Rimebound
Ice damage +5%; Earth and Fire damage -5%.
See the spells affected by this postureIce posture: Rime Needle becomes a small cross with two targets at 65% budget each. Ice/control recovery rules remain; Strata Bulwark lasts 4s. Rime Patch changes from a three-square line for 4s to a 2x2 field for 3s; its target and slow limits remain. Ice shards identify affected Ice impacts; Thermal Fracture still ends in Fire. Casts already in progress keep their original posture snapshot.
Modifies eligible actions only; no direct damage.
Shale Spear: Earth and Fire components keep their baseline damage Rime Needle: Ice component +5%; small cross, up to two targets at 65% budget per target. Fault Line: Earth and Fire components keep their baseline damage Ember Vent: Earth and Fire components keep their baseline damage Fumarole: Earth and Fire components keep their baseline damage Thermal Fracture: Ice component +5%; sharp Ice impact on its existing hit; Earth and Fire components keep their baseline damage Fault Bloom: Earth and Fire components keep their baseline damage Caldera: Earth and Fire components keep their baseline damage Tectonic Confluence: Ice component +5%; sharp Ice impact on its existing hit; Earth and Fire components keep their baseline damage Rime Patch: Three-square line/4 s -> 2 x 2 field/3 s; same three-victim maximum and existing slow strengths
Caster posture; each spell uses the rules described for that posture.
Ice stance. Rime Needle becomes a small cross, hitting up to two targets for 65% damage each. Ice and control spells keep their existing recovery rules. Strata Bulwark lasts 4 seconds.