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VocationArclighterMagic DPS and area control
SelectedHerbologistHealer, sustain and damage over time
VocationComensalSustained DPS, execution and life steal
VocationGuardianTank, threat control and protection
VocationShapeshifterFlexible damage, control and survival
VocationScientistTechnical fighter with a construct and field preparation
VocationResonancerCaster of echoes, offensive rhythm and magical protection
VocationGeomancerTerrain and crystal caster with three elemental affinities.
Turns herbs, spores and earth power into healing, protection and sustained pressure.
Active support, ally healing, poisons and alchemical preparation.
For players who prefer preparation and keeping the party standing.
Party healing, sustain, and damage over time.
Roots, poison, and alchemical preparation.
Mobile backline, close enough to reach allies.
Lower burst damage and high demand for party-health awareness.
Healing Power; Spell Power as a solo secondary path.
Weapon Fighting ×0.60 · Magic Level ×1.00 · Spell Power ×1.25 · Healing Power ×1.50 · Magic Resistance ×1.00 · Shielding ×0.80 · Magecraft ×1.00