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Spells

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How to read formulas: the server calculates the base formula first, then applies the listed skills and modifiers. Spell Power adds 0.025% per level to eligible spell damage; basic wand attacks use a separate scale. Healing Power adds 0.1% per level, with no global skill-bonus cap.

41 spells found.

healing · Self

Light Healing

sanatio · Lv 8 · 20 mana · 1s

Restores health to Self; no selected target required. Removes Paralysis. Formula, duration and modifiers are described below.

Formula

L = Level; H = Magic Level + 0.05 * Healing Power. Min = 0.20*L + 1.40*H + 8; Max = 0.20*L + 1.795*H + 11.

Final calculation

Final healing = base healing × (1 + max(0, Healing Power × 0.001)) × eligible modifiers. There is no global composed cap; healing received applies on the target and each effect retains its own limits.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Healing Power: Contributes to the healing base and retains its existing percentage bonus.

Target and range

Self; no selected target required

Removes

Paralysis

Active rule

Base-budget examples with Healing Power = 0, before bonuses and per-route rounding: L100/ML100 168-210.5; L300/ML120 236-286.4 Healing Power also contributes to the base. Existing percentage bonuses apply afterwards; additional regeneration is unchanged.

ArclighterHerbologistComensalGuardianShapeshifterScientistResonancerGeomancer
support · Self

Magic Rope

funis magicus · Lv 9 · 40 mana · 2s

Pulls the caster up with a magic rope effect. Element: support. Area: Self. Type: utility.

Target and range

Self; no selected target required

ArclighterHerbologistComensalGuardianShapeshifter
physical · Target or front tile

Power Strike

impulsus · Lv 10 · 20 mana · 4s

Deals physical damage to a selected target up to 4 sqm away, or to the front tile without target. Element: physical. Area: Target/front tile. Type: strike.

Formula

Minimum = (Level × 0.30 + Magic Level × 1.45) + 10; Maximum = (Level × 0.45 + Magic Level × 2.20) + 16

Final calculation

Final physical damage = base damage × physical proficiency × physical bonuses, augments, and active states. Spell Power does not increase the physical component.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula.

Target and range

Target or front tile; no selected target required

Active rule

L100/ML100 185-281; L300/ML120 274-415

ArclighterHerbologistComensalGuardianShapeshifter
support · Tile in front / adjacent floor

Levitate

levitare · Lv 12 · 50 mana · 2s

Moves the caster one floor using the parameter up or down. Words: levitare up / levitare down. Element: support. Type: utility.

Formula

No direct damage or healing; movement depends on the adjacent floor geometry.

Target and range

Tile in front / adjacent floor; no selected target required

Active rule

One floor per successful cast.

ArclighterHerbologistComensalGuardianShapeshifter
support · Self

Haste

celeritas · Lv 14 · 40 mana · 8s

Increases the caster's movement speed. Element: support. Area: Self. Type: support.

Target and range

Self; no selected target required

Applies

Haste, Paralysis

ArclighterHerbologistComensalGuardianShapeshifter
poison · Target or front tile

Poison Strike

toxicum · Lv 15 · 55 mana · 4s

Deals poison damage to a selected target up to 4 sqm away, or to the front tile without target. Element: poison. Area: Target/front tile. Type: strike.

Formula

Minimum = (Level × 0.72 + Magic Level × 1.20) + 13; Maximum = (Level × 0.98 + Magic Level × 1.62) + 21

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

Target or front tile; no selected target required

Applies

Poison

Active rule

L100/ML100 205-281; L300/ML120 373-509.4

Herbologist
healing · Targeted ally

Healing Touch

sanatio socius · Lv 18 · 90 mana · 1s

Restores health to Targeted ally; target required. Removes Paralysis. Formula, duration and modifiers are described below.

Formula

L = Level; H = Magic Level + 0.05 * Healing Power. Min = 0.20*L + 10*H + 3; Max = 0.20*L + 14*H + 5.

Final calculation

Final healing = base healing × (1 + max(0, Healing Power × 0.001)) × eligible modifiers. There is no global composed cap; healing received applies on the target and each effect retains its own limits.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Healing Power: Contributes to the healing base and retains its existing percentage bonus.

Target and range

Targeted ally; target required

Removes

Paralysis

Active rule

Base-budget examples with Healing Power = 0, before bonuses and per-route rounding: L100/ML100 1023-1425; L300/ML120 1263-1745 Healing Power also contributes to the base. Existing percentage bonuses apply afterwards; additional regeneration is unchanged.

Herbologist
support · Single target tile

Field Dissolution Rune

runa dissolutionis campi · Lv 20 · 120 mana · 2s

Crafts item 3150; runtime use ID 19121 removes one eligible magic field from the selected tile.

Formula

Fixed craft cost: 120 mana, 2 soul and one blank rune; grants 30 base Magecraft progress per craft.

Target and range

Single target tile; no selected target required

Active rule

Three base runes before Magecraft and Weapon Proficiency output bonuses.

ArclighterHerbologistComensalGuardianShapeshifterScientistResonancerGeomancer
support · Self

Cleanse

purificare · Lv 35 · 50 mana · 4s

Removes basic harmful conditions from the caster. Element: support. Area: Self. Type: support.

Target and range

Self; no selected target required

Removes

Drunkenness, Poison, Burning, Electrification, Drowning, Freezing, Dazzled, Curse, Bleeding

ArclighterHerbologistComensalGuardianShapeshifter
support · Self

Magic Shield

scutum · Lv 40 · 65 mana · 8s

Raises the caster's magical shield. Element: support. Area: Self. Type: support.

Target and range

Self; no selected target required

Applies

Attribute change

ArclighterHerbologistComensalGuardianShapeshifter
support · Self

Intense Haste

celeritas intensa · Lv 45 · 100 mana · 6s

Stronger haste for 22 seconds. Available to all vocations at level 45; 100 mana, 6-second individual cooldown and 2-second Support cooldown. Replaces ordinary haste and removes paralysis, but cannot be cast during Root, Fear or Silence.

Target and range

Self; no selected target required

ArclighterHerbologistComensalGuardianShapeshifter
healing · Self

Intense Healing

sanatio media · Lv 45 · 75 mana · 1s

Restores health to Self; no selected target required. Removes Paralysis. Formula, duration and modifiers are described below.

Formula

L = Level; H = Magic Level + 0.05 * Healing Power. Min = 0.20*L + 3.184*H + 20; Max = 0.20*L + 5.59*H + 35.

Final calculation

Final healing = base healing × (1 + max(0, Healing Power × 0.001)) × eligible modifiers. There is no global composed cap; healing received applies on the target and each effect retains its own limits.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Healing Power: Contributes to the healing base and retains its existing percentage bonus.

Target and range

Self; no selected target required

Removes

Paralysis

Active rule

Base-budget examples with Healing Power = 0, before bonuses and per-route rounding: L100/ML100 358.4-614; L300/ML120 462.08-765.8 Healing Power also contributes to the base. Existing percentage bonuses apply afterwards; additional regeneration is unchanged.

ArclighterHerbologistComensalGuardianShapeshifterScientistResonancerGeomancer
support · Other same-party player within 5 sqm and line of sight

Life Bond

vinculum vitae · Lv 50 · 70 mana · 12s

Links another same-party player for 8 seconds and redirects floor(actualComponent * 20%) to the Herbologist without recursion, proc, reflect or lifesteal.

Formula

duration = 8 seconds; redirectedDamage = floor(actualComponent × 0.20)

Target and range

Other same-party player within 5 sqm and line of sight; target required up to 5 sqm

Active rule

A 1,000 damage hit on the ally redirects 200 damage to the caster while the link is active.

Herbologist
poison · Frozen impact position

Toxic Burst

ruptura toxica · Lv 50 · 70 mana · 8s

Three hits at the position frozen at cast time, weighted 0.38/0.38/0.44 for 1.20x base total; applies the final condition on hit 3. Element: poison. Type: multi-phase burst.

Formula

Three delayed hits using the Spora Ruptura Level/magic formula; final hit applies poison.

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

Frozen impact position; no selected target required

Applies

Poison

Active rule

Three-hit poison burst. Exact output scales with level and magic level.

Herbologist
earth · Single target

Nature Strike

impulsus naturae · Lv 55 · 75 mana · 5s

Deals earth damage to the selected target. Element: earth. Area: Single target. Type: single.

Formula

Minimum = (Level × 0.20 + Magic Level × 0.42) + 12; Maximum = (Level × 0.34 + Magic Level × 0.72) + 22

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

Single target; target required

Applies

Attribute change

Active rule

L100/ML100 74-128; L300/ML120 122.4-210.4

Herbologist
earth · Small directional beam, 4 cells

Root Wave

unda radicis · Lv 55 · 75 mana · 5s

Radix Wave releases a four-cell earth beam and applies the established root.

Formula

Same base formula as spell ID 418. Minimum = (Level × 0.95 + Magic Level × 1.15) + 20; Maximum = (Level × 1.25 + Magic Level × 1.55) + 32

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

Small directional beam, 4 cells; no selected target required

Applies

Paralysis

Active rule

One rooted four-cell wave.

Herbologist
healing · Self

Vital Healing

essentia vitae · Lv 58 · 70 mana · 6s

Restores health to Self; no selected target required. Applies Regeneration. Formula, duration and modifiers are described below.

Formula

L = Level; H = Magic Level + 0.05 * Healing Power. Min = 0.70*L + 1.55*H + 22; Max = 0.96*L + 2.05*H + 34.

Final calculation

Final healing = base healing × (1 + max(0, Healing Power × 0.001)) × eligible modifiers. There is no global composed cap; healing received applies on the target and each effect retains its own limits.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Healing Power: Contributes to the healing base and retains its existing percentage bonus.

Target and range

Self; no selected target required

Applies

Regeneration

Active rule

Base-budget examples with Healing Power = 0, before bonuses and per-route rounding: L100/ML100 247-335; L300/ML120 418-568 Healing Power also contributes to the base. Existing percentage bonuses apply afterwards; additional regeneration is unchanged.

Herbologist
poison · Single target

Deadly Poison

venenum letale · Lv 60 · 140 mana · 18s

Five poison pulses over 2 seconds following the target by ID; every pulse stops if range, floor or line of sight is broken. Element: poison. Area: Single target. Type: multi-phase damage.

Formula

Minimum = (Level × 0.22 + Magic Level × 1.55) + 18; Maximum = (Level × 0.32 + Magic Level × 1.95) + 26

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

Single target; target required up to 5 sqm

Active rule

Five earth-damage pulses with poison visuals every 500 ms; it does not apply a poison condition. Each pulse uses the base formula and the Wheel grade multiplier: 1.00 / 1.06 / 1.12.

Herbologist
healing · Allies within radius 2

Power Healing

sanatio potens · Lv 60 · 150 mana · 28s

Restores health to Allies within radius 2; no selected target required. Formula, duration and modifiers are described below.

Formula

Base healing per pulse = 100 / 140 / 180; pulses = 4 / 5 / 6; final regeneration = 20 / 30 / 40 health per second for 3 seconds, by Wheel grade

Final calculation

Final healing = base healing × (1 + max(0, Healing Power × 0.001)) × eligible modifiers. There is no global composed cap; healing received applies on the target and each effect retains its own limits.

Scales with

Healing Power: After the base formula, adds 0.1% healing per effective level, without a global skill cap.

Target and range

Allies within radius 2; no selected target required

Active rule

Heals the caster and same-party allies every second within radius 2, or 3 with the Wheel extension. The final pulse applies regeneration for 3 s. Eligible modifiers affect final healing. Each pulse also applies Vital damage equal to 35% of authorized effective healing, always within radius 2, to eligible Demon/Undead/Lycanthrope monsters; excludes bosses, summons, players and protected areas.

Herbologist
support · Self

Protection

protego · Lv 60 · 120 mana · 10s

Raises the caster's protection for a short time. Element: support. Area: Self. Type: support.

Formula

Barrier = 6% of max mana + 2 x effective Shielding, including Wheel Shielding and up to 12% proficiency scaling on the percentage component.

Scales with

Shielding: Contributes to the barrier calculation exactly as shown in the base formula. · Maximum mana: Defines the percentage component of the barrier or cost.

Target and range

Self; no selected target required

Active rule

Base duration: 4 seconds. The yellow Magic Shield status and the purple barrier bar display its remaining capacity.

ArclighterHerbologistComensalGuardianShapeshifter
earth · Single target

Root

radix · Lv 60 · 70 mana · 9s

Immobilizes the target and deals earth damage. Players may cast healing spells, but cannot use items, attacks or support spells. Shared control recovery: 6 seconds after expiration. Element: earth. Area: Single target. Type: control.

Formula

Minimum = (Level × 0.32 + Magic Level × 0.64) + 10; Maximum = (Level × 0.45 + Magic Level × 0.9) + 16

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

Single target; target required

Applies

Paralysis

Active rule

L100/ML100 106-151; L300/ML120 182.8-259

Herbologist
restorative · one selected enemy within range 6

Verdant Reversal

sanatio versa · Lv 70 · 90 mana · 4s

Deals restorative damage only to an eligible non-boss Demon, Undead or Lycanthrope monster. It never heals any creature.

Formula

L = Level; H = Magic Level + 0.05 * Healing Power. Min = 0.16*L + 7*H + 15; Max = 0.16*L + 9*H + 25. 85% of resolved healing becomes restorative damage, only against eligible monsters; this spell does not heal allies.

Final calculation

The displayed base is resolved through the existing healing-budget modifiers. An eligible target receives the existing 85% restorative conversion; the spell never heals players or monsters. Eligibility, protection and final damage settlement remain unchanged.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Healing Power: Contributes to the base budget and its existing healing modifiers before restorative-damage conversion; the spell does not heal.

Target and range

one selected enemy within range 6; without a target, checks exactly one tile in front; no selected target required

Active rule

Players, other monster families, summons, familiars, bosses and protected quest targets receive zero damage and are never healed. Healing Power also contributes to the base. Existing percentage bonuses apply afterwards; additional regeneration is unchanged.

Herbologist
healing · Self

Greater Healing

sanatio magna · Lv 75 · 110 mana · 1s

Restores health to Self; no selected target required. Removes Paralysis. Formula, duration and modifiers are described below.

Formula

L = Level; H = Magic Level + 0.05 * Healing Power. Min = L/5 + 6.80*H + 42; Max = L/5 + 12.90*H + 90.

Final calculation

Final healing = base healing × (1 + max(0, Healing Power × 0.001)) × eligible modifiers. There is no global composed cap; healing received applies on the target and each effect retains its own limits.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Healing Power: Contributes to the healing base and retains its existing percentage bonus.

Target and range

Self; no selected target required

Removes

Paralysis

Active rule

Base-budget examples with Healing Power = 0, before bonuses and per-route rounding: L100/ML100 742-1400; L300/ML120 918-1698 Healing Power also contributes to the base. Existing percentage bonuses apply afterwards; additional regeneration is unchanged.

ArclighterHerbologistComensalGuardianShapeshifterScientistResonancerGeomancer
poison · Chain targets

Poison Chain

nexus veneni · Lv 80 · 120 mana · 8s

Deals poison damage that jumps between nearby targets. Element: poison. Area: Chain targets. Type: chain.

Formula

min = floor(Level × 0.36 + Magic Level × 0.82 + 18); max = floor(Level × 0.52 + Magic Level × 1.08 + 30)

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

Chain targets; target required up to 6 sqm

Active rule

Direct earth-damage chain hitting up to five distinct targets. Initial range: 6 sqm, or 7 with Poison Touch; jumps up to 4 sqm with line of sight. The hit does not apply poison damage over time.

Herbologist
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