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Spells

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How to read formulas: the server calculates the base formula first, then applies the listed skills and modifiers. Spell Power adds 0.025% per level to eligible spell damage; basic wand attacks use a separate scale. Healing Power adds 0.1% per level, with no global skill-bonus cap.

53 spells found.

holy · Large area around caster

Holy Nova

lux aeterna · Lv 70 · 120 mana · 10s

Deals holy damage in a large area around the caster. Element: holy. Area: Large area around caster. Type: area.

Formula

Minimum = (Level × 0.26 + Magic Level × 1.00) + 18; Maximum = (Level × 0.38 + Magic Level × 1.45) + 28

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

Large area around caster; no selected target required

Active rule

L100/ML100 144-211; L300/ML120 216-316

Guardian
healing · Self

Greater Healing

sanatio magna · Lv 75 · 110 mana · 1s

Restores health to Self; no selected target required. Removes Paralysis. Formula, duration and modifiers are described below.

Formula

L = Level; H = Magic Level + 0.05 * Healing Power. Min = L/5 + 6.80*H + 42; Max = L/5 + 12.90*H + 90.

Final calculation

Final healing = base healing × (1 + max(0, Healing Power × 0.001)) × eligible modifiers. There is no global composed cap; healing received applies on the target and each effect retains its own limits.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Healing Power: Contributes to the healing base and retains its existing percentage bonus.

Target and range

Self; no selected target required

Removes

Paralysis

Active rule

Base-budget examples with Healing Power = 0, before bonuses and per-route rounding: L100/ML100 742-1400; L300/ML120 918-1698 Healing Power also contributes to the base. Existing percentage bonuses apply afterwards; additional regeneration is unchanged.

ArclighterHerbologistComensalGuardianShapeshifterScientistResonancerGeomancer
energy · Base Energy pulses

Repulsio

repulsio arcana · Lv 75 · 120 mana · 9s

Energy Pulse always remains an Energy spell. Energy Flux enhances its rebound geometry, Fire Flux leaves the baseline intact and Unstable uses a hybrid three-stage footprint.

Formula

setFormula(COMBAT_FORMULA_LEVELMAGIC, -0.11, -5, -0.16, -9)

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

Base Energy pulses; Energy Flux expanded rebound; Unstable 3x3/cross/ring; no selected target required

Arclighter
energy · Single target up to 5 sqm

Silence

silentium · Lv 75 · 120 mana · 12s

Blocks hostile players from using items, attack and support spells; healing and chat remain available. Controls do not stack; shared recovery lasts 6 seconds after expiration. Element: energy. Area: Single target up to 5 sqm. Type: control.

Target and range

Single target up to 5 sqm; target required up to 5 sqm

Applies

muted, Pacification

Arclighter
energy · Up to 5 chain targets

Energy Chain

nexus arcani · Lv 90 · 110 mana · 7s

Deals energy damage to the selected target and can jump through up to four additional nearby targets. Reward bosses are excluded. Element: energy. Area: Up to 5 chain targets. Type: chain.

Formula

Minimum = (Level × 0.42 + Magic Level × 0.92) + 22; Maximum = (Level × 0.60 + Magic Level × 1.20) + 34

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

Up to 5 chain targets; target required up to 6 sqm

Active rule

L100/ML100 156-214; L300/ML120 258.4-358

Arclighter
fire · Up to 5 targets, jump range 4

Fire Chain

nexus ignis · Lv 90 · 110 mana · 7s

Ignis Chain deals fire damage through up to five targets.

Formula

Same base formula as spell ID 451. Minimum = (Level × 0.42 + Magic Level × 0.92) + 22; Maximum = (Level × 0.60 + Magic Level × 1.20) + 34

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

Up to 5 targets, jump range 4; target required up to 6 sqm

Active rule

Up to five target hits.

Arclighter
fire · Single target within 5 sqm and line of sight

Fire Lance

hasta ignis · Lv 95 · 120 mana · 8s

Ignis Lance deals pure fire damage to one selected target.

Formula

Same base formula as spell ID 452. Minimum = (Level × 0.62 + Magic Level × 1.32) + 34; Maximum = (Level × 0.88 + Magic Level × 1.72) + 56

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

Single target within 5 sqm and line of sight; target required up to 5 sqm

Active rule

One target hit.

Arclighter
support · Eligible shared-party members within 30 tiles on the same floor

Spell Empowerment

potentia magika · Lv 100 · 150 mana · 60s

Spell Empowerment grants +20% of each eligible party member's base-plus-equipment Spell Power for 60 seconds; individual cooldown is 60 seconds.

Formula

bonusLevels = max(1, floor((baseSpellPower + equipment) × 20 / 100 + 0.5)); duration = 60 seconds; individual cooldown = 60 seconds

Target and range

Eligible shared-party members within 30 tiles on the same floor; no selected target required

Active rule

+20% of base plus equipment Spell Power for each affected party member.

Arclighter
support · Self

Transformation

animagis · Lv 100 · 300 mana · 50–60s

Activates the owned avatar selected in Power Beasts for 8s. Scientist, Resonancer and Geomancer have offensive, defensive and tactical options, with an activation pulse and fields according to the selected profile.

Formula

Base cost: 300 mana for all three options of the new families. Base cooldown: 60s, shared across options; Metamorph retains 50s. Wheel reductions apply where supported.

Final calculation

For the new families, offensive profiles grant +5% damage and the avatar critical effect; defensive profiles reduce incoming damage by 5%; tactical profiles use their own field conditions and caps. The former three-cast bonuses, 8% personal wards and free activation do not stack. The five classic families retain their own rules.

Target and range

Self; selection through the Power Beasts panel.

Active rule

For the new families, offensive profiles grant +5% damage and the avatar critical effect; defensive profiles reduce incoming damage by 5%; tactical profiles use their own field conditions and caps. The former three-cast bonuses, 8% personal wards and free activation do not stack. The five classic families retain their own rules.

Flux MasterMaster HerbologistBlood ComensalGran GuardianMetamorphScientistResonancerGeomancer
energy · Large directional wave, 10 cells

Grand Arcane Wave

unda arcana magna · Lv 130 · 210 mana · 20s

Grand Arcane Wave releases a ten-cell energy wave.

Formula

Same base formula as spell ID 436. Minimum = (Level × 0.45 + Magic Level × 0.70) + 9; Maximum = (Level × 0.62 + Magic Level × 0.95) + 14

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

Large directional wave, 10 cells; no selected target required

Active rule

One ten-cell wave.

Arclighter
fire · Large directional wave, 16 cells

Grand Fire Wave

unda ignis magna · Lv 130 · 210 mana · 20s

Grand Ignis Wave releases a wide sixteen-cell fire wave.

Formula

Same base formula as spell ID 436. Minimum = (Level × 0.45 + Magic Level × 0.70) + 9; Maximum = (Level × 0.62 + Magic Level × 0.95) + 14

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

Large directional wave, 16 cells; no selected target required

Active rule

One sixteen-cell wave.

Arclighter
energy · 45 unique cells: five 3x3 strikes plus a 24-cell halo

Thunderstorm

tempestas arcana · Lv 130 · 220 mana · 20s

Five timed 3x3 energy strikes land at 0/180/360/540/720 ms, followed by a 24-cell halo at 900 ms. The frozen impact area closes at 45 unique cells and 69 applications while preserving the original overlap. Each anchor renders one storm-cloud/lightning composition, and the final halo closes with one bounded storm core.

Formula

Minimum = (Level × 0.46 + Magic Level × 0.88) + 14; Maximum = (Level × 0.66 + Magic Level × 1.18) + 24

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

45 unique cells: five 3x3 strikes plus a 24-cell halo; no selected target required

Active rule

L100/ML100 148-208; L300/ML120 257.6-363.6

Arclighter
fire/energy · Self

Elemental Apotheosis

apotheosis elementalis · Lv 150 · 220 mana · 120s

Wheel mastery window for the Arclighter. It empowers a limited number of eligible casts: Fire produces an afterburn, Energy produces a delayed echo and Unstable produces a controlled 50/50 echo. The echo cannot critically strike, leech, train skills or trigger another echo.

Formula

G1: 2 casts at 12%; G2: 3 casts at 15%; G3: 3 casts at 18%; Flux Mastery can add one cast.

Target and range

Self; the next offensive casts; no selected target required

Active rule

Fire schedules an afterburn; Energy schedules a delayed echo; Unstable schedules one controlled 50/50 echo.

Arclighter
energy · 21 cells in a 5x5 footprint without corners

Energy Collapse

collapsus arcanus · Lv 150 · 200 mana · 28s

A concentrated purple charge telegraphs the cast, then 21 cells centred on the caster collapse after 450 ms. Fire and Energy profiles redistribute the inner and outer damage budget. Its visual climax combines one large storm cloud with one magenta implosion pulse at the centre.

Formula

Minimum = (Level × 0.95 + Magic Level × 2.05) + 82; Maximum = (Level × 1.26 + Magic Level × 2.65) + 125

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

21 cells in a 5x5 footprint without corners; no selected target required

Active rule

L100/ML100 382-516; L300/ML120 613-821

Arclighter
energy · 3x3 ground field

Energy Field

campus arcani · Lv 150 · 500 mana · 2s

Crafts the Arclighter Energy Field rune; runtime use creates the preserved 3x3 energy field.

Target and range

3x3 ground field; no selected target required

Active rule

This entry covers rune or item creation. Damage, healing, or conditions are calculated when the resulting item is used.

Arclighter
energy · Self

Energy Flux

habitus arcani · Lv 150 · 250 mana · 10s

Specializes natural Energy spells with critical chance, bounces, reach and slows. It does not grant generic Spell Power.

See the spells affected by this posture
Bonuses and tradeoffs

Critical chance of eligible Energy spells: +6 p.p.

Target and range

Self; no selected target required

Applies

Energy Flux

Active rule

One active posture at a time. Persists until changed or cleared; control and recovery follow spell and target limits.

Promotion onlyFlux Master
fire · 25 unique cells around the caster: center, 3x3 ring, then 5x5 ring

Fire Eruption

eruptio ignis · Lv 150 · 200 mana · 28s

Fire Eruption executes three non-overlapping caster-centred phases at 0/180/360 ms.

Formula

Same base formula as spell ID 456. Minimum = (Level × 0.95 + Magic Level × 2.05) + 82; Maximum = (Level × 1.26 + Magic Level × 2.65) + 125

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

25 unique cells around the caster: center, 3x3 ring, then 5x5 ring; no selected target required

Active rule

Twenty-five applications with zero overlap.

Arclighter
fire · Ground field

Fire Field

campus ignis · Lv 150 · 500 mana · 2s

Creates a fire field on the ground. Element: fire. Area: Ground field. Type: field.

Target and range

Ground field; no selected target required

Active rule

This entry covers rune or item creation. Damage, healing, or conditions are calculated when the resulting item is used.

Arclighter
fire · Self

Fire Flux

habitus ignis · Lv 150 · 250 mana · 10s

Specializes natural Fire spells with expanded areas and additional burning effects. Energy spells are not converted to Fire.

See the spells affected by this posture
Bonuses and tradeoffs

Fire damage: +8%

Target and range

Self; no selected target required

Applies

Fire Flux

Active rule

One active posture at a time. Persists until changed or cleared; control and recovery follow spell and target limits.

Promotion onlyFlux Master
fire/energy · Self

Unstable Method

habitus instabilis · Lv 150 · 250 mana · 10s

Compatible spells split their damage between Fire and Energy and use areas specific to this posture. The combination does not create a second attack.

See the spells affected by this posture
Bonuses and tradeoffs

Fire damage: +3% · Energy damage: +3% · Speed: +5

Target and range

Self; no selected target required

Applies

Unstable Method

Active rule

One active posture at a time. Persists until changed or cleared; control and recovery follow spell and target limits.

Promotion onlyFlux Master
support · Self

Summon Companion

vivendum animalia · Lv 100 · 20% (max. 1200) mana · 120s

Summons the selected persistent familiar for your vocation from level 100. One familiar per character. If already present, gathers it without healing.

Formula

New invocation: floor(20% of maximum mana), minimum 1 and maximum 1,200 mana. 120s interval. Manual recall: 50 mana.

Final calculation

Select in Power Beasts. Recall before switching; no protection zone is required and health percentage is preserved. Health, damage, Spirit and talents follow the choice and Bond.

Target and range

Self; selection through the Power Beasts panel.

Active rule

Select in Power Beasts. Recall before switching; no protection zone is required and health percentage is preserved. Health, damage, Spirit and talents follow the choice and Bond.

ArclighterHerbologistComensalGuardianShapeshifterScientistResonancerGeomancer
energy · Symmetric 3x3 rune impact, 9 cells

Lesser Arcane Storm Rune

runa tempestatis arcanae minor · Lv 250 · 0 mana · 2s

Creates a lesser energy rune with the preserved formula over a symmetric 3x3 area.

Formula

Craft cost is 55% max mana; use formula is preserved.

Scales with

Maximum mana: Defines the percentage component of the barrier or cost.

Target and range

Symmetric 3x3 rune impact, 9 cells; no selected target required

Active rule

Nine-cell use area.

Arclighter
fire · Symmetric 3x3 rune impact, 9 cells

Lesser Magma Rune

runa magmatis minor · Lv 250 · 0 mana · 2s

Creates a lesser fire rune with the preserved formula over a symmetric 3x3 area.

Formula

Craft cost is 55% max mana; use formula is preserved.

Scales with

Maximum mana: Defines the percentage component of the barrier or cost.

Target and range

Symmetric 3x3 rune impact, 9 cells; no selected target required

Active rule

Nine-cell use area.

Arclighter
healing · Self

Maximum Healing

sanatio dualis · Lv 300 · 260 mana · 6s

Restores health to Self; no selected target required. Removes Paralysis. Formula, duration and modifiers are described below.

Formula

L = Level; H = Magic Level + 0.05 * Healing Power. Min = 0.28*L + 12.908*H + 61.60; Max = 0.28*L + 15.106*H + 110.60.

Final calculation

Final healing = base healing × (1 + max(0, Healing Power × 0.001)) × eligible modifiers. There is no global composed cap; healing received applies on the target and each effect retains its own limits.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Healing Power: Contributes to the healing base and retains its existing percentage bonus.

Target and range

Self; no selected target required

Removes

Paralysis

Active rule

Base-budget examples with Healing Power = 0, before bonuses and per-route rounding: L100/ML100 1380.4-1649.2; L300/ML120 1694.56-2007.32 Healing Power also contributes to the base. Existing percentage bonuses apply afterwards; additional regeneration is unchanged.

ArclighterHerbologistResonancerGeomancer
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