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Spells

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How to read formulas: the server calculates the base formula first, then applies the listed skills and modifiers. Spell Power adds 0.025% per level to eligible spell damage; basic wand attacks use a separate scale. Healing Power adds 0.1% per level, with no global skill-bonus cap.

33 spells found.

healing · Self

Light Healing

sanatio · Lv 8 · 20 mana · 1s

Restores health to Self; no selected target required. Removes Paralysis. Formula, duration and modifiers are described below.

Formula

L = Level; H = Magic Level + 0.05 * Healing Power. Min = 0.20*L + 1.40*H + 8; Max = 0.20*L + 1.795*H + 11.

Final calculation

Final healing = base healing × (1 + max(0, Healing Power × 0.001)) × eligible modifiers. There is no global composed cap; healing received applies on the target and each effect retains its own limits.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Healing Power: Contributes to the healing base and retains its existing percentage bonus.

Target and range

Self; no selected target required

Removes

Paralysis

Active rule

Base-budget examples with Healing Power = 0, before bonuses and per-route rounding: L100/ML100 168-210.5; L300/ML120 236-286.4 Healing Power also contributes to the base. Existing percentage bonuses apply afterwards; additional regeneration is unchanged.

ArclighterHerbologistComensalGuardianShapeshifterScientistResonancerGeomancer
Rivet Shot
physical · Range 5 tiles

Rivet Shot

ferrum iaculum · Lv 8 · 30 mana · 2s

Single target; up to 1 target, range 5. Physical damage. Hits after the warning: 0s (100%).

Formula

0.6 × (0.97777 × Level + 2.18549 × (Q + Specialization) + 22) × U. U = 0.85–1.15. P = 0.30 × Magic Level + 0.70 × Spell Power. Q = 0.60 × Weapon Fighting + 0.40 × P.

Final calculation

Base budget before resistances and bonuses. Posture, Magecraft for gadgets, Witchcraft, avatar, 2H focus and eligible item augments are applied once by their consumers. Packets split the budget; they are not extra casts.

Target and range

Range 5 tiles; single target; up to 1 distinct targets. Selected enemy or one square directly in front.

Active rule

Single target; up to 1 target, range 5. Physical damage. Hits after the warning: 0s (100%).

Scientist
Arc Spark
energy · Range 4 tiles

Arc Spark

fulgur scintilla · Lv 15 · 60 mana · 4s

Single target; up to 1 target, range 4. Energy damage. In Galvanic Array, a small cross hits up to two targets for 70% damage each. Hits after the warning: 0s (100%).

Formula

0.78 × (0.97777 × Level + 2.18549 × (Q + Specialization) + 22) × U. U = 0.85–1.15. P = 0.30 × Magic Level + 0.70 × Spell Power. Q = 0.60 × Weapon Fighting + 0.40 × P.

Final calculation

Base budget before resistances and bonuses. Posture, Magecraft for gadgets, Witchcraft, avatar, 2H focus and eligible item augments are applied once by their consumers. Packets split the budget; they are not extra casts.

Target and range

Range 4 tiles; single target; up to 1 distinct targets. Selected enemy or one square directly in front.

Active rule

Single target; up to 1 target, range 4. Energy damage. In Galvanic Array, a small cross hits up to two targets for 70% damage each. Hits after the warning: 0s (100%).

Scientist
Clockwork Charge
70% Energy / 30% Holy; G · Range 4 tiles

Clockwork Charge

machina onus · Lv 20 · 115 mana · 8s

Small cross; up to 3 targets, range 4. Damage is split between elements. Element split: energy 70%, holy 30%. Hits after the warning: 0s (100%). Warning time: 2s. Shares a 12-second recovery with other charges.

Formula

1 × (0.97777 × Level + 2.18549 × (Q + Specialization) + 22) × U. U = 0.85–1.15. P = 0.30 × Magic Level + 0.70 × Spell Power. Q = 0.60 × Weapon Fighting + 0.40 × P.

Final calculation

Base budget before resistances and bonuses. Posture, Magecraft for gadgets, Witchcraft, avatar, 2H focus and eligible item augments are applied once by their consumers. Packets split the budget; they are not extra casts.

Target and range

Range 4 tiles; five-square cross; up to 3 distinct targets. Area centered on the selected enemy or one square in front.

Active rule

Small cross; up to 3 targets, range 4. Damage is split between elements. Element split: energy 70%, holy 30%. Hits after the warning: 0s (100%). Warning time: 2s. Shares a 12-second recovery with other charges.

Scientist
support · Single target tile

Field Dissolution Rune

runa dissolutionis campi · Lv 20 · 120 mana · 2s

Crafts item 3150; runtime use ID 19121 removes one eligible magic field from the selected tile.

Formula

Fixed craft cost: 120 mana, 2 soul and one blank rune; grants 30 base Magecraft progress per craft.

Target and range

Single target tile; no selected target required

Active rule

Three base runes before Magecraft and Weapon Proficiency output bonuses.

ArclighterHerbologistComensalGuardianShapeshifterScientistResonancerGeomancer
Lure Charge
support · A charge on the front tile warns for 0.4s and attracts one eligible monster for 2s. Keep position and facing. Target lock 18s

Lure Charge

machina illecebra · Lv 25 · 45 mana · 18s

Warn the square ahead for 0.4 seconds. One eligible monster turns to attack you for 2 seconds. The same monster cannot be redirected again for 18 seconds. Deals no damage and does not override a Guardian's taunt.

Target and range

A charge on the front tile warns for 0.4s and attracts one eligible monster for 2s. Keep position and facing. Target lock 18s; cannot steal a Guardian challenge. No damage.

Active rule

Warn the square ahead for 0.4 seconds. One eligible monster turns to attack you for 2 seconds. The same monster cannot be redirected again for 18 seconds. Deals no damage and does not override a Guardian's taunt.

Scientist
Survey Mark
support · Marks one target for 8s within 5 tiles and guides the construct. No party vulnerability debuff.

Survey Mark

signum opificis · Lv 25 · 20 mana · 12s

Mark an enemy for 8 seconds to direct your Companion's attacks. Other players gain no damage bonus against the marked target.

Target and range

Marks one target for 8s within 5 tiles and guides the construct. No party vulnerability debuff.

Active rule

Mark an enemy for 8 seconds to direct your Companion's attacks. Other players gain no damage bonus against the marked target.

Scientist
Emergency Plating
support · Protection applied to the caster.

Emergency Plating

ferrum tutela · Lv 30 · 70 mana · 24s

Reduce incoming Physical damage by 18% and Energy damage by 12% for 4 seconds. Its Wheel augment can add up to one percentage point to Physical protection. Replaces the active personal resistance ward.

Formula

Scutum family: reduces Physical damage by 18% and Energy by 12% for 4s. Witchcraft may extend duration and add at most one percentage point of Physical protection. No speed penalty. Replaces the previous personal ward in the same family.

Final calculation

Personal protection; deals no damage and performs no healing. Respects family exclusion and the stated limits.

Target and range

Protection applied to the caster.

Active rule

Reduce incoming Physical damage by 18% and Energy damage by 12% for 4 seconds. Its Wheel augment can add up to one percentage point to Physical protection. Replaces the active personal resistance ward.

Scientist
Pressure Canister
physical · Range 4 tiles

Pressure Canister

machina pressio · Lv 35 · 125 mana · 10s

Small cross; up to 3 targets, range 4. Physical damage. In Siegecraft the field covers a 3-by-3 area, still limited to three targets. Hits after the warning: 1s (25%), 2s (25%), 3s (25%), 4s (25%). Shares a 12-second recovery with other charges.

Formula

0.8 × (0.97777 × Level + 2.18549 × (Q + Specialization) + 22) × U. U = 0.85–1.15. P = 0.30 × Magic Level + 0.70 × Spell Power. Q = 0.60 × Weapon Fighting + 0.40 × P.

Final calculation

Base budget before resistances and bonuses. Posture, Magecraft for gadgets, Witchcraft, avatar, 2H focus and eligible item augments are applied once by their consumers. Packets split the budget; they are not extra casts.

Target and range

Range 4 tiles; five-square cross; up to 3 distinct targets. Area centered on the selected enemy or one square in front.

Active rule

Small cross; up to 3 targets, range 4. Physical damage. In Siegecraft the field covers a 3-by-3 area, still limited to three targets. Hits after the warning: 1s (25%), 2s (25%), 3s (25%), 4s (25%). Shares a 12-second recovery with other charges.

Scientist
Tension Snare
support · One visible tile arms after 1s and expires after 6s. Slows 20% for 2s in PvE or 1s in PvP. No damage.

Tension Snare

ferrum vinculum · Lv 40 · 40 mana · 18s

Arm a trap after 1 second. It slows a monster by 20% for 2 seconds, or a player by 20% for 1 second. Deals no damage.

Target and range

One visible tile arms after 1s and expires after 6s. Slows 20% for 2s in PvE or 1s in PvP. No damage.

Active rule

Arm a trap after 1 second. It slows a monster by 20% for 2 seconds, or a player by 20% for 1 second. Deals no damage.

Scientist
healing · Self

Intense Healing

sanatio media · Lv 45 · 75 mana · 1s

Restores health to Self; no selected target required. Removes Paralysis. Formula, duration and modifiers are described below.

Formula

L = Level; H = Magic Level + 0.05 * Healing Power. Min = 0.20*L + 3.184*H + 20; Max = 0.20*L + 5.59*H + 35.

Final calculation

Final healing = base healing × (1 + max(0, Healing Power × 0.001)) × eligible modifiers. There is no global composed cap; healing received applies on the target and each effect retains its own limits.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Healing Power: Contributes to the healing base and retains its existing percentage bonus.

Target and range

Self; no selected target required

Removes

Paralysis

Active rule

Base-budget examples with Healing Power = 0, before bonuses and per-route rounding: L100/ML100 358.4-614; L300/ML120 462.08-765.8 Healing Power also contributes to the base. Existing percentage bonuses apply afterwards; additional regeneration is unchanged.

ArclighterHerbologistComensalGuardianShapeshifterScientistResonancerGeomancer
Recoil Step
support · Steps back one valid tile, or two in Ballistics. Does not cross blockers or grant invulnerability.

Recoil Step

motus retro · Lv 45 · 45 mana · 18s

Slide one square backward while facing the same direction, or two squares in Ballistics. Obstacles stop the slide. It does not break crowd control or grant invulnerability.

Target and range

Steps back one valid tile, or two in Ballistics. Does not cross blockers or grant invulnerability.

Active rule

Slide one square backward while facing the same direction, or two squares in Ballistics. Obstacles stop the slide. It does not break crowd control or grant invulnerability.

Scientist
Shrapnel Volley
physical · Range 3 tiles

Shrapnel Volley

ferrum imber · Lv 50 · 150 mana · 8s

Forward cone; up to 3 targets, range 3. Physical damage. In Ballistics it covers a 3-by-3 block ahead. Hits after the warning: 0s (30%), 0.2s (30%), 0.4s (40%).

Formula

1.22 × (0.97777 × Level + 2.18549 × (Q + Specialization) + 22) × U. U = 0.85–1.15. P = 0.30 × Magic Level + 0.70 × Spell Power. Q = 0.60 × Weapon Fighting + 0.40 × P.

Final calculation

Base budget before resistances and bonuses. Posture, Magecraft for gadgets, Witchcraft, avatar, 2H focus and eligible item augments are applied once by their consumers. Packets split the budget; they are not extra casts.

Target and range

Range 3 tiles; forward cone; up to 3 distinct targets.

Active rule

Forward cone; up to 3 targets, range 3. Physical damage. In Ballistics it covers a 3-by-3 block ahead. Hits after the warning: 0s (30%), 0.2s (30%), 0.4s (40%).

Scientist
Deploy Sentry
energy · Independent turret

Deploy Sentry

machina statio · Lv 60 · 255 mana · 16s

Deploy an independent turret for up to 15 seconds. It fires six Energy shots at 1, 3, 5, 7, 9 and 11 seconds, sharing one damage budget. Each shot requires a valid target in sight. Range is 5 squares, or 4 in Siegecraft. Your Companion stays free to move and attack. AMA deploys the turret only for a valid hostile target in its area.

Formula

1.2 × (0.97777 × Level + 2.18549 × (P + Specialization) + 22) × U. U = 0.85–1.15. P = 0.30 × Magic Level + 0.70 × Spell Power.

Final calculation

Base budget before resistances and bonuses. Posture, Magecraft for gadgets, Witchcraft, avatar, 2H focus and eligible item augments are applied once by their consumers. Packets split the budget; they are not extra casts.

Target and range

Independent turret; one target per shot.

Active rule

Deploy an independent turret for up to 15 seconds. It fires six Energy shots at 1, 3, 5, 7, 9 and 11 seconds, sharing one damage budget. Each shot requires a valid target in sight. Range is 5 squares, or 4 in Siegecraft. Your Companion stays free to move and attack. AMA deploys the turret only for a valid hostile target in its area.

Scientist
Arc Relay
energy · Range 5 tiles

Arc Relay

fulgur nexus · Lv 70 · 210 mana · 18s

Chain with damage shared between targets; up to 3 targets, range 5. Energy damage. Hits after the warning: 0s (100%). Damage by target: 60%/25%/15%.

Formula

1.8 × (0.97777 × Level + 2.18549 × (Q + Specialization) + 22) × U. U = 0.85–1.15. P = 0.30 × Magic Level + 0.70 × Spell Power. Q = 0.60 × Weapon Fighting + 0.40 × P.

Final calculation

Base budget before resistances and bonuses. Posture, Magecraft for gadgets, Witchcraft, avatar, 2H focus and eligible item augments are applied once by their consumers. Packets split the budget; they are not extra casts.

Target and range

Range 5 tiles; chain sharing one damage budget; up to 3 distinct targets.

Active rule

Chain with damage shared between targets; up to 3 targets, range 5. Energy damage. Hits after the warning: 0s (100%). Damage by target: 60%/25%/15%.

Scientist
healing · Self

Greater Healing

sanatio magna · Lv 75 · 110 mana · 1s

Restores health to Self; no selected target required. Removes Paralysis. Formula, duration and modifiers are described below.

Formula

L = Level; H = Magic Level + 0.05 * Healing Power. Min = L/5 + 6.80*H + 42; Max = L/5 + 12.90*H + 90.

Final calculation

Final healing = base healing × (1 + max(0, Healing Power × 0.001)) × eligible modifiers. There is no global composed cap; healing received applies on the target and each effect retains its own limits.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Healing Power: Contributes to the healing base and retains its existing percentage bonus.

Target and range

Self; no selected target required

Removes

Paralysis

Active rule

Base-budget examples with Healing Power = 0, before bonuses and per-route rounding: L100/ML100 742-1400; L300/ML120 918-1698 Healing Power also contributes to the base. Existing percentage bonuses apply afterwards; additional regeneration is unchanged.

ArclighterHerbologistComensalGuardianShapeshifterScientistResonancerGeomancer
Field Repair
support · Repairs up to 20% of construct maximum health, limited to missing health, in two pulses. Its attacks pause for 2s.

Field Repair

machina reficio · Lv 80 · 60 mana · 20s

Restore up to 20% of your Companion's maximum health in two pulses, limited by its missing health. The Companion stops attacking for 2 seconds.

Target and range

Repairs up to 20% of construct maximum health, limited to missing health, in two pulses. Its attacks pause for 2s.

Active rule

Restore up to 20% of your Companion's maximum health in two pulses, limited by its missing health. The Companion stops attacking for 2 seconds.

Scientist
Capacitor Charge
85% Energy / 15% Holy; G · Range 4 tiles

Capacitor Charge

fulgur onus · Lv 90 · 180 mana · 12s

3-by-3 area; up to 5 targets, range 4. Damage is split between elements. Element split: energy 85%, holy 15%. Hits after the warning: 0s (100%). Warning time: 2.5s. Shares a 12-second recovery with other charges.

Formula

1.3 × (0.97777 × Level + 2.18549 × (Q + Specialization) + 22) × U. U = 0.85–1.15. P = 0.30 × Magic Level + 0.70 × Spell Power. Q = 0.60 × Weapon Fighting + 0.40 × P.

Final calculation

Base budget before resistances and bonuses. Posture, Magecraft for gadgets, Witchcraft, avatar, 2H focus and eligible item augments are applied once by their consumers. Packets split the budget; they are not extra casts.

Target and range

Range 4 tiles; 3×3 area; up to 5 distinct targets. Area centered on the selected enemy or one square in front.

Active rule

3-by-3 area; up to 5 targets, range 4. Damage is split between elements. Element split: energy 85%, holy 15%. Hits after the warning: 0s (100%). Warning time: 2.5s. Shares a 12-second recovery with other charges.

Scientist
Calibration
support · Self: +6 Weapon Fighting and +4 Spell Power for 60s.

Calibration

ordinatio propria · Lv 100 · 150 mana · 60s

Gain 6 Weapon Fighting and 4 Spell Power for 60 seconds. Recasting does not stack the bonus.

Target and range

Self: +6 Weapon Fighting and +4 Spell Power for 60s.

Active rule

Gain 6 Weapon Fighting and 4 Spell Power for 60 seconds. Recasting does not stack the bonus.

Scientist
Field Coordination
support · +10% Weapon Fighting for 60s for eligible party allies within 5 tiles, line of sight and shared experience. Does not multiply copies of the same bonus.

Field Coordination

ordinatio communis · Lv 100 · 150 mana · 60s

Grant eligible party members 10% of their base and equipment Weapon Fighting for 60 seconds. Requires shared experience and line of sight.

Target and range

+10% Weapon Fighting for 60s for eligible party allies within 5 tiles, line of sight and shared experience. Does not multiply copies of the same bonus.

Active rule

Grant eligible party members 10% of their base and equipment Weapon Fighting for 60 seconds. Requires shared experience and line of sight.

Scientist
support · Self

Transformation

animagis · Lv 100 · 300 mana · 50–60s

Activates the owned avatar selected in Power Beasts for 8s. Scientist, Resonancer and Geomancer have offensive, defensive and tactical options, with an activation pulse and fields according to the selected profile.

Formula

Base cost: 300 mana for all three options of the new families. Base cooldown: 60s, shared across options; Metamorph retains 50s. Wheel reductions apply where supported.

Final calculation

For the new families, offensive profiles grant +5% damage and the avatar critical effect; defensive profiles reduce incoming damage by 5%; tactical profiles use their own field conditions and caps. The former three-cast bonuses, 8% personal wards and free activation do not stack. The five classic families retain their own rules.

Target and range

Self; selection through the Power Beasts panel.

Active rule

For the new families, offensive profiles grant +5% damage and the avatar critical effect; defensive profiles reduce incoming damage by 5%; tactical profiles use their own field conditions and caps. The former three-cast bonuses, 8% personal wards and free activation do not stack. The five classic families retain their own rules.

Flux MasterMaster HerbologistBlood ComensalGran GuardianMetamorphScientistResonancerGeomancer
Piercing Lance
physical · Range 5 tiles

Piercing Lance

ferrum lancea · Lv 120 · 190 mana · 12s

Forward line; up to 3 targets, range 5. Physical damage. In Ballistics it reaches six squares. Hits after the warning: 0s (100%). Damage by target: 100%/65%/40%.

Formula

1.5 × (0.97777 × Level + 2.18549 × (Q + Specialization) + 22) × U. U = 0.85–1.15. P = 0.30 × Magic Level + 0.70 × Spell Power. Q = 0.60 × Weapon Fighting + 0.40 × P.

Final calculation

Base budget before resistances and bonuses. Posture, Magecraft for gadgets, Witchcraft, avatar, 2H focus and eligible item augments are applied once by their consumers. Packets split the budget; they are not extra casts.

Target and range

Range 5 tiles; forward line; up to 3 distinct targets.

Active rule

Forward line; up to 3 targets, range 5. Physical damage. In Ballistics it reaches six squares. Hits after the warning: 0s (100%). Damage by target: 100%/65%/40%.

Scientist
Ballistics
support · Caster posture

Ballistics

modus balista · Lv 150 · 250 mana · 10s

Physical damage +6%; gadget budget x0.90; Recoil Step can retreat two clear squares.

See the spells affected by this posture
Bonuses and tradeoffs

Precision posture: Shrapnel Volley uses three forward rows of three squares; Piercing Lance reaches six squares and preserves target falloff. Recoil Step moves two valid squares backward. Physical shots and gadget damage change separately; Recoil Step gains one checked retreat step. Silver impacts identify the physical firing pattern. Casts already in progress keep their original posture snapshot.

Formula

Modifies eligible actions only; no direct damage.

Final calculation

Previously cast effects retain their cast-time posture. Rivet Shot: Physical component +6%; silver physical impact on the same affected squares Clockwork Charge: Gadget base budget x0.90 before the existing skill, element and equipment scaling Pressure Canister: Physical component +6%; silver physical impact on the same affected squares; Gadget base budget x0.90 before the existing skill, element and equipment scaling Shrapnel Volley: Physical component +6%; silver physical impact on the same affected squares Deploy Sentry: Gadget base budget x0.90 before the existing skill, element and equipment scaling Capacitor Charge: Gadget base budget x0.90 before the existing skill, element and equipment scaling Piercing Lance: Physical component +6%; silver physical impact on the same affected squares Controlled Demolition: Gadget base budget x0.90 before the existing skill, element and equipment scaling Recoil Step: A second retreat step after 180 ms is attempted only while position, facing and tile legality remain valid

Target and range

Caster posture; each spell uses the rules described for that posture.

Active rule

Physical precision stance. Shrapnel Volley strikes three rows of three squares ahead. Piercing Lance reaches six squares and still loses damage on successive targets. Recoil Step slides two squares backward. Gadgets keep their stance-specific damage tradeoff.

Scientist
Controlled Demolition
60% Energy / 40% Holy; G · Range 4 tiles

Controlled Demolition

aurum diruptio · Lv 150 · 320 mana · 24s

3-by-3 area; up to 5 targets, range 4. Damage is split between elements. Element split: energy 60%, holy 40%. Hits after the warning: 0s (100%). Warning time: 2.5s. Shares a 12-second recovery with other charges.

Formula

2.1 × (0.97777 × Level + 2.18549 × (Q + Specialization) + 22) × U. U = 0.85–1.15. P = 0.30 × Magic Level + 0.70 × Spell Power. Q = 0.60 × Weapon Fighting + 0.40 × P.

Final calculation

Base budget before resistances and bonuses. Posture, Magecraft for gadgets, Witchcraft, avatar, 2H focus and eligible item augments are applied once by their consumers. Packets split the budget; they are not extra casts.

Target and range

Range 4 tiles; 3×3 area; up to 5 distinct targets. Area centered on the selected enemy or one square in front.

Active rule

3-by-3 area; up to 5 targets, range 4. Damage is split between elements. Element split: energy 60%, holy 40%. Hits after the warning: 0s (100%). Warning time: 2.5s. Shares a 12-second recovery with other charges.

Scientist
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