is split between packets; posture, equipment and eligible modifiers apply according to the spell. Packets are not additional casts.

Target and range

Range: 4 tiles. Area: support. Up to 1 distinct targets.

Active rule

Spend three Measures to bring forward the remaining damage of an active Echo with a limited bonus. Its future ticks are canceled. Damage already dealt is not repeated.

Resonancer
death · Single target within 5 sqm

Shadow Hex

sigillum tenebrarum · Lv 80 · 110 mana · 13s

Shadow Hex hits one target, applies slow and resolves ten sequential curse ticks; it is not a chain.

Formula

Minimum = (Level × 0.28 + Magic Level × 0.85) + 14; Maximum = (Level × 0.42 + Magic Level × 1.20) + 24

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

Single target within 5 sqm; target required up to 8 sqm

Applies

Paralysis, Curse

Active rule

L100/ML100 127-186; L300/ML120 200-294

Comensal
Thermal Fracture
ice · Range 5 tiles

Thermal Fracture

fractura thermica · Lv 80 · 140 mana · 12s

Single target; up to 1 target, range 5. Damage is split between elements. Ice and Fire contribute equally to specialization. Each hit keeps its element. In Cinderbound the second hit lands after 1.1 seconds. Element split: ice 50%, fire 50%. Hits after the warning: 0.8s (50%), 1.6s (50%).

Formula

1.65 × (0.82319 × Level + 1.58434 × (P + Specialization) + 22) × U. U = 0.85–1.15. P = 0.30 × Magic Level + 0.70 × Spell Power.

Final calculation

Base budget before resistances and bonuses. Posture, Magecraft for gadgets, Witchcraft, avatar, 2H focus and eligible item augments are applied once by their consumers. Packets split the budget; they are not extra casts.

Target and range

Range 5 tiles; single target; up to 1 distinct targets. Selected enemy or one square directly in front.

Active rule

Single target; up to 1 target, range 5. Damage is split between elements. Ice and Fire contribute equally to specialization. Each hit keeps its element. In Cinderbound the second hit lands after 1.1 seconds. Element split: ice 50%, fire 50%. Hits after the warning: 0.8s (50%), 1.6s (50%).

Geomancer
ice · Cast-snapshot target tile

Feral Frost

glacius ferox · Lv 85 · 115 mana · 12s

Two pure-Ice feral claw impacts land on the target tile snapshotted at cast time. The upgraded grade adds a third 1.35x Ice claw; a moving target can leave the footprint, and there is no wave or Physical echo.

Formula

Each regular pulse uses (0.78×Level + 1.25×ML + 36) to (1.08×Level + 1.72×ML + 58); upgraded final pulse is 1.35x.

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

Cast-snapshot target tile; target required up to 5 sqm

Active rule

Two regular pulses; three pulses when upgraded.

Shapeshifter
healing · 3x3 self and party

Nature Blessing

benedictio florae · Lv 85 · 100 mana · 12s

Restores health to 3x3 self and party; no selected target required. Formula, duration and modifiers are described below.

Formula

L = Level; H = Magic Level + 0.05 * Healing Power. Min = 0.55*L + H + 30; Max = 0.78*L + 1.35*H + 48.

Final calculation

Final healing = base healing × (1 + max(0, Healing Power × 0.001)) × eligible modifiers. There is no global composed cap; healing received applies on the target and each effect retains its own limits.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Healing Power: Contributes to the healing base and retains its existing percentage bonus.

Target and range

3x3 self and party; no selected target required

Active rule

Base-budget examples with Healing Power = 0, before bonuses and per-route rounding: L100/ML100 185-261; L300/ML120 315-444 Healing Power also contributes to the base. Existing percentage bonuses apply afterwards; additional regeneration is unchanged.

Herbologist
Capacitor Charge
85% Energy / 15% Holy; G · Range 4 tiles

Capacitor Charge

fulgur onus · Lv 90 · 180 mana · 12s

3-by-3 area; up to 5 targets, range 4. Damage is split between elements. Element split: energy 85%, holy 15%. Hits after the warning: 0s (100%). Warning time: 2.5s. Shares a 12-second recovery with other charges.

Formula

1.3 × (0.97777 × Level + 2.18549 × (Q + Specialization) + 22) × U. U = 0.85–1.15. P = 0.30 × Magic Level + 0.70 × Spell Power. Q = 0.60 × Weapon Fighting + 0.40 × P.

Final calculation

Base budget before resistances and bonuses. Posture, Magecraft for gadgets, Witchcraft, avatar, 2H focus and eligible item augments are applied once by their consumers. Packets split the budget; they are not extra casts.

Target and range

Range 4 tiles; 3×3 area; up to 5 distinct targets. Area centered on the selected enemy or one square in front.

Active rule

3-by-3 area; up to 5 targets, range 4. Damage is split between elements. Element split: energy 85%, holy 15%. Hits after the warning: 0s (100%). Warning time: 2.5s. Shares a 12-second recovery with other charges.

Scientist
death · Large directional wave, 10 cells

Death Wave

unda tenebrarum · Lv 90 · 120 mana · 12s

Death Wave releases one ten-cell directional death wave.

Formula

Minimum = (Level × 0.42 + Magic Level × 0.90) + 20; Maximum = (Level × 0.60 + Magic Level × 1.25) + 34

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

Large directional wave, 10 cells; no selected target required

Active rule

L100/ML100 152-219; L300/ML120 254-364

Comensal
energy · Up to 5 chain targets

Energy Chain

nexus arcani · Lv 90 · 110 mana · 7s

Deals energy damage to the selected target and can jump through up to four additional nearby targets. Reward bosses are excluded. Element: energy. Area: Up to 5 chain targets. Type: chain.

Formula

Minimum = (Level × 0.42 + Magic Level × 0.92) + 22; Maximum = (Level × 0.60 + Magic Level × 1.20) + 34

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

Up to 5 chain targets; target required up to 6 sqm

Active rule

L100/ML100 156-214; L300/ML120 258.4-358

Arclighter
Fault Bloom
earth · Range 4 tiles

Fault Bloom

terra corona · Lv 90 · 145 mana · 12s

Eight-square ring; up to 4 targets, range 4. Earth damage. In Faultbound a cross hits up to three targets with 10% more damage per target. Hits after the warning: 0s (100%). Warning time: 1s.

Formula

1.85 × (0.82319 × Level + 1.58434 × (P + Specialization) + 22) × U. U = 0.85–1.15. P = 0.30 × Magic Level + 0.70 × Spell Power.

Final calculation

Base budget before resistances and bonuses. Posture, Magecraft for gadgets, Witchcraft, avatar, 2H focus and eligible item augments are applied once by their consumers. Packets split the budget; they are not extra casts.

Target and range

Range 4 tiles; eight-square ring; up to 4 distinct targets. Area centered on the selected enemy or around yourself without a target.

Active rule

Eight-square ring; up to 4 targets, range 4. Earth damage. In Faultbound a cross hits up to three targets with 10% more damage per target. Hits after the warning: 0s (100%). Warning time: 1s.

Geomancer
fire · Up to 5 targets, jump range 4

Fire Chain

nexus ignis · Lv 90 · 110 mana · 7s

Ignis Chain deals fire damage through up to five targets.

Formula

Same base formula as spell ID 451. Minimum = (Level × 0.42 + Magic Level × 0.92) + 22; Maximum = (Level × 0.60 + Magic Level × 1.20) + 34

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

Up to 5 targets, jump range 4; target required up to 6 sqm

Active rule

Up to five target hits.

Arclighter
support · Self

Greater Shield

scutum maius · Lv 90 · 160 mana · 20s

Raises the caster's shield protection. Element: support. Area: Self. Type: support.

Target and range

Self; no selected target required

Applies

Attribute change

GuardianShapeshifter
holy · Single target

Holy Strike

impulsus lucis · Lv 90 · 130 mana · 22s

Deals holy damage to the selected target. Element: holy. Area: Single target. Type: single.

Formula

Minimum = (Level × 0.72 + Magic Level × 2.55) + 36; Maximum = (Level × 1.02 + Magic Level × 3.70) + 58

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

Single target; target required up to 6 sqm

Active rule

L100/ML100 363-530; L300/ML120 558-808

Guardian
physical · 3x3 around caster

Earthquake

tremor maximus · Lv 95 · 145 mana · 14s

Shakes the ground around the caster. Element: physical. Area: 3x3 around caster. Type: area.

Formula

Minimum = (Level × 0.58 + Magic Level × 0.90) + 20; Maximum = (Level × 0.82 + Magic Level × 1.25) + 32

Final calculation

Final physical damage = base damage × physical proficiency × physical bonuses, augments, and active states. Spell Power does not increase the physical component.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula.

Target and range

3x3 around caster; no selected target required

Active rule

L100/ML100 168-239; L300/ML120 302-428

Guardian
fire · Single target within 5 sqm and line of sight

Fire Lance

hasta ignis · Lv 95 · 120 mana · 8s

Ignis Lance deals pure fire damage to one selected target.

Formula

Same base formula as spell ID 452. Minimum = (Level × 0.62 + Magic Level × 1.32) + 34; Maximum = (Level × 0.88 + Magic Level × 1.72) + 56

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

Single target within 5 sqm and line of sight; target required up to 5 sqm

Active rule

One target hit.

Arclighter
physical · 9 cells, then 21 cells, then 9 cells

Iron Pulse

pulsus ferri · Lv 95 · 115 mana · 13s

Iron Pulse follows the caster through three physical phases at 0/350/700 ms.

Formula

Technique = 0.70 × (WeaponFighting × AttackSource / 50) + 0.30 × Magic Level; min = (Level × 0.32 + Technique × 0.55 + 16) × postureFactor; max = (Level × 0.46 + Technique × 0.82 + 26) × postureFactor

Final calculation

Final physical damage = base damage × physical proficiency × physical bonuses, augments, and active states. Spell Power does not increase the physical component.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Weapon Fighting: Contributes 70% of technique: effective Weapon Fighting × Attack Source ÷ 50; Magic Level contributes the remaining 30%. · Attack Source: Attack resolved from equipment or the character bare-handed source.

Target and range

9 cells, then 21 cells, then 9 cells; no selected target required

Active rule

Three physical pulses at 0/350/700 ms, using 75%/100%/75% of the base over 9/21/9 sqm centered on the current caster position. Armor can block; shielding cannot. Justice multiplies the base by 1.12.

Guardian
death · Single target

Shadow Strike

tenebrae · Lv 95 · 120 mana · 8s

Deals death damage to the selected target. Element: death. Area: Single target. Type: single.

Formula

Minimum = (Level × 0.62 + Magic Level × 1.32) + 34; Maximum = (Level × 0.88 + Magic Level × 1.72) + 56

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

Single target; target required up to 8 sqm

Active rule

L100/ML100 228-316; L300/ML120 378.4-526.4

Comensal
Accelerando
support · Affects up to four party members including yourself. Reduces one eligible cooldown per target by up to 1s or 10% of remaining time, leaving at least 2s. Recipient lock 30s.

Accelerando

tempus concorde · Lv 100 · 150 mana · 60s

Shorten one eligible offensive cooldown for up to four party members, including yourself. Remove up to 1 second or 10% of its remaining time, whichever is less. At least 2 seconds remain. Each recipient can benefit once every 30 seconds.

Target and range

Affects up to four party members including yourself. Reduces one eligible cooldown per target by up to 1s or 10% of remaining time, leaving at least 2s. Recipient lock 30s.

Active rule

Shorten one eligible offensive cooldown for up to four party members, including yourself. Remove up to 1 second or 10% of its remaining time, whichever is less. At least 2 seconds remain. Each recipient can benefit once every 30 seconds.

Resonancer
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