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Spells

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How to read formulas: the server calculates the base formula first, then applies the listed skills and modifiers. Spell Power adds 0.025% per level to eligible spell damage; basic wand attacks use a separate scale. Healing Power adds 0.1% per level, with no global skill-bonus cap.

43 spells found.

healing · Self

Light Healing

sanatio · Lv 8 · 20 mana · 1s

Restores health to Self; no selected target required. Removes Paralysis. Formula, duration and modifiers are described below.

Formula

L = Level; H = Magic Level + 0.05 * Healing Power. Min = 0.20*L + 1.40*H + 8; Max = 0.20*L + 1.795*H + 11.

Final calculation

Final healing = base healing × (1 + max(0, Healing Power × 0.001)) × eligible modifiers. There is no global composed cap; healing received applies on the target and each effect retains its own limits.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Healing Power: Contributes to the healing base and retains its existing percentage bonus.

Target and range

Self; no selected target required

Removes

Paralysis

Active rule

Base-budget examples with Healing Power = 0, before bonuses and per-route rounding: L100/ML100 168-210.5; L300/ML120 236-286.4 Healing Power also contributes to the base. Existing percentage bonuses apply afterwards; additional regeneration is unchanged.

ArclighterHerbologistComensalGuardianShapeshifterScientistResonancerGeomancer
support · Self

Magic Rope

funis magicus · Lv 9 · 40 mana · 2s

Pulls the caster up with a magic rope effect. Element: support. Area: Self. Type: utility.

Target and range

Self; no selected target required

ArclighterHerbologistComensalGuardianShapeshifter
physical · Target or front tile

Power Strike

impulsus · Lv 10 · 20 mana · 4s

Deals physical damage to a selected target up to 4 sqm away, or to the front tile without target. Element: physical. Area: Target/front tile. Type: strike.

Formula

Minimum = (Level × 0.30 + Magic Level × 1.45) + 10; Maximum = (Level × 0.45 + Magic Level × 2.20) + 16

Final calculation

Final physical damage = base damage × physical proficiency × physical bonuses, augments, and active states. Spell Power does not increase the physical component.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula.

Target and range

Target or front tile; no selected target required

Active rule

L100/ML100 185-281; L300/ML120 274-415

ArclighterHerbologistComensalGuardianShapeshifter
support · Tile in front / adjacent floor

Levitate

levitare · Lv 12 · 50 mana · 2s

Moves the caster one floor using the parameter up or down. Words: levitare up / levitare down. Element: support. Type: utility.

Formula

No direct damage or healing; movement depends on the adjacent floor geometry.

Target and range

Tile in front / adjacent floor; no selected target required

Active rule

One floor per successful cast.

ArclighterHerbologistComensalGuardianShapeshifter
support · Self

Haste

celeritas · Lv 14 · 40 mana · 8s

Increases the caster's movement speed. Element: support. Area: Self. Type: support.

Target and range

Self; no selected target required

Applies

Haste, Paralysis

ArclighterHerbologistComensalGuardianShapeshifter
death · One hostile target

Torture

torture · Lv 15 · 30 mana · 4s

An introductory Comensal Death strike at level 15, with 60% of Pain Strike's base formula, 30 mana and a 4-second individual cooldown. One target; no area or damage-over-time.

Target and range

One hostile target; posture-dependent 5-8 tile range; target required up to 8 sqm

Comensal
physical · Single target

Disarm

disarmare · Lv 16 · 35 mana · 4s

Disarms the selected target for a short time. Element: physical. Area: Single target. Type: control.

Formula

Minimum = (Level × 0.64 + Magic Level × 2.45) + 28; Maximum = (Level × 0.92 + Magic Level × 3.55) + 46

Final calculation

Final physical damage = base damage × physical proficiency × physical bonuses, augments, and active states. Spell Power does not increase the physical component.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula.

Target and range

Single target; target required

Applies

Attribute change

Active rule

L100/ML100 337-493; L300/ML120 514-748

Comensal
support · Single target tile

Field Dissolution Rune

runa dissolutionis campi · Lv 20 · 120 mana · 2s

Crafts item 3150; runtime use ID 19121 removes one eligible magic field from the selected tile.

Formula

Fixed craft cost: 120 mana, 2 soul and one blank rune; grants 30 base Magecraft progress per craft.

Target and range

Single target tile; no selected target required

Active rule

Three base runes before Magecraft and Weapon Proficiency output bonuses.

ArclighterHerbologistComensalGuardianShapeshifterScientistResonancerGeomancer
death · Target or front tile

Pain Strike

dolor tenebrarum · Lv 33 · 55 mana · 4s

Deals death damage to a selected target up to 5 sqm away, or to the front tile without target. Element: death. Area: Target/front tile. Type: strike.

Formula

Minimum = (Level × 0.74 + Magic Level × 1.23) + 13; Maximum = (Level × 0.99 + Magic Level × 1.66) + 21

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

Target or front tile; no selected target required

Active rule

L100/ML100 210-286; L300/ML120 383-517

Comensal
support · Self

Cleanse

purificare · Lv 35 · 50 mana · 4s

Removes basic harmful conditions from the caster. Element: support. Area: Self. Type: support.

Target and range

Self; no selected target required

Removes

Drunkenness, Poison, Burning, Electrification, Drowning, Freezing, Dazzled, Curse, Bleeding

ArclighterHerbologistComensalGuardianShapeshifter
support · Self

Magic Shield

scutum · Lv 40 · 65 mana · 8s

Raises the caster's magical shield. Element: support. Area: Self. Type: support.

Target and range

Self; no selected target required

Applies

Attribute change

ArclighterHerbologistComensalGuardianShapeshifter
support · Self

Intense Haste

celeritas intensa · Lv 45 · 100 mana · 6s

Stronger haste for 22 seconds. Available to all vocations at level 45; 100 mana, 6-second individual cooldown and 2-second Support cooldown. Replaces ordinary haste and removes paralysis, but cannot be cast during Root, Fear or Silence.

Target and range

Self; no selected target required

ArclighterHerbologistComensalGuardianShapeshifter
healing · Self

Intense Healing

sanatio media · Lv 45 · 75 mana · 1s

Restores health to Self; no selected target required. Removes Paralysis. Formula, duration and modifiers are described below.

Formula

L = Level; H = Magic Level + 0.05 * Healing Power. Min = 0.20*L + 3.184*H + 20; Max = 0.20*L + 5.59*H + 35.

Final calculation

Final healing = base healing × (1 + max(0, Healing Power × 0.001)) × eligible modifiers. There is no global composed cap; healing received applies on the target and each effect retains its own limits.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Healing Power: Contributes to the healing base and retains its existing percentage bonus.

Target and range

Self; no selected target required

Removes

Paralysis

Active rule

Base-budget examples with Healing Power = 0, before bonuses and per-route rounding: L100/ML100 358.4-614; L300/ML120 462.08-765.8 Healing Power also contributes to the base. Existing percentage bonuses apply afterwards; additional regeneration is unchanged.

ArclighterHerbologistComensalGuardianShapeshifterScientistResonancerGeomancer
death · 37 / 21 / 9 cells by profile

Blood Rupture

ruptura sanguinis · Lv 50 · 70 mana · 8s

Three full-area Death hits at 0/260/520 ms. Dark or neutral: 37 cells; Blood: 21; Siphon: 9. The visual rings grow within that footprint, but damage does not grow between hits.

Formula

Three delayed hits using the Sanguis Ruptura Level/magic formula; final hit applies curse.

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

37 / 21 / 9 cells by profile; three full-area hits; no selected target required

Applies

Curse

Active rule

Three-hit death burst. Exact output scales with level and magic level.

Comensal
death · Single target

Blood Siphon

siphon sanguinis · Lv 50 · 75 mana · 6s

Deals mitigated Death damage. Blood and Siphon Magika recover capped health from confirmed damage; Siphon can also recover capped mana. Dark Magika grants no drain.

Formula

Minimum = (Level × 0.52 + Magic Level × 1.12) + 18; Maximum = (Level × 0.72 + Magic Level × 1.45) + 28

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula.

Target and range

Single target; posture range 7/4/3; target required up to 8 sqm

Applies

Life drain: 32% of actual damage

Active rule

One life-drain hit on a single target. Heals 32% of actual damage; in PvP, the explicit factor is capped at 20%. Magic Level only contributes to the base formula: generic Spell Power and magic proficiency do not increase COMBAT_LIFEDRAIN. Eligible generic drain may be added afterward.

Comensal
death · Forward wave

Slash Wave

sectio · Lv 55 · 75 mana · 5s

Deals death and blood pressure in front of the caster. Element: death. Area: Forward wave. Type: wave.

Formula

Minimum = (Level × 0.95 + Magic Level × 1.15) + 20; Maximum = (Level × 1.25 + Magic Level × 1.55) + 32

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

Forward wave; no selected target required

Applies

Bleeding

Active rule

L100/ML100 230-312; L300/ML120 443-593

Comensal
death · Single tracked target

Blood Pulse

pulsus sanguinis · Lv 60 · 170 mana · 18s

Three target-tracking mitigated Death pulses at 0/250/500 ms. Authored resource recovery is aggregated and settled once after the cast.

Formula

Minimum = (Level × 0.24 + Magic Level × 1.30) + 20; Maximum = (Level × 0.34 + Magic Level × 1.70) + 32

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

Single tracked target; posture range 7/4/3; target required up to 8 sqm

Applies

Life drain per pulse: 24% / 30% / 36% based on grade

Active rule

Three death/blood pulses every 250 ms. Grade multiplier: 1.00 / 1.08 / 1.16. Each pulse heals 24% / 30% / 36% of actual damage; in PvP, the explicit factor is capped at 20%. Eligible generic drain may be added afterward.

Comensal
death · 7x7 around caster

Fear

timor tenebrarum · Lv 60 · 160 mana · 120s

Makes nearby enemies flee through free ordinary tiles. Players may heal, but cannot use items, attack or cast support spells. Controls do not stack; shared recovery lasts 6 seconds after expiration. Element: death. Area: 7x7 around caster. Type: control.

Target and range

7x7 around caster; no selected target required

Applies

Pacification, Paralysis

Comensal
support · Self

Protection

protego · Lv 60 · 120 mana · 10s

Raises the caster's protection for a short time. Element: support. Area: Self. Type: support.

Formula

Barrier = 6% of max mana + 2 x effective Shielding, including Wheel Shielding and up to 12% proficiency scaling on the percentage component.

Scales with

Shielding: Contributes to the barrier calculation exactly as shown in the base formula. · Maximum mana: Defines the percentage component of the barrier or cost.

Target and range

Self; no selected target required

Active rule

Base duration: 4 seconds. The yellow Magic Shield status and the purple barrier bar display its remaining capacity.

ArclighterHerbologistComensalGuardianShapeshifter
death · One legal target within range 5

Domination

dominatio · Lv 65 · 130 mana · 18s

Pulls a legal moveable target two tiles in PvE or one tile in PvP. Player targets gain 12 seconds of pull resistance; blocked tiles stop movement safely.

Target and range

One legal target within range 5; target required up to 5 sqm

Comensal
death · Single tracked target

Blood Transfusion

transfusio sanguinis · Lv 75 · 110 mana · 16s

Six target-tracking mitigated Death ticks. Range, floor and line of sight are revalidated; authored recovery settles once, including safe interruption handling.

Formula

Minimum = (Level × 0.18 + Magic Level × 0.46) + 12; Maximum = (Level × 0.26 + Magic Level × 0.64) + 20

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula.

Target and range

Single tracked target; posture range 7/4/3; target required up to 8 sqm

Applies

Life drain per pulse: 36% of actual damage

Active rule

Six life-drain pulses, one per second. Each pulse heals 36% of actual damage; in PvP, the explicit factor is capped at 20%. The target must remain valid and within 5 sqm. Magic Level only contributes to the base formula: generic Spell Power and magic proficiency do not increase COMBAT_LIFEDRAIN.

Comensal
healing · Self

Greater Healing

sanatio magna · Lv 75 · 110 mana · 1s

Restores health to Self; no selected target required. Removes Paralysis. Formula, duration and modifiers are described below.

Formula

L = Level; H = Magic Level + 0.05 * Healing Power. Min = L/5 + 6.80*H + 42; Max = L/5 + 12.90*H + 90.

Final calculation

Final healing = base healing × (1 + max(0, Healing Power × 0.001)) × eligible modifiers. There is no global composed cap; healing received applies on the target and each effect retains its own limits.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Healing Power: Contributes to the healing base and retains its existing percentage bonus.

Target and range

Self; no selected target required

Removes

Paralysis

Active rule

Base-budget examples with Healing Power = 0, before bonuses and per-route rounding: L100/ML100 742-1400; L300/ML120 918-1698 Healing Power also contributes to the base. Existing percentage bonuses apply afterwards; additional regeneration is unchanged.

ArclighterHerbologistComensalGuardianShapeshifterScientistResonancerGeomancer
death · Dark 7 targets/jump 5

Blood Chain

nexus sanguinis · Lv 80 · 120 mana · 8s

Chains mitigated Death damage through legal hostile targets. Geometry follows the active Magika and authored recovery settles once per cast.

Formula

Minimum = (Level × 0.38 + Magic Level × 0.84) + 20; Maximum = (Level × 0.56 + Magic Level × 1.14) + 32

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

Dark 7 targets/jump 5; Blood 4/jump 3; Siphon 3/jump 2; target required up to 8 sqm

Applies

Life drain: 32% on the first target and 3.2% on subsequent jumps

Active rule

Blood/death chain hitting up to 5 targets, with 6-sqm initial range and jumps up to 4 sqm. Heals 32% of actual damage on the first target and 3.2% on later targets; in PvP, each explicit factor is capped at 20%. Eligible generic drain may be added afterward.

Comensal
death · Single target within 5 sqm

Shadow Hex

sigillum tenebrarum · Lv 80 · 110 mana · 13s

Shadow Hex hits one target, applies slow and resolves ten sequential curse ticks; it is not a chain.

Formula

Minimum = (Level × 0.28 + Magic Level × 0.85) + 14; Maximum = (Level × 0.42 + Magic Level × 1.20) + 24

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

Single target within 5 sqm; target required up to 8 sqm

Applies

Paralysis, Curse

Active rule

L100/ML100 127-186; L300/ML120 200-294

Comensal
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