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Spells

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How to read formulas: the server calculates the base formula first, then applies the listed skills and modifiers. Spell Power adds 0.025% per level to eligible spell damage; basic wand attacks use a separate scale. Healing Power adds 0.1% per level, with no global skill-bonus cap.

41 spells found.

healing · 3x3 self and party

Nature Blessing

benedictio florae · Lv 85 · 100 mana · 12s

Restores health to 3x3 self and party; no selected target required. Formula, duration and modifiers are described below.

Formula

L = Level; H = Magic Level + 0.05 * Healing Power. Min = 0.55*L + H + 30; Max = 0.78*L + 1.35*H + 48.

Final calculation

Final healing = base healing × (1 + max(0, Healing Power × 0.001)) × eligible modifiers. There is no global composed cap; healing received applies on the target and each effect retains its own limits.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Healing Power: Contributes to the healing base and retains its existing percentage bonus.

Target and range

3x3 self and party; no selected target required

Active rule

Base-budget examples with Healing Power = 0, before bonuses and per-route rounding: L100/ML100 185-261; L300/ML120 315-444 Healing Power also contributes to the base. Existing percentage bonuses apply afterwards; additional regeneration is unchanged.

Herbologist
healing · 7x7 self and party

Living Garden

hortus vivus · Lv 100 · 95 mana · 18s

Heals self and same-party players in a 7x7 area, then regenerates for 8 seconds. In Healing Herbs only, the initial heal deals 50% restorative damage to eligible Demon, Undead and Lycanthrope monsters. Base mana 95, or 330 in Healing Herbs.

Formula

L = Level; H = Magic Level + 0.05 * Healing Power. Min = floor(0.40*L + 0.80*H + 25); Max = floor(0.55*L + H + 35). Additional regeneration: max(14, floor(0.04*L + 0.20*ML + 8)) every 2s for 8s; ML is the original Magic Level.

Final calculation

The direct-healing packet uses the displayed base and existing compatible healing modifiers. Additional regeneration follows its separate formula using the original Magic Level; it does not trigger restorative damage.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Healing Power: Contributes to the direct-healing base and retains the existing percentage bonus; the additional-regeneration formula is unchanged.

Target and range

7x7 self and party; no selected target required

Applies

Regeneration

Active rule

Direct healing follows the displayed base formula, followed by regeneration every 2 seconds for 8 seconds. Healing Power contributes to the direct-healing base and retains its existing percentage bonus; the additional regeneration uses the original Magic Level and remains unchanged.

Herbologist
healing · Targeted party member

Nature Empower

potentia naturae · Lv 100 · 150 mana · 60s

Grants +20% of the target's base-plus-equipment Healing Power for 60 seconds to one other party member. Cannot target self; individual cooldown is 60 seconds.

Formula

bonusLevels = max(1, floor((baseHealingPower + equipment) × 20 / 100 + 0.5)); duration = 60 seconds; individual cooldown = 60 seconds

Target and range

Targeted party member; target required

Active rule

+20% of base plus equipment Healing Power for the selected party member.

Herbologist
healing · Mixed chain from the caster: at most four distinct recipients, up to three tiles per jump

Divine Healing

sanatio lucis · Lv 130 · 150 mana · 60s

A nearest-target chain starting at the caster, with at most four distinct recipients and three tiles per jump. Allies are cleansed and healed once; only in Healing Herbs may eligible non-boss Demon, Undead and Lycanthrope enemies receive 50% restorative damage instead. Ties use creature ID. Every jump and hostile target requires line of sight; no repeat target or extra regeneration. Mana 150 normally; 180 in Healing Herbs (1.5x Poison Chain before discounts). Cooldown remains 60 seconds.

Formula

L = Level; H = Magic Level + 0.05 * Healing Power. Min = 5*max(18, floor(0.02*L + 0.20*H + 10)); Max = 5*max(18, floor(0.02*L + 0.20*H + 10)). One healing packet per recipient; no additional regeneration.

Final calculation

Each ally receives one healing packet calculated from the displayed base, with the existing outgoing and compatible received-healing modifiers. There is no extra regeneration. Eligible hostile recipients use the existing 50% restorative conversion in Healing Herbs.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Healing Power: Contributes to the healing base and retains its existing percentage bonus.

Target and range

Mixed chain from the caster: at most four distinct recipients, up to three tiles per jump; no selected target required; line of sight and eligibility checked for each jump.

Active rule

One healing packet per recipient; no additional regeneration.

Herbologist
earth · Large directional wave, 10 cells

Grand Nature Wave

unda naturae magna · Lv 130 · 210 mana · 20s

Nature Wave releases one ten-cell directional earth wave and preserves the established root condition.

Formula

Minimum = (Level × 0.45 + Magic Level × 0.70) + 9; Maximum = (Level × 0.62 + Magic Level × 0.95) + 14

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

Large directional wave, 10 cells; no selected target required

Applies

Paralysis

Active rule

L100/ML100 124-171; L300/ML120 228-314

Herbologist
earth · Impact area

Nature Cataclysm

cataclysmus naturae · Lv 150 · 220 mana · 28s

Creates a nature cataclysm around the impact point. Element: earth. Area: Impact area. Type: area.

Formula

Minimum = (Level × 0.92 + Magic Level × 1.88) + 75; Maximum = (Level × 1.22 + Magic Level × 2.45) + 116

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

Impact area; no selected target required

Applies

Poison

Active rule

L100/ML100 355-483; L300/ML120 576.6-776

Herbologist
poison · Ground field

Poison Field

campus veneni · Lv 150 · 500 mana · 2s

Creates a poison field on the ground. Element: poison. Area: Ground field. Type: field.

Target and range

Ground field; no selected target required

Active rule

This entry covers rune or item creation. Damage, healing, or conditions are calculated when the resulting item is used.

Herbologist
healing · Self

Restoration

reanimare · Lv 150 · 220 mana · 300s

Restores health to Self; no selected target required. Removes Paralysis. Applies Attribute change. Formula, duration and modifiers are described below.

Formula

L = Level; H = Magic Level + 0.05 * Healing Power. Min = 2.00*L + 3.20*H + 80; Max = 2.70*L + 4.15*H + 120.

Final calculation

Final healing = base healing × (1 + max(0, Healing Power × 0.001)) × eligible modifiers. There is no global composed cap; healing received applies on the target and each effect retains its own limits.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Healing Power: Contributes to the healing base and retains its existing percentage bonus.

Target and range

Self; no selected target required

Removes

Paralysis

Applies

Attribute change

Active rule

Base-budget examples with Healing Power = 0, before bonuses and per-route rounding: L100/ML100 600-805; L300/ML120 1064-1428 Healing Power also contributes to the base. Existing percentage bonuses apply afterwards; additional regeneration is unchanged.

Herbologist
support · Self

Summon Companion

vivendum animalia · Lv 100 · 20% (max. 1200) mana · 120s

Summons the selected persistent familiar for your vocation from level 100. One familiar per character. If already present, gathers it without healing.

Formula

New invocation: floor(20% of maximum mana), minimum 1 and maximum 1,200 mana. 120s interval. Manual recall: 50 mana.

Final calculation

Select in Power Beasts. Recall before switching; no protection zone is required and health percentage is preserved. Health, damage, Spirit and talents follow the choice and Bond.

Target and range

Self; selection through the Power Beasts panel.

Active rule

Select in Power Beasts. Recall before switching; no protection zone is required and health percentage is preserved. Health, damage, Spirit and talents follow the choice and Bond.

ArclighterHerbologistComensalGuardianShapeshifterScientistResonancerGeomancer
poison · Symmetric 3x3 rune impact, 9 cells

Lesser Toxic Rune

runa toxica minor · Lv 250 · 0 mana · 2s

Creates a lesser poison rune with the preserved formula over a symmetric 3x3 area.

Formula

Craft cost is 55% max mana; use formula is preserved.

Scales with

Maximum mana: Defines the percentage component of the barrier or cost.

Target and range

Symmetric 3x3 rune impact, 9 cells; no selected target required

Active rule

Nine-cell use area.

Herbologist
healing · Self

Maximum Healing

sanatio dualis · Lv 300 · 260 mana · 6s

Restores health to Self; no selected target required. Removes Paralysis. Formula, duration and modifiers are described below.

Formula

L = Level; H = Magic Level + 0.05 * Healing Power. Min = 0.28*L + 12.908*H + 61.60; Max = 0.28*L + 15.106*H + 110.60.

Final calculation

Final healing = base healing × (1 + max(0, Healing Power × 0.001)) × eligible modifiers. There is no global composed cap; healing received applies on the target and each effect retains its own limits.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Healing Power: Contributes to the healing base and retains its existing percentage bonus.

Target and range

Self; no selected target required

Removes

Paralysis

Active rule

Base-budget examples with Healing Power = 0, before bonuses and per-route rounding: L100/ML100 1380.4-1649.2; L300/ML120 1694.56-2007.32 Healing Power also contributes to the base. Existing percentage bonuses apply afterwards; additional regeneration is unchanged.

ArclighterHerbologistResonancerGeomancer
poison · Rune impact area

Toxic Rune

runa toxica · Lv 400 · 0 mana · 2s

Creates a rune that releases toxic spores. Element: poison. Area: Rune impact area. Type: rune.

Target and range

Rune impact area; no selected target required

Active rule

This entry covers rune or item creation. Damage, healing, or conditions are calculated when the resulting item is used.

Herbologist
earth · Ground barrier

Living Wall

murus vivus · Lv 500 · 0 mana · 2s

Creates a living wall that blocks movement. Element: earth. Area: Ground barrier. Type: support.

Target and range

Ground barrier; no selected target required

Active rule

This entry covers rune or item creation. Damage, healing, or conditions are calculated when the resulting item is used.

Herbologist
healing · Rune target

Regeneration Rune

runa regenerationis · Lv 500 · 0 mana · 2s

Creates a rune that applies regeneration. Element: healing. Area: Rune target. Type: rune.

Target and range

Rune target; no selected target required

Active rule

This entry covers rune or item creation. Damage, healing, or conditions are calculated when the resulting item is used.

Herbologist
earth · Single hostile target

Root Rune

runa radicis · Lv 500 · 0 mana · 2s

Creates a single-target Root rune: 1 second immobilized, then 6 seconds shared control recovery. Healing spells remain available; items, attack and support spells are blocked while rooted.

Target and range

Single hostile target; no selected target required

Active rule

This entry covers rune or item creation. Damage, healing, or conditions are calculated when the resulting item is used.

Herbologist
support · Self

Apparatus

apparatus · Lv 1000 · 150 mana · 60s

Manual universal travel spell. It can only be cast inside a Protection Zone without PZ lock, has a 60-second cooldown and is never auto-cast by AMA.

Formula

No combat formula. Level 1000, 150 mana, 20 soul, 60-second individual cooldown and 2-second Support group cooldown.

Scales with

Level: Directly contributes to the displayed base formula.

Target and range

Self; depot, temple/templo or house/casa parameter; no selected target required

Active rule

Assign it manually to the Action Bar and save the desired parameter; AMA never auto-casts travel.

ArclighterHerbologistComensalGuardianShapeshifterScientistResonancerGeomancer
Encontrum
spell ·

Encontrum

encontrum · Lv 8 · 20 mana ·

Locate a named player using the existing visibility and access rules.

ArclighterHerbologistComensalGuardianShapeshifterScientistResonancerGeomancer
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