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Spells

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How to read formulas: the server calculates the base formula first, then applies the listed skills and modifiers. Spell Power adds 0.025% per level to eligible spell damage; basic wand attacks use a separate scale. Healing Power adds 0.1% per level, with no global skill-bonus cap.

33 spells found.

healing · Self

Light Healing

sanatio · Lv 8 · 20 mana · 1s

Restores health to Self; no selected target required. Removes Paralysis. Formula, duration and modifiers are described below.

Formula

L = Level; H = Magic Level + 0.05 * Healing Power. Min = 0.20*L + 1.40*H + 8; Max = 0.20*L + 1.795*H + 11.

Final calculation

Final healing = base healing × (1 + max(0, Healing Power × 0.001)) × eligible modifiers. There is no global composed cap; healing received applies on the target and each effect retains its own limits.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Healing Power: Contributes to the healing base and retains its existing percentage bonus.

Target and range

Self; no selected target required

Removes

Paralysis

Active rule

Base-budget examples with Healing Power = 0, before bonuses and per-route rounding: L100/ML100 168-210.5; L300/ML120 236-286.4 Healing Power also contributes to the base. Existing percentage bonuses apply afterwards; additional regeneration is unchanged.

ArclighterHerbologistComensalGuardianShapeshifterScientistResonancerGeomancer
Sonic Bolt
physical · Range 5 tiles

Sonic Bolt

sonus lancea · Lv 8 · 25 mana · 2s

Single target; up to 1 target, range 5. Physical damage. Hits after the warning: 0s (100%).

Formula

0.65 × (1.34428 × Level + 2.19952 × (P + Specialization) + 22) × U. U = 0.85–1.15. P = 0.30 × Magic Level + 0.70 × Spell Power.

Final calculation

Base budget before resistances and bonuses. Posture, Magecraft for gadgets, Witchcraft, avatar, 2H focus and eligible item augments are applied once by their consumers. Packets split the budget; they are not extra casts.

Target and range

Range 5 tiles; single target; up to 1 distinct targets. Selected enemy or one square directly in front.

Active rule

Single target; up to 1 target, range 5. Physical damage. Hits after the warning: 0s (100%).

Resonancer
Resonant Pulse
physical · Range 4 tiles

Resonant Pulse

sonus pulsus · Lv 15 · 75 mana · 4s

Small cross; up to 3 targets, range 4. Physical damage. Hits after the warning: 0s (100%).

Formula

1.1 × (1.34428 × Level + 2.19952 × (P + Specialization) + 22) × U. U = 0.85–1.15. P = 0.30 × Magic Level + 0.70 × Spell Power.

Final calculation

Base budget before resistances and bonuses. Posture, Magecraft for gadgets, Witchcraft, avatar, 2H focus and eligible item augments are applied once by their consumers. Packets split the budget; they are not extra casts.

Target and range

Range 4 tiles; five-square cross; up to 3 distinct targets. Area centered on the selected enemy or around yourself without a target.

Active rule

Small cross; up to 3 targets, range 4. Physical damage. Hits after the warning: 0s (100%).

Resonancer
Delayed Echo
physical · Range 5 tiles

Delayed Echo

echo mora · Lv 20 · 110 mana · 8s

Single target; up to 1 target, range 5. Physical damage. Hits after the warning: 0s (75%), 2.5s (25%).

Formula

1.25 × (1.34428 × Level + 2.19952 × (P + Specialization) + 22) × U. U = 0.85–1.15. P = 0.30 × Magic Level + 0.70 × Spell Power.

Final calculation

Base budget before resistances and bonuses. Posture, Magecraft for gadgets, Witchcraft, avatar, 2H focus and eligible item augments are applied once by their consumers. Packets split the budget; they are not extra casts.

Target and range

Range 5 tiles; single target; up to 1 distinct targets.

Active rule

Single target; up to 1 target, range 5. Physical damage. Hits after the warning: 0s (75%), 2.5s (25%).

Resonancer
support · Single target tile

Field Dissolution Rune

runa dissolutionis campi · Lv 20 · 120 mana · 2s

Crafts item 3150; runtime use ID 19121 removes one eligible magic field from the selected tile.

Formula

Fixed craft cost: 120 mana, 2 soul and one blank rune; grants 30 base Magecraft progress per craft.

Target and range

Single target tile; no selected target required

Active rule

Three base runes before Magecraft and Weapon Proficiency output bonuses.

ArclighterHerbologistComensalGuardianShapeshifterScientistResonancerGeomancer
Dissonant Chord
support · After 0.35s, slows 15% for up to 1.5s in PvE or 0.75s in PvP. No damage.

Dissonant Chord

sonus discors · Lv 25 · 40 mana · 16s

After 0.35 seconds, slow the target by 15% for 1.5 seconds against monsters or 0.75 seconds against players. Deals no damage.

Target and range

After 0.35s, slows 15% for up to 1.5s in PvE or 0.75s in PvP. No damage.

Active rule

After 0.35 seconds, slow the target by 15% for 1.5 seconds against monsters or 0.75 seconds against players. Deals no damage.

Resonancer
Harmonic Ward
support · Aegis family. Personal protection: 2% Physical and 10% elemental. Lasts 5 seconds, or 4 in Concordant/Requiem, plus selected Witchcraft duration. Replaces other personal percentage protections. Keeps the 12-second recovery.

Harmonic Ward

sonus tutela · Lv 30 · 90 mana · 24s

Reduce Physical damage by 2% and Energy, Holy, Death, Earth, Fire and Ice damage by 10%. Lasts 5 seconds in neutral or Measured stance and 4 seconds in Concordant or Requiem, before Wheel duration bonuses. Recovery: 12 seconds. Replaces the active personal resistance ward.

Target and range

Aegis family. Personal protection: 2% Physical and 10% elemental. Lasts 5 seconds, or 4 in Concordant/Requiem, plus selected Witchcraft duration. Replaces other personal percentage protections. Keeps the 12-second recovery.

Active rule

Reduce Physical damage by 2% and Energy, Holy, Death, Earth, Fire and Ice damage by 10%. Lasts 5 seconds in neutral or Measured stance and 4 seconds in Concordant or Requiem, before Wheel duration bonuses. Recovery: 12 seconds. Replaces the active personal resistance ward.

Resonancer
Still Measure
support · A 0.5s warning precedes a root of up to 0.75s in PvE or 0.4s in PvP. First direct damage ends it.

Still Measure

intervallum quietum · Lv 40 · 55 mana · 20s

After 0.5 seconds, root one monster for 0.75 seconds or one player for 0.4 seconds. Direct damage ends the root.

Target and range

A 0.5s warning precedes a root of up to 0.75s in PvE or 0.4s in PvP. First direct damage ends it.

Active rule

After 0.5 seconds, root one monster for 0.75 seconds or one player for 0.4 seconds. Direct damage ends the root.

Resonancer
healing · Self

Intense Healing

sanatio media · Lv 45 · 75 mana · 1s

Restores health to Self; no selected target required. Removes Paralysis. Formula, duration and modifiers are described below.

Formula

L = Level; H = Magic Level + 0.05 * Healing Power. Min = 0.20*L + 3.184*H + 20; Max = 0.20*L + 5.59*H + 35.

Final calculation

Final healing = base healing × (1 + max(0, Healing Power × 0.001)) × eligible modifiers. There is no global composed cap; healing received applies on the target and each effect retains its own limits.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Healing Power: Contributes to the healing base and retains its existing percentage bonus.

Target and range

Self; no selected target required

Removes

Paralysis

Active rule

Base-budget examples with Healing Power = 0, before bonuses and per-route rounding: L100/ML100 358.4-614; L300/ML120 462.08-765.8 Healing Power also contributes to the base. Existing percentage bonuses apply afterwards; additional regeneration is unchanged.

ArclighterHerbologistComensalGuardianShapeshifterScientistResonancerGeomancer
Resonant Slide
support · Moves one valid tile with motus soni, without a parameter or with "1". From level 100, use motus soni "2" to attempt two sequential steps. Each step respects collisions

Resonant Slide

motus soni · Lv 45 · 60 mana · 18s

Slide one square forward without turning. If a pushable enemy occupies the square, push it one square forward when the path is safe and PvP rules allow. Cannot displace bosses, allies or protected targets. Costs 60 mana, or 45 in Measured before other modifiers.

Target and range

Moves one valid tile with motus soni, without a parameter or with "1". From level 100, use motus soni "2" to attempt two sequential steps. Each step respects collisions; no invulnerability.

Active rule

Slide one square forward without turning. If a pushable enemy occupies the square, push it one square forward when the path is safe and PvP rules allow. Cannot displace bosses, allies or protected targets. Costs 60 mana, or 45 in Measured before other modifiers.

Resonancer
Counterpoint Veil
support · Protego family. Shares a 3-second barrier between up to three party allies

Counterpoint Veil

velum soni · Lv 60 · 140 mana · 30s

Protego. Split a 3-second barrier among up to three party members. Chordcrown extends it by 1 second. Each share is capped at 4% of its recipient's maximum health. Does not replace or add to an active barrier. Cast manually.

Target and range

Protego family. Shares a 3-second barrier between up to three party allies; Chordcrown adds 1 second. Each share is capped at 4% of the recipient maximum health. Does not replace or stack an active barrier. Manual use.

Active rule

Protego. Split a 3-second barrier among up to three party members. Chordcrown extends it by 1 second. Each share is capped at 4% of its recipient's maximum health. Does not replace or add to an active barrier. Cast manually.

Resonancer
Quiet Interval
support · After a 0.5s warning, prevents new casts for up to 1s in PvE or 0.6s in PvP. No damage

Quiet Interval

sonus tacitus · Lv 60 · 90 mana · 24s

After 0.5 seconds, silence a monster for 1 second or a player for 0.6 seconds. Deals no damage.

Target and range

After a 0.5s warning, prevents new casts for up to 1s in PvE or 0.6s in PvP. No damage; unavailable in Measured.

Active rule

After 0.5 seconds, silence a monster for 1 second or a player for 0.6 seconds. Deals no damage.

Resonancer
Harmonic Chain
physical · Range 5 tiles

Harmonic Chain

sonus nexus · Lv 70 · 170 mana · 12s

Chain with damage shared between targets; up to 3 targets, range 5. Physical damage. In Requiem each jump deals 70% immediately and 30% after 1 second. Hits after the warning: 0s (100%). Damage by target: 60%/25%/15%.

Formula

1.9 × (1.34428 × Level + 2.19952 × (P + Specialization) + 22) × U. U = 0.85–1.15. P = 0.30 × Magic Level + 0.70 × Spell Power.

Final calculation

Base budget before resistances and bonuses. Posture, Magecraft for gadgets, Witchcraft, avatar, 2H focus and eligible item augments are applied once by their consumers. Packets split the budget; they are not extra casts.

Target and range

Range 5 tiles; chain sharing one damage budget; up to 3 distinct targets.

Active rule

Chain with damage shared between targets; up to 3 targets, range 5. Physical damage. In Requiem each jump deals 70% immediately and 30% after 1 second. Hits after the warning: 0s (100%). Damage by target: 60%/25%/15%.

Resonancer
healing · Self

Greater Healing

sanatio magna · Lv 75 · 110 mana · 1s

Restores health to Self; no selected target required. Removes Paralysis. Formula, duration and modifiers are described below.

Formula

L = Level; H = Magic Level + 0.05 * Healing Power. Min = L/5 + 6.80*H + 42; Max = L/5 + 12.90*H + 90.

Final calculation

Final healing = base healing × (1 + max(0, Healing Power × 0.001)) × eligible modifiers. There is no global composed cap; healing received applies on the target and each effect retains its own limits.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Healing Power: Contributes to the healing base and retains its existing percentage bonus.

Target and range

Self; no selected target required

Removes

Paralysis

Active rule

Base-budget examples with Healing Power = 0, before bonuses and per-route rounding: L100/ML100 742-1400; L300/ML120 918-1698 Healing Power also contributes to the base. Existing percentage bonuses apply afterwards; additional regeneration is unchanged.

ArclighterHerbologistComensalGuardianShapeshifterScientistResonancerGeomancer
Harmonic Aegis
support · Protection applied to the caster.

Harmonic Aegis

aegis sonus · Lv 80 · 70 mana · 18s

Gain a finite barrier against magical damage for 4 seconds. Base capacity is 18% of maximum HP plus 7% of maximum mana, capped at 45% of maximum HP after bonuses. Recovery: 12 seconds. Physical hits bypass the barrier.

Formula

Aegis family: personal magic-only shield for 4s; Chordcrown adds 1s. Capacity = 18% maximum health + 7% maximum mana, capped at 45% maximum health. Capacity bonuses respect that cap. Shares Protego’s reservoir and 12s recovery; Physical damage bypasses it.

Final calculation

Personal protection; deals no damage and performs no healing. Respects family exclusion and the stated limits.

Target and range

Protection applied to the caster.

Active rule

Gain a finite barrier against magical damage for 4 seconds. Base capacity is 18% of maximum HP plus 7% of maximum mana, capped at 45% of maximum HP after bonuses. Recovery: 12 seconds. Physical hits bypass the barrier.

Resonancer
Reprise
support · Range: 4 tiles. Area: support. Up to 1 distinct targets.

Reprise

echo repeto · Lv 80 · 110 mana · 14s

Spend three Measures to bring forward the remaining damage of an active Echo with a limited bonus. Its future ticks are canceled. Damage already dealt is not repeated.

Formula

0 × (1.34428 × Level + 2.19952 × P + 22) × U. U = 0.85–1.15. P = 0.30 × Magic Level + 0.70 × Spell Power.

Final calculation

The total is split between packets; posture, equipment and eligible modifiers apply according to the spell. Packets are not additional casts.

Target and range

Range: 4 tiles. Area: support. Up to 1 distinct targets.

Active rule

Spend three Measures to bring forward the remaining damage of an active Echo with a limited bonus. Its future ticks are canceled. Damage already dealt is not repeated.

Resonancer
Accelerando
support · Affects up to four party members including yourself. Reduces one eligible cooldown per target by up to 1s or 10% of remaining time, leaving at least 2s. Recipient lock 30s.

Accelerando

tempus concorde · Lv 100 · 150 mana · 60s

Shorten one eligible offensive cooldown for up to four party members, including yourself. Remove up to 1 second or 10% of its remaining time, whichever is less. At least 2 seconds remain. Each recipient can benefit once every 30 seconds.

Target and range

Affects up to four party members including yourself. Reduces one eligible cooldown per target by up to 1s or 10% of remaining time, leaving at least 2s. Recipient lock 30s.

Active rule

Shorten one eligible offensive cooldown for up to four party members, including yourself. Remove up to 1 second or 10% of its remaining time, whichever is less. At least 2 seconds remain. Each recipient can benefit once every 30 seconds.

Resonancer
support · Self

Transformation

animagis · Lv 100 · 300 mana · 50–60s

Activates the owned avatar selected in Power Beasts for 8s. Scientist, Resonancer and Geomancer have offensive, defensive and tactical options, with an activation pulse and fields according to the selected profile.

Formula

Base cost: 300 mana for all three options of the new families. Base cooldown: 60s, shared across options; Metamorph retains 50s. Wheel reductions apply where supported.

Final calculation

For the new families, offensive profiles grant +5% damage and the avatar critical effect; defensive profiles reduce incoming damage by 5%; tactical profiles use their own field conditions and caps. The former three-cast bonuses, 8% personal wards and free activation do not stack. The five classic families retain their own rules.

Target and range

Self; selection through the Power Beasts panel.

Active rule

For the new families, offensive profiles grant +5% damage and the avatar critical effect; defensive profiles reduce incoming damage by 5%; tactical profiles use their own field conditions and caps. The former three-cast bonuses, 8% personal wards and free activation do not stack. The five classic families retain their own rules.

Flux MasterMaster HerbologistBlood ComensalGran GuardianMetamorphScientistResonancerGeomancer
Tuning
support · Self: +6 Spell Power for 60s.

Tuning

sonus tempero · Lv 100 · 150 mana · 60s

Gain 6 Spell Power for 60 seconds. Recasting does not stack the bonus.

Target and range

Self: +6 Spell Power for 60s.

Active rule

Gain 6 Spell Power for 60 seconds. Recasting does not stack the bonus.

Resonancer
Standing Wave
physical · Range 4 tiles

Standing Wave

unda manens · Lv 120 · 155 mana · 12s

3-by-3 area; up to 3 targets, range 4. Physical damage. In Measured, up to four targets take 80% each, split between pulses at 0.5 and 2.5 seconds. Hits after the warning: 1s (25%), 2s (25%), 3s (25%), 4s (25%).

Formula

1.2 × (1.34428 × Level + 2.19952 × (P + Specialization) + 22) × U. U = 0.85–1.15. P = 0.30 × Magic Level + 0.70 × Spell Power.

Final calculation

Base budget before resistances and bonuses. Posture, Magecraft for gadgets, Witchcraft, avatar, 2H focus and eligible item augments are applied once by their consumers. Packets split the budget; they are not extra casts.

Target and range

Range 4 tiles; 3×3 area; up to 3 distinct targets. Area centered on the selected enemy or around yourself without a target.

Active rule

3-by-3 area; up to 3 targets, range 4. Physical damage. In Measured, up to four targets take 80% each, split between pulses at 0.5 and 2.5 seconds. Hits after the warning: 1s (25%), 2s (25%), 3s (25%), 4s (25%).

Resonancer
Concordant
support · Caster posture

Concordant

modus concordiae · Lv 150 · 250 mana · 10s

Holy damage +6%; five signatures convert to Holy; Counterpoint Veil pool x0.80.

See the spells affected by this posture
Bonuses and tradeoffs

Holy posture: Pulse, Echo, Chain, Standing Wave and Final Cadence convert to Holy. Final Cadence becomes a cross with four targets at ×1.10 budget each. Harmonic Chain splits 50/30/20%. Resonant Pulse, Delayed Echo, Harmonic Chain, Standing Wave and Final Cadence become gold Holy impacts. Harmonic Ward lasts 4s before Wheel bonuses. Casts already in progress keep their original posture snapshot.

Formula

Modifies eligible actions only; no direct damage.

Final calculation

Previously cast effects retain their cast-time posture. Resonant Pulse: Physical -> Holy; Holy damage +6%; One full-budget hit at cast time; footprint remains unchanged Delayed Echo: Physical -> Holy; Holy damage +6%; One full-budget hit at 2.5s; footprint remains unchanged Harmonic Chain: Physical -> Holy; Holy damage +6%; Weights 50/30/20; same three-target cap; footprint remains unchanged Standing Wave: Physical -> Holy; Holy damage +6%; One full-budget hit at cast time; footprint remains unchanged Final Cadence: Physical -> Holy; Holy damage +6%; One full-budget hit at cast time; footprint remains unchanged Harmonic Ward: Base duration 5s -> 4s before Wheel duration bonus; resistance values remain unchanged Counterpoint Veil: Shared pool x0.80 before existing per-character caps; does not increase recipient count

Target and range

Caster posture; each spell uses the rules described for that posture.

Active rule

Holy stance. Pulse, Echo, Chain, Standing Wave and Final Cadence change their effects. Final Cadence strikes a cross of up to four targets, with 10% more damage per target. Harmonic Chain divides its damage 50/30/20 across its jumps.

Resonancer
Final Cadence
physical · Range 4 tiles

Final Cadence

cadentia ultima · Lv 150 · 330 mana · 24s

3-by-3 area; up to 5 targets, range 4. Physical damage. In Concordant a Holy cross hits up to four targets with 10% more damage per target. Hits after the warning: 0s (100%). Warning time: 1.5s.

Formula

2.5 × (1.34428 × Level + 2.19952 × (P + Specialization) + 22) × U. U = 0.85–1.15. P = 0.30 × Magic Level + 0.70 × Spell Power.

Final calculation

Base budget before resistances and bonuses. Posture, Magecraft for gadgets, Witchcraft, avatar, 2H focus and eligible item augments are applied once by their consumers. Packets split the budget; they are not extra casts.

Target and range

Range 4 tiles; 3×3 area; up to 5 distinct targets. Area centered on the selected enemy or around yourself without a target.

Active rule

3-by-3 area; up to 5 targets, range 4. Physical damage. In Concordant a Holy cross hits up to four targets with 10% more damage per target. Hits after the warning: 0s (100%). Warning time: 1.5s.

Resonancer
Measured
support · Caster posture

Measured

modus mensurae · Lv 150 · 250 mana · 10s

Magic Resistance +10%; damage dealt -8%; Counterpoint Veil pool x1.10; Resonant Slide base mana 45.

See the spells affected by this posture
Bonuses and tradeoffs

Measured timing: Standing Wave allows four targets at 80% budget each, split equally at 0.5s and 2.5s. Protection and movement retain their support rules. Measured keeps physical signatures physical and shows a silver geometric impact. Harmonic Ward keeps its normal 5s duration. Quiet Interval is unavailable; Slide still uses one step or motus soni "2" from level 100. Casts already in progress keep their original posture snapshot.

Formula

Modifies eligible actions only; no direct damage.

Final calculation

Previously cast effects retain their cast-time posture. Sonic Bolt: Damage dealt -8%; physical element, footprint, hit timing and target limits remain unchanged Resonant Pulse: Damage dealt -8%; physical element, footprint, hit timing and target limits remain unchanged Delayed Echo: Damage dealt -8%; physical element, footprint, hit timing and target limits remain unchanged Harmonic Chain: Damage dealt -8%; physical element, footprint, hit timing and target limits remain unchanged Standing Wave: Damage dealt -8%; physical element, footprint, hit timing and target limits remain unchanged Final Cadence: Damage dealt -8%; physical element, footprint, hit timing and target limits remain unchanged Counterpoint Veil: Shared pool x1.10 before existing per-character caps; does not increase recipient count Resonant Slide: Base mana becomes 45 before normal discounts; one step, or motus soni "2" from level 100; paths and movement limits unchanged Quiet Interval: Cannot be cast while Measured is active

Target and range

Caster posture; each spell uses the rules described for that posture.

Active rule

Rhythm control stance. Standing Wave hits up to four targets at 80% damage each, split evenly between pulses at 0.5 and 2.5 seconds. Wards and movement spells keep their support effects.

Resonancer
Requiem
support · Caster posture

Requiem

modus requiem · Lv 150 · 250 mana · 10s

Death damage +6%; five signatures convert to Death; Counterpoint Veil pool x0.80.

See the spells affected by this posture
Bonuses and tradeoffs

Death posture: converted spells split damage into finite packets. Harmonic Chain splits each jump 70% immediately and 30% after 1s. Targets and budget are fixed on cast. Five signatures use violet musical impacts. Pulse, Echo, Standing Wave and Final Cadence redistribute their existing budget into timed hits. Harmonic Ward lasts 4s before Wheel bonuses. Casts already in progress keep their original posture snapshot.

Formula

Modifies eligible actions only; no direct damage.

Final calculation

Previously cast effects retain their cast-time posture. Resonant Pulse: Physical -> Death; Death damage +6%; 60/25/15% at 0/1/2s; total base budget and footprint remain unchanged Delayed Echo: Physical -> Death; Death damage +6%; 60/25/15% at 0/1/2s; total base budget and footprint remain unchanged Harmonic Chain: Physical -> Death; Death damage +6%; Original 60/25/15 link weights; no new delayed tick; total base budget and footprint remain unchanged Standing Wave: Physical -> Death; Death damage +6%; 40/30/20/10% at 1/2/3/4s; total base budget and footprint remain unchanged Final Cadence: Physical -> Death; Death damage +6%; 50/30/20% at 0/1/2s; total base budget and footprint remain unchanged Harmonic Ward: Base duration 5s -> 4s before Wheel duration bonus; resistance values remain unchanged Counterpoint Veil: Shared pool x0.80 before existing per-character caps; does not increase recipient count

Target and range

Caster posture; each spell uses the rules described for that posture.

Active rule

Death stance. Pulse, Echo, Standing Wave and Final Cadence deal their damage in installments. Each Harmonic Chain jump deals 70% immediately and 30% after 1 second. Targets and total damage are set when you cast.

Resonancer
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