Galvanic Array
Energy damage +6%, Physical damage -6%; the three common personal heals retain 90% healing.
See the spells affected by this postureEnergy circuits: Arc Spark becomes a small cross with up to two targets at 70% per target. Arc Relay splits one budget 50/30/20%. Arc Relay shares its unchanged budget 50/30/20 across its three links. Energy impacts become bright cyan; mixed Energy/Holy devices retain both colors. Casts already in progress keep their original posture snapshot.
Modifies eligible actions only; no direct damage.
Previously cast effects retain their cast-time posture. Rivet Shot: Physical component -6%; no elemental conversion Arc Spark: Energy component +6%; cyan electrical impact; any Holy component remains Holy Clockwork Charge: Energy component +6%; cyan electrical impact; any Holy component remains Holy Pressure Canister: Physical component -6%; no elemental conversion Shrapnel Volley: Physical component -6%; no elemental conversion Deploy Sentry: Energy component +6%; cyan electrical impact; any Holy component remains Holy Arc Relay: Energy component +6%; cyan electrical impact; any Holy component remains Holy; Three-link budget weights change from 60/25/15 to 50/30/20; no new target or extra budget Capacitor Charge: Energy component +6%; cyan electrical impact; any Holy component remains Holy Piercing Lance: Physical component -6%; no elemental conversion Controlled Demolition: Energy component +6%; cyan electrical impact; any Holy component remains Holy Field Dressing: Personal healing x0.90; does not alter familiar repair, regeneration or runes Improved Dressing: Personal healing x0.90; does not alter familiar repair, regeneration or runes Greater Dressing: Personal healing x0.90; does not alter familiar repair, regeneration or runes
Caster posture; each spell uses the rules described for that posture.
Energy circuit stance. Arc Spark becomes a small cross and hits up to two targets for 70% damage each. Arc Relay divides one damage budget between its targets in a 50/30/20 split.