Companion
Select a compatible option in Power Beasts. Change appearances in Customise Character.
Coil Custodian
off-tank
Deal 1.5D Energy damage to one target within 3 tiles; slow it by 15% for 2s. Shield yourself for 1.5 base H for 4s, absorbing Physical and Energy only. D and H mean the companion's own damage and base healing. “Yourself” refers to the companion. Command and recall are separate actions.
Mana: 20% (max. 1200) · Cooldown: 120s
Abilities and Bond
Unlocks at Bond 0. Deal 1D total damage every 2s within 1 tile: half Physical, half Energy. No Spirit cost.
Unlocks at Bond 1. Deal 1.5D Energy damage to one target within 3 tiles; slow it by 15% for 2s. Cooldown: 8s. Spirit: 12.
Unlocks at Bond 2. Heal yourself every 4s while below 85% HP. No Spirit cost. Inactive in protection zones; healing caps and talent modifiers apply.
Unlocks at Bond 3. Shield yourself for 1.5 base H for 4s, absorbing Physical and Energy only. Cooldown: 30s. Spirit: 30.
Unlocks at Bond 4. Gain 2 points of Energy protection. Companion only; does not affect the owner, party or other companions.
Unlocks at Bond 5. Three valid basic hits charge the next Static Bind for +10% damage. Consumes all three charges.
Manual signature requires Bond 7. Blue command: 50 mana. Command and recall are separate actions.
Companion talents
Row 1
- Calibrated Aim: Basic attack damage +10%; other abilities are unchanged.
- Repair Efficiency: Self-healing +8%, within the healing cap.
- Reinforced Chassis: Base HP +8%, within the talent cap.
Row 2
- Extended Conductor: Signature range increases from 3 to 4 tiles.
- Static Lock: Signature slow increases from 15% to 20%, for the same duration.
- Focused Discharge: Remove the slow; signature damage +15%.
Row 3
- Insulated Circuit: Personal Energy protection increases from 2 to 3 points.
- Emergency Insulation: Personal Energy protection increases to 4 points below 35% HP; otherwise 2.
- Spirit Capacitor: Regain 2 Spirit per 5s in combat, within the total 6/s cap.
Row 4
- Precision Repair: Self-healing +10%, within the global healing cap.
- Preventive Repair: Begin healing below 95% HP; each heal -10%. Same 4s interval.
- Repair Buffer: Convert 20% of the periodic heal into a personal shield for 3s; heal the other 80%.
Row 5
- Dense Capacitor Cage: Shield capacity +20%.
- Sustained Capacitor Cage: Shield duration increases from 4s to 6s.
- Broadband Cage: Absorb all damage types; shield capacity -25%.
Row 6
- Material Affinity: Gain 4 points of Energy and 2 points of Physical protection. Companion only.
- Cycle Discipline: Combat Spirit regeneration increases from 5 to 6 per second; cooldowns are unchanged.
- Stable Actuators: Eligible slows on the companion last 20% less. Does not bypass boss mechanics.
Row 7
- Stored Charge: Charged signature bonus increases from 10% to 25%; no extra hit.
- Repair Relay: Every third periodic heal adds 0.5H self-healing. Internal cooldown: 30s.
- Last Capacitor: Below 25% HP, gain a shield worth 10% of your HP for 4s. Internal cooldown: 90s.
Bomber Goblin
warrior
Launch shrapnel dealing Physical damage in a 3-tile cone: 1.2D to the main target and 0.6D to up to two secondary targets. Shield yourself for 1.2 base H for 4s. If broken, deal 0.5D Physical damage to your current legal target. D and H mean the companion's own damage and base healing. “Yourself” refers to the companion. Command and recall are separate actions.
Mana: 20% (max. 1200) · Cooldown: 120s
Abilities and Bond
Unlocks at Bond 0. Deal 1D total damage every 2s within 1 tile: entirely Physical. No Spirit cost.
Unlocks at Bond 1. Launch shrapnel dealing Physical damage in a 3-tile cone: 1.2D to the main target and 0.6D to up to two secondary targets. Cooldown: 8s. Spirit: 15.
Unlocks at Bond 2. Heal yourself every 4s while below 85% HP. No Spirit cost. Inactive in protection zones; healing caps and talent modifiers apply.
Unlocks at Bond 3. Shield yourself for 1.2 base H for 4s. If broken, deal 0.5D Physical damage to your current legal target. Cooldown: 30s. Spirit: 30.
Unlocks at Bond 4. Gain 2 points of Physical protection. Companion only; does not affect the owner, party or other companions.
Unlocks at Bond 5. Every third basic hit embeds fragments dealing 0.3D Physical damage over 3s. One fragment wound per owner/target; no critical or leech.
Manual signature requires Bond 7. Blue command: 50 mana. Command and recall are separate actions.
Companion talents
Row 1
- Calibrated Aim: Basic attack damage +10%; other abilities are unchanged.
- Repair Efficiency: Self-healing +8%, within the healing cap.
- Reinforced Chassis: Base HP +8%, within the talent cap.
Row 2
- Focused Shrapnel: Hit only the main target for 1.8D.
- Wide Shrapnel: Up to four secondary targets, each for 0.4D instead of 0.6D.
- Suppressive Shrapnel: Damage -10%; struck enemies deal 2% less damage to this companion for 3s.
Row 3
- Reinforced Plating: Personal Physical protection increases from 2 to 3 points.
- Emergency Plating: Personal Physical protection increases to 4 points below 35% HP; otherwise 2.
- Spirit Capacitor: Regain 2 Spirit per 5s in combat, within the total 6/s cap.
Row 4
- Precision Repair: Self-healing +10%, within the global healing cap.
- Preventive Repair: Begin healing below 95% HP; each heal -10%. Same 4s interval.
- Repair Buffer: Convert 20% of the periodic heal into a personal shield for 3s; heal the other 80%.
Row 5
- Dense Plating: Shield +20%; remove its break damage.
- Recycled Plating: Unused shield heals you on expiry, up to 0.25H.
- Reactive Burst: Break damage increases from 0.5D to 0.8D; shield -15%.
Row 6
- Material Affinity: Gain 4 points of Physical and 2 points of Energy protection. Companion only.
- Cycle Discipline: Combat Spirit regeneration increases from 5 to 6 per second; cooldowns are unchanged.
- Stable Actuators: Eligible slows on the companion last 20% less. Does not bypass boss mechanics.
Row 7
- Embedded Fragments: Passive fragment damage increases from 0.3D to 0.5D with the same timing.
- Repair Barrier: A periodic heal also grants a 0.3H shield for 3s. Internal cooldown: 30s.
- Tempered Chassis: Gain 8 points of Physical and 4 points of Energy protection, within the protection cap.
Machine Spider
tactical
1.2D total: half Energy, half Physical. For 4s, convert 12% actual damage to owner mana (0.4% max mana/s cap); deal 20% less damage. D and H mean the companion's own damage and base healing. “Yourself” refers to the companion. Command and recall are separate actions.
Mana: 20% (max. 1200) · Cooldown: 120s
Abilities and Bond
Unlocks at Bond 0. 1D total: half Energy, half Physical.
Unlocks at Bond 1. 1.2D total: half Energy, half Physical. Cooldown: 10s. Spirit: 15.
Unlocks at Bond 2. Recover 1H below 85% HP. Cooldown: 18s. Spirit: 10.
Unlocks at Bond 3. For 4s, convert 12% actual damage to owner mana (0.4% max mana/s cap); deal 20% less damage. Cooldown: 30s. Spirit: 30. Player mana: 50.
Unlocks at Bond 4. Companion primary protection +2 percentage points.
Unlocks at Bond 5. Return 8% actual damage as owner mana, capped at 0.4% max mana/s, within 5 tiles and line of sight.
Manual signature requires Bond 7. Blue command: 50 mana. Command and recall are separate actions.
Companion talents
Row 1
- Reinforced Housing: HP +4%.
- Repair Calibration: Self-healing +3%.
- Spirit Capacitor: Maximum Spirit +4.
Row 2
- Efficient Siphon: Signature Spirit cost -10%.
- Relay Reach: Signature range +1; line of sight still required.
- Relay Frequency: Signature cooldown -1s.
Row 3
- Circuit Insulation: Primary protection +2 percentage points.
- Impact Insulation: Physical protection +1 percentage point.
- Expanded Housing: HP +3%.
Row 4
- Efficient Relay: Command Spirit cost -15%.
- Relay Cycle: Command cooldown -2s.
- Sustained Relay: Command duration +1s, with no additional damage ticks.
Row 5
- Repair Output: Self-healing +5%.
- Repair Cycle: Self-heal cooldown -1s.
- Efficient Repair: Self-heal Spirit cost -15%.
Row 6
- Power Conversion: Owner mana return increases to 10%.
- Extended Link: Owner return range increases to 6 tiles.
- Relay Capacity: Owner mana cap increases to 0.45% max mana/s.
Row 7
- Durable Housing: HP +5%.
- Circuit Mastery: Signature and command Spirit costs -8%.
- Resonant Insulation: Primary protection +3 percentage points.
Health and damage grow with level and Bond; owner offensive skills are not inherited. Recall before switching; health percentage is preserved and no protection zone is required.
Recalling costs 50 mana. Cooldown is shared; health and Spirit are retained. Talents, presets and equipment remain in the Companion window.

























































































