Companion
Select a compatible option in Power Beasts. Change appearances in Customise Character.
Harmonic Wisp
warrior
Deal 1.6D to an adjacent target, split equally between Physical and Death. Shield yourself for 1.2 base H for 4s. Your first basic attack during this guard adds 0.4D Death damage. D and H mean the companion's own damage and base healing. “Yourself” refers to the companion. Command and recall are separate actions.
Mana: 20% (max. 1200) · Cooldown: 120s
Abilities and Bond
Unlocks at Bond 0. Deal 1D total damage every 2s within 1 tile: half Physical, half Death. No Spirit cost.
Unlocks at Bond 1. Deal 1.6D to an adjacent target, split equally between Physical and Death. Cooldown: 8s. Spirit: 14.
Unlocks at Bond 2. Heal yourself every 4s while below 85% HP. No Spirit cost. Inactive in protection zones; healing caps and talent modifiers apply.
Unlocks at Bond 3. Shield yourself for 1.2 base H for 4s. Your first basic attack during this guard adds 0.4D Death damage. Cooldown: 30s. Spirit: 30.
Unlocks at Bond 4. Gain 2 points of Death protection. Companion only; does not affect the owner, party or other companions.
Unlocks at Bond 5. Three consecutive basic hits on the same target charge the next Sundering Chord for +10% damage. Changing targets resets the charges.
Manual signature requires Bond 7. Blue command: 50 mana. Command and recall are separate actions.
Companion talents
Row 1
- Tuned Strike: Basic attack damage +10%; other abilities are unchanged.
- Restorative Harmony: Self-healing +8%, within the healing cap.
- Resonant Form: Base HP +8%, within the talent cap.
Row 2
- Far Chord: Signature range increases from 1 to 2 tiles, with line of sight required.
- Death Chord: Convert the Physical half to Death; total damage is unchanged.
- Impact Chord: Convert the Death half to Physical; total damage is unchanged.
Row 3
- Harmonic Ward: Personal Death protection increases from 2 to 3 points.
- Emergency Refrain: Personal Death protection increases to 4 points below 35% HP; otherwise 2.
- Spirit Rhythm: Regain 2 Spirit per 5s in combat, within the total 6/s cap.
Row 4
- Full Recovery: Self-healing +10%, within the global healing cap.
- Early Refrain: Begin healing below 95% HP; each heal -10%. Same 4s interval.
- Guarding Refrain: Convert 20% of the periodic heal into a personal shield for 3s; heal the other 80%.
Row 5
- Closed Accord: Remove the attack bonus; shield +25%.
- Striking Accord: Bonus damage increases from 0.4D to 0.7D; shield -20%.
- Sustained Accord: Shield lasts 6s instead of 4s; still only one bonus attack.
Row 6
- Harmonic Affinity: Gain 4 points of Death and 2 points of Physical protection. Companion only.
- Steady Tempo: Combat Spirit regeneration increases from 5 to 6 per second; cooldowns are unchanged.
- Unbroken Rhythm: Eligible slows on the companion last 20% less. Does not bypass boss mechanics.
Row 7
- Battle Crescendo: Charged signature bonus increases from 10% to 25%; no extra hit.
- Restorative Reprise: Every third periodic heal adds 0.5H healing. Internal cooldown: 30s.
- Ritual Resonance: Gain 8% base HP and 4 points of Physical protection, within the caps.
Vesper Imp
off-tank
Deal 1.4D Holy damage within 2 tiles. Heal yourself for 20% of damage actually dealt, up to 0.3H. Shield yourself for 1.5 base H for 4s. Does not redirect damage or transfer health from the owner. D and H mean the companion's own damage and base healing. “Yourself” refers to the companion. Command and recall are separate actions.
Mana: 20% (max. 1200) · Cooldown: 120s
Abilities and Bond
Unlocks at Bond 0. Deal 1D total damage every 2s within 1 tile: half Physical, half Holy. No Spirit cost.
Unlocks at Bond 1. Deal 1.4D Holy damage within 2 tiles. Heal yourself for 20% of damage actually dealt, up to 0.3H. Cooldown: 8s. Spirit: 14.
Unlocks at Bond 2. Heal yourself every 4s while below 85% HP. No Spirit cost. Inactive in protection zones; healing caps and talent modifiers apply.
Unlocks at Bond 3. Shield yourself for 1.5 base H for 4s. Does not redirect damage or transfer health from the owner. Cooldown: 30s. Spirit: 30.
Unlocks at Bond 4. Gain 2 points of Holy protection. Companion only; does not affect the owner, party or other companions.
Unlocks at Bond 5. Effective Restorative Chord healing fills a reserve up to 0.5H. The next periodic heal spends it as extra self-healing. Internal cooldown: 20s.
Manual signature requires Bond 7. Blue command: 50 mana. Command and recall are separate actions.
Companion talents
Row 1
- Tuned Strike: Basic attack damage +10%; other abilities are unchanged.
- Harmonic Care: Self-healing +8%, within the healing cap.
- Resonant Form: Base HP +8%, within the talent cap.
Row 2
- Far Refrain: Signature range increases from 2 to 3 tiles.
- Restorative Refrain: Signature heals 30% of damage instead of 20%, still capped at 0.3H.
- Striking Refrain: Remove signature healing; signature damage +15%.
Row 3
- Sacred Ward: Personal Holy protection increases from 2 to 3 points.
- Emergency Refrain: Personal Holy protection increases to 4 points below 35% HP; otherwise 2.
- Spirit Rhythm: Regain 2 Spirit per 5s in combat, within the total 6/s cap.
Row 4
- Full Recovery: Self-healing +10%, within the global healing cap.
- Early Refrain: Begin healing below 95% HP; each heal -10%. Same 4s interval.
- Guarding Refrain: Convert 20% of the periodic heal into a personal shield for 3s; heal the other 80%.
Row 5
- Dense Harmony: Shield capacity +20%.
- Sustained Harmony: Shield duration increases from 4s to 6s.
- Restorative Harmony: Gain a 1H shield and heal yourself for 0.5H.
Row 6
- Harmonic Affinity: Gain 4 points of Holy and 2 points of Physical protection. Companion only.
- Steady Tempo: Combat Spirit regeneration increases from 5 to 6 per second; cooldowns are unchanged.
- Unbroken Rhythm: Eligible slows on the companion last 20% less. Does not bypass boss mechanics.
Row 7
- Deep Refrain: Maximum healing reserve increases from 0.5H to 0.75H; same 20s cooldown.
- Calm Refrain: Self-healing +15% below 35% HP. Internal cooldown: 20s.
- Final Accord: Below 25% HP, gain a 10% HP shield for 4s. Internal cooldown: 90s.
Rush Bunny
tactical
1.2D Death damage. For 4s, convert 15% actual damage to owner HP (0.5% max HP/s cap); deal 20% less damage. D and H mean the companion's own damage and base healing. “Yourself” refers to the companion. Command and recall are separate actions.
Mana: 20% (max. 1200) · Cooldown: 120s
Abilities and Bond
Unlocks at Bond 0. 1D Death damage.
Unlocks at Bond 1. 1.2D Death damage. Cooldown: 10s. Spirit: 15.
Unlocks at Bond 2. Recover 1H below 85% HP. Cooldown: 18s. Spirit: 10.
Unlocks at Bond 3. For 4s, convert 15% actual damage to owner HP (0.5% max HP/s cap); deal 20% less damage. Cooldown: 30s. Spirit: 30. Player mana: 50.
Unlocks at Bond 4. Companion primary protection +2 percentage points.
Unlocks at Bond 5. Return 10% actual damage as owner HP, capped at 0.5% max HP/s, within 5 tiles and line of sight.
Manual signature requires Bond 7. Blue command: 50 mana. Command and recall are separate actions.
Companion talents
Row 1
- Resonant Form: HP +4%.
- Restorative Harmony: Self-healing +3%.
- Spirit Reservoir: Maximum Spirit +4.
Row 2
- Efficient Resonance: Signature Spirit cost -10%.
- Far Resonance: Signature range +1; line of sight still required.
- Measured Tempo: Signature cooldown -1s.
Row 3
- Death Attunement: Primary protection +2 percentage points.
- Impact Attunement: Physical protection +1 percentage point.
- Full Resonance: HP +3%.
Row 4
- Efficient Pact: Command Spirit cost -15%.
- Pact Tempo: Command cooldown -2s.
- Sustained Pact: Command duration +1s, with no additional damage ticks.
Row 5
- Restorative Refrain: Self-healing +5%.
- Recovery Tempo: Self-heal cooldown -1s.
- Efficient Recovery: Self-heal Spirit cost -15%.
Row 6
- Restorative Conversion: Owner HP return increases to 12%.
- Far Refrain: Owner return range increases to 6 tiles.
- Resonance Capacity: Owner HP cap increases to 0.55% max HP/s.
Row 7
- Enduring Form: HP +5%.
- Spirit Mastery: Signature and command Spirit costs -8%.
- Deep Attunement: Primary protection +3 percentage points.
Health and damage grow with level and Bond; owner offensive skills are not inherited. Recall before switching; health percentage is preserved and no protection zone is required.
Recalling costs 50 mana. Cooldown is shared; health and Spirit are retained. Talents, presets and equipment remain in the Companion window.





















































































