Companion
Select a compatible option in Power Beasts. Change appearances in Customise Character.
Earth Ogre
tank
Deal 1D Earth damage within 2 tiles and taunt the current monster for 2s, if it can be taunted. Shield yourself for 1.5 base H for 5s. You cannot attack during the first 2s. D and H mean the companion's own damage and base healing. “Yourself” refers to the companion. Command and recall are separate actions.
Mana: 20% (max. 1200) · Cooldown: 120s
Abilities and Bond
Unlocks at Bond 0. Deal 1D total damage every 2s within 1 tile: half Ice, half Earth. No Spirit cost.
Unlocks at Bond 1. Deal 1D Earth damage within 2 tiles and taunt the current monster for 2s, if it can be taunted. Cooldown: 10s. Spirit: 15.
Unlocks at Bond 2. Heal yourself every 4s while below 85% HP. No Spirit cost. Inactive in protection zones; healing caps and talent modifiers apply.
Unlocks at Bond 3. Shield yourself for 1.5 base H for 5s. You cannot attack during the first 2s. Cooldown: 32s. Spirit: 30.
Unlocks at Bond 4. Gain 2 points of Earth protection. Companion only; does not affect the owner, party or other companions.
Unlocks at Bond 5. Periodic self-healing removes one eligible poison condition from you. Internal cooldown: 30s. Does not remove quest or boss marks.
Manual signature requires Bond 7. Blue command: 50 mana. Command and recall are separate actions.
Companion talents
Row 1
- Faceted Strike: Basic attack damage +10%; other abilities are unchanged.
- Mineral Repair: Self-healing +8%, within the healing cap.
- Dense Core: Base HP +8%, within the talent cap.
Row 2
- Deep Fault: Taunt normal monsters for 3s instead of 2s.
- Far Fault: Signature range increases from 2 to 3 tiles.
- Shard Impact: Remove taunt; signature damage increases from 1D to 1.5D.
Row 3
- Mineral Ward: Personal Earth protection increases from 2 to 3 points.
- Emergency Stratum: Personal Earth protection increases to 4 points below 35% HP; otherwise 2.
- Spirit Lattice: Regain 2 Spirit per 5s in combat, within the total 6/s cap.
Row 4
- Deep Repair: Self-healing +10%, within the global healing cap.
- Preventive Binding: Begin healing below 95% HP; each heal -10%. Same 4s interval.
- Crystal Buffer: Convert 20% of the periodic heal into a personal shield for 3s; heal the other 80%.
Row 5
- Dense Shell: Shield capacity +20%.
- Restorative Shell: Heal yourself for 0.3H on expiry, only if the shield did not break.
- Light Shell: Remove the attack pause; shield -20%.
Row 6
- Mineral Affinity: Gain 4 points of Earth and 2 points of Ice protection. Companion only.
- Seismic Discipline: Combat Spirit regeneration increases from 5 to 6 per second; cooldowns are unchanged.
- Anchored Core: Eligible slows on the companion last 20% less. Does not bypass boss mechanics.
Row 7
- Twin Faults: If taunt is retained, affect a second monster already in combat; taunt both for 1.5s.
- Deep Mineral Reserve: Self-healing +20% below 35% HP. Internal cooldown: 24s.
- Last Stratum: Below 25% HP, take 15% less damage for 4s. Internal cooldown: 90s.
Lizard Earthfighter
warrior
Deal 1.1D Earth damage within 3 tiles, plus 0.4D over 4s to the same target. Channel for 1s, then heal yourself for 1.4H. Being unable to act interrupts the channel. Does not heal players. D and H mean the companion's own damage and base healing. “Yourself” refers to the companion. Command and recall are separate actions.
Mana: 20% (max. 1200) · Cooldown: 120s
Abilities and Bond
Unlocks at Bond 0. Deal 1D total damage every 2s within 1 tile: half Fire, half Earth. No Spirit cost.
Unlocks at Bond 1. Deal 1.1D Earth damage within 3 tiles, plus 0.4D over 4s to the same target. Cooldown: 8s. Spirit: 14.
Unlocks at Bond 2. Heal yourself every 4s while below 85% HP. No Spirit cost. Inactive in protection zones; healing caps and talent modifiers apply.
Unlocks at Bond 3. Channel for 1s, then heal yourself for 1.4H. Being unable to act interrupts the channel. Does not heal players. Cooldown: 30s. Spirit: 30.
Unlocks at Bond 4. Gain 2 points of Earth protection. Companion only; does not affect the owner, party or other companions.
Unlocks at Bond 5. An eligible kill within 5 tiles heals this companion for 2% HP, at most once per 5s. No extra Spirit or XP.
Manual signature requires Bond 7. Blue command: 50 mana. Command and recall are separate actions.
Companion talents
Row 1
- Faceted Strike: Basic attack damage +10%; other abilities are unchanged.
- Mineral Repair: Self-healing +8%, within the healing cap.
- Dense Core: Base HP +8%, within the talent cap.
Row 2
- Deep Fracture: Damage over time increases from 0.4D to 0.55D.
- Rapid Fracture: Deal the same damage over time in 2s instead of 4s.
- Restorative Fracture: Remove damage over time; heal yourself for 0.2H after a successful hit.
Row 3
- Mineral Ward: Personal Earth protection increases from 2 to 3 points.
- Emergency Stratum: Personal Earth protection increases to 4 points below 35% HP; otherwise 2.
- Spirit Lattice: Regain 2 Spirit per 5s in combat, within the total 6/s cap.
Row 4
- Deep Repair: Self-healing +10%, within the global healing cap.
- Preventive Binding: Begin healing below 95% HP; each heal -10%. Same 4s interval.
- Crystal Buffer: Convert 20% of the periodic heal into a personal shield for 3s; heal the other 80%.
Row 5
- Full Crystal Bloom: Healing +15%; channel time increases from 1s to 1.5s.
- Quick Crystal Bloom: No channel time; healing -15%.
- Guarded Crystal Bloom: Heal 1H and gain a 0.4H shield for 3s.
Row 6
- Mineral Affinity: Gain 4 points of Earth and 2 points of Fire protection. Companion only.
- Seismic Discipline: Combat Spirit regeneration increases from 5 to 6 per second; cooldowns are unchanged.
- Anchored Core: Eligible slows on the companion last 20% less. Does not bypass boss mechanics.
Row 7
- Full Reclamation: Reclamation heals 3% HP instead of 2%, with the same 5s cooldown.
- Crystal Renewal: A periodic heal adds 0.2H healing after 1s. Internal cooldown: 28s.
- Emergency Reformation: Below 25% HP, heal 8% HP over 4s. Internal cooldown: 90s. Does not prevent death.
Dune Shardling
tactical
1.2D total divided among up to 3 engaged monsters. Half is applied over 4 ticks. Deal half the pending Earth damage immediately, subtracting it from its remaining damage. D and H mean the companion's own damage and base healing. “Yourself” refers to the companion. Command and recall are separate actions.
Mana: 20% (max. 1200) · Cooldown: 120s
Abilities and Bond
Unlocks at Bond 0. 0.7D Earth now and 0.3D over 3 seconds. Pending Earth damage is capped at 0.6D.
Unlocks at Bond 1. 1.2D total divided among up to 3 engaged monsters. Half is applied over 4 ticks. Cooldown: 10s. Spirit: 15.
Unlocks at Bond 2. Recover 1H below 85% HP. Cooldown: 18s. Spirit: 10.
Unlocks at Bond 3. Deal half the pending Earth damage immediately, subtracting it from its remaining damage. Cooldown: 24s. Spirit: 30. Player mana: 50.
Unlocks at Bond 4. Companion primary protection +2 percentage points.
Unlocks at Bond 5. Eligible monsters are slowed 10% for 2s; 6s internal cooldown per target.
Manual signature requires Bond 7. Blue command: 50 mana. Command and recall are separate actions.
Companion talents
Row 1
- Dense Core: HP +4%.
- Mineral Repair: Self-healing +3%.
- Spirit Lattice: Maximum Spirit +4.
Row 2
- Efficient Fracture: Signature Spirit cost -10%.
- Far Fracture: Signature range +1; line of sight still required.
- Seismic Rhythm: Signature cooldown -1s.
Row 3
- Earth Attunement: Primary protection +2 percentage points.
- Ice Attunement: Ice protection +1 percentage point.
- Dense Strata: HP +3%.
Row 4
- Efficient Release: Command Spirit cost -15%.
- Release Rhythm: Command cooldown -2s.
- Sustained Release: Command duration +1s, with no additional damage ticks.
Row 5
- Mineral Recovery: Self-healing +5%.
- Recovery Rhythm: Self-heal cooldown -1s.
- Efficient Recovery: Self-heal Spirit cost -15%.
Row 6
- Glacial Fault: Slow increases to 12%.
- Measured Tremors: Basic damage-over-time uses 4 ticks; total unchanged.
- Release Cycle: Command cooldown -2s.
Row 7
- Enduring Strata: HP +5%.
- Lattice Mastery: Signature and command Spirit costs -8%.
- Deep Attunement: Primary protection +3 percentage points.
Health and damage grow with level and Bond; owner offensive skills are not inherited. Recall before switching; health percentage is preserved and no protection zone is required.
Recalling costs 50 mana. Cooldown is shared; health and Spirit are retained. Talents, presets and equipment remain in the Companion window.






















































































