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Spells

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How to read formulas: the server calculates the base formula first, then applies the listed skills and modifiers. Spell Power adds 0.025% per level to eligible spell damage; basic wand attacks use a separate scale. Healing Power adds 0.1% per level, with no global skill-bonus cap.

34 spells found.

healing · Self

Light Healing

sanatio · Lv 8 · 20 mana · 1s

Restores health to Self; no selected target required. Removes Paralysis. Formula, duration and modifiers are described below.

Formula

L = Level; H = Magic Level + 0.05 * Healing Power. Min = 0.20*L + 1.40*H + 8; Max = 0.20*L + 1.795*H + 11.

Final calculation

Final healing = base healing × (1 + max(0, Healing Power × 0.001)) × eligible modifiers. There is no global composed cap; healing received applies on the target and each effect retains its own limits.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Healing Power: Contributes to the healing base and retains its existing percentage bonus.

Target and range

Self; no selected target required

Removes

Paralysis

Active rule

Base-budget examples with Healing Power = 0, before bonuses and per-route rounding: L100/ML100 168-210.5; L300/ML120 236-286.4 Healing Power also contributes to the base. Existing percentage bonuses apply afterwards; additional regeneration is unchanged.

ArclighterHerbologistComensalGuardianShapeshifterScientistResonancerGeomancer
Shale Spear
earth · Range 5 tiles

Shale Spear

terra iaculum · Lv 8 · 25 mana · 2s

Single target; up to 1 target, range 5. Earth damage. Hits after the warning: 0s (100%).

Formula

0.66 × (0.82319 × Level + 1.58434 × (P + Specialization) + 22) × U. U = 0.85–1.15. P = 0.30 × Magic Level + 0.70 × Spell Power.

Final calculation

Base budget before resistances and bonuses. Posture, Magecraft for gadgets, Witchcraft, avatar, 2H focus and eligible item augments are applied once by their consumers. Packets split the budget; they are not extra casts.

Target and range

Range 5 tiles; single target; up to 1 distinct targets. Selected enemy or one square directly in front.

Active rule

Single target; up to 1 target, range 5. Earth damage. Hits after the warning: 0s (100%).

Geomancer
Rime Needle
ice · Range 5 tiles

Rime Needle

glacies acus · Lv 15 · 40 mana · 4s

Single target; up to 1 target, range 5. Ice damage. In Rimebound a small cross hits up to two targets for 65% damage each. Hits after the warning: 0s (100%).

Formula

0.72 × (0.82319 × Level + 1.58434 × (P + Specialization) + 22) × U. U = 0.85–1.15. P = 0.30 × Magic Level + 0.70 × Spell Power.

Final calculation

Base budget before resistances and bonuses. Posture, Magecraft for gadgets, Witchcraft, avatar, 2H focus and eligible item augments are applied once by their consumers. Packets split the budget; they are not extra casts.

Target and range

Range 5 tiles; single target; up to 1 distinct targets. Selected enemy or one square directly in front.

Active rule

Single target; up to 1 target, range 5. Ice damage. In Rimebound a small cross hits up to two targets for 65% damage each. Hits after the warning: 0s (100%).

Geomancer
Fault Line
earth · Range 3 tiles

Fault Line

terra rima · Lv 20 · 70 mana · 4s

Forward line; up to 3 targets, range 3. Earth damage. Hits after the warning: 0s (100%). Warning time: 0.6s.

Formula

1.2 × (0.82319 × Level + 1.58434 × (P + Specialization) + 22) × U. U = 0.85–1.15. P = 0.30 × Magic Level + 0.70 × Spell Power.

Final calculation

Base budget before resistances and bonuses. Posture, Magecraft for gadgets, Witchcraft, avatar, 2H focus and eligible item augments are applied once by their consumers. Packets split the budget; they are not extra casts.

Target and range

Range 3 tiles; forward line; up to 3 distinct targets.

Active rule

Forward line; up to 3 targets, range 3. Earth damage. Hits after the warning: 0s (100%). Warning time: 0.6s.

Geomancer
support · Single target tile

Field Dissolution Rune

runa dissolutionis campi · Lv 20 · 120 mana · 2s

Crafts item 3150; runtime use ID 19121 removes one eligible magic field from the selected tile.

Formula

Fixed craft cost: 120 mana, 2 soul and one blank rune; grants 30 base Magecraft progress per craft.

Target and range

Single target tile; no selected target required

Active rule

Three base runes before Magecraft and Weapon Proficiency output bonuses.

ArclighterHerbologistComensalGuardianShapeshifterScientistResonancerGeomancer
Ember Vent
fire · Range 4 tiles

Ember Vent

ignis spiraculum · Lv 25 · 55 mana · 4s

Single target; up to 1 target, range 4. Fire damage. Hits after the warning: 0s (60%), 1s (40%).

Formula

0.78 × (0.82319 × Level + 1.58434 × (P + Specialization) + 22) × U. U = 0.85–1.15. P = 0.30 × Magic Level + 0.70 × Spell Power.

Final calculation

Base budget before resistances and bonuses. Posture, Magecraft for gadgets, Witchcraft, avatar, 2H focus and eligible item augments are applied once by their consumers. Packets split the budget; they are not extra casts.

Target and range

Range 4 tiles; single target; up to 1 distinct targets. Selected enemy or one square directly in front.

Active rule

Single target; up to 1 target, range 4. Fire damage. Hits after the warning: 0s (60%), 1s (40%).

Geomancer
Strata Bulwark
support · Protection applied to the caster.

Strata Bulwark

strata tutela · Lv 30 · 55 mana · 28s

Reduce Physical damage by 14% and Earth, Ice and Fire damage by 10%. Lasts 4 seconds normally, 4.5 seconds in Faultbound or 3 seconds in Cinderbound. Replaces the active personal resistance ward.

Formula

Scutum family: 14% Physical protection and 10% against Earth, Ice and Fire. Lasts 4s, 4.5s in Faultbound or 3s in Cinderbound. No speed penalty. Replaces the previous personal ward.

Final calculation

Personal protection; deals no damage and performs no healing. Respects family exclusion and the stated limits.

Target and range

Protection applied to the caster.

Active rule

Reduce Physical damage by 14% and Earth, Ice and Fire damage by 10%. Lasts 4 seconds normally, 4.5 seconds in Faultbound or 3 seconds in Cinderbound. Replaces the active personal resistance ward.

Geomancer
Rime Patch
support · Three-tile lane for 4s: 15% slow, up to three distinct targets. In PvP, 10% for up to 2s. Passable field with no damage.

Rime Patch

glacies area · Lv 35 · 45 mana · 10s

Create a three-square strip of ice. Slow up to three targets by 15% in PvE or 10% in PvP. The field lasts 4 seconds in PvE or 2 in PvP and deals no damage.

Target and range

Three-tile lane for 4s: 15% slow, up to three distinct targets. In PvP, 10% for up to 2s. Passable field with no damage.

Active rule

Create a three-square strip of ice. Slow up to three targets by 15% in PvE or 10% in PvP. The field lasts 4 seconds in PvE or 2 in PvP and deals no damage.

Geomancer
healing · Self

Intense Healing

sanatio media · Lv 45 · 75 mana · 1s

Restores health to Self; no selected target required. Removes Paralysis. Formula, duration and modifiers are described below.

Formula

L = Level; H = Magic Level + 0.05 * Healing Power. Min = 0.20*L + 3.184*H + 20; Max = 0.20*L + 5.59*H + 35.

Final calculation

Final healing = base healing × (1 + max(0, Healing Power × 0.001)) × eligible modifiers. There is no global composed cap; healing received applies on the target and each effect retains its own limits.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Healing Power: Contributes to the healing base and retains its existing percentage bonus.

Target and range

Self; no selected target required

Removes

Paralysis

Active rule

Base-budget examples with Healing Power = 0, before bonuses and per-route rounding: L100/ML100 358.4-614; L300/ML120 462.08-765.8 Healing Power also contributes to the base. Existing percentage bonuses apply afterwards; additional regeneration is unchanged.

ArclighterHerbologistComensalGuardianShapeshifterScientistResonancerGeomancer
Fumarole
fire · Range 4 tiles

Fumarole

ignis fossa · Lv 50 · 100 mana · 10s

Small cross; up to 3 targets, range 4. Fire damage. Hits after the warning: 1s (25%), 2s (25%), 3s (25%), 4s (25%). Up to two fields may be active. Each target receives only its share of the total damage.

Formula

0.85 × (0.82319 × Level + 1.58434 × (P + Specialization) + 22) × U. U = 0.85–1.15. P = 0.30 × Magic Level + 0.70 × Spell Power.

Final calculation

Base budget before resistances and bonuses. Posture, Magecraft for gadgets, Witchcraft, avatar, 2H focus and eligible item augments are applied once by their consumers. Packets split the budget; they are not extra casts.

Target and range

Range 4 tiles; five-square cross; up to 3 distinct targets. Area centered on the selected enemy or one square in front.

Active rule

Small cross; up to 3 targets, range 4. Fire damage. Hits after the warning: 1s (25%), 2s (25%), 3s (25%), 4s (25%). Up to two fields may be active. Each target receives only its share of the total damage.

Geomancer
Survey Ground
support · Shows you valid and invalid locations for your fields. Does not reveal hidden creatures or map secrets.

Survey Ground

strata prospectus · Lv 55 · 25 mana · 10s

Mark eligible walkable squares up to three tiles ahead. Does not reveal hidden creatures or map secrets.

Target and range

Shows you valid and invalid locations for your fields. Does not reveal hidden creatures or map secrets.

Active rule

Mark eligible walkable squares up to three tiles ahead. Does not reveal hidden creatures or map secrets.

Geomancer
Seismic Traverse
support · Creates a passable three-tile lane for 3s. You gain 15% speed only while standing in it.

Seismic Traverse

terra transitus · Lv 70 · 75 mana · 20s

Create a walkable path three squares long for 3 seconds. Gain 15% movement speed while on it. Does not teleport you or move enemies.

Target and range

Creates a passable three-tile lane for 3s. You gain 15% speed only while standing in it.

Active rule

Create a walkable path three squares long for 3 seconds. Gain 15% movement speed while on it. Does not teleport you or move enemies.

Geomancer
healing · Self

Greater Healing

sanatio magna · Lv 75 · 110 mana · 1s

Restores health to Self; no selected target required. Removes Paralysis. Formula, duration and modifiers are described below.

Formula

L = Level; H = Magic Level + 0.05 * Healing Power. Min = L/5 + 6.80*H + 42; Max = L/5 + 12.90*H + 90.

Final calculation

Final healing = base healing × (1 + max(0, Healing Power × 0.001)) × eligible modifiers. There is no global composed cap; healing received applies on the target and each effect retains its own limits.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Healing Power: Contributes to the healing base and retains its existing percentage bonus.

Target and range

Self; no selected target required

Removes

Paralysis

Active rule

Base-budget examples with Healing Power = 0, before bonuses and per-route rounding: L100/ML100 742-1400; L300/ML120 918-1698 Healing Power also contributes to the base. Existing percentage bonuses apply afterwards; additional regeneration is unchanged.

ArclighterHerbologistComensalGuardianShapeshifterScientistResonancerGeomancer
Thermal Fracture
ice · Range 5 tiles

Thermal Fracture

fractura thermica · Lv 80 · 140 mana · 12s

Single target; up to 1 target, range 5. Damage is split between elements. Ice and Fire contribute equally to specialization. Each hit keeps its element. In Cinderbound the second hit lands after 1.1 seconds. Element split: ice 50%, fire 50%. Hits after the warning: 0.8s (50%), 1.6s (50%).

Formula

1.65 × (0.82319 × Level + 1.58434 × (P + Specialization) + 22) × U. U = 0.85–1.15. P = 0.30 × Magic Level + 0.70 × Spell Power.

Final calculation

Base budget before resistances and bonuses. Posture, Magecraft for gadgets, Witchcraft, avatar, 2H focus and eligible item augments are applied once by their consumers. Packets split the budget; they are not extra casts.

Target and range

Range 5 tiles; single target; up to 1 distinct targets. Selected enemy or one square directly in front.

Active rule

Single target; up to 1 target, range 5. Damage is split between elements. Ice and Fire contribute equally to specialization. Each hit keeps its element. In Cinderbound the second hit lands after 1.1 seconds. Element split: ice 50%, fire 50%. Hits after the warning: 0.8s (50%), 1.6s (50%).

Geomancer
Fault Bloom
earth · Range 4 tiles

Fault Bloom

terra corona · Lv 90 · 145 mana · 12s

Eight-square ring; up to 4 targets, range 4. Earth damage. In Faultbound a cross hits up to three targets with 10% more damage per target. Hits after the warning: 0s (100%). Warning time: 1s.

Formula

1.85 × (0.82319 × Level + 1.58434 × (P + Specialization) + 22) × U. U = 0.85–1.15. P = 0.30 × Magic Level + 0.70 × Spell Power.

Final calculation

Base budget before resistances and bonuses. Posture, Magecraft for gadgets, Witchcraft, avatar, 2H focus and eligible item augments are applied once by their consumers. Packets split the budget; they are not extra casts.

Target and range

Range 4 tiles; eight-square ring; up to 4 distinct targets. Area centered on the selected enemy or around yourself without a target.

Active rule

Eight-square ring; up to 4 targets, range 4. Earth damage. In Faultbound a cross hits up to three targets with 10% more damage per target. Hits after the warning: 0s (100%). Warning time: 1s.

Geomancer
Release Strata
support · Removes your own obstacles. No mana refund, damage or cooldown reset. Can be used without a weapon.

Release Strata

strata solvo · Lv 100 · 0 mana · 1s

Remove your own terrain obstacles. Deals no damage and does not refund resources or reset cooldowns.

Target and range

Removes your own obstacles. No mana refund, damage or cooldown reset. Can be used without a weapon.

Active rule

Remove your own terrain obstacles. Deals no damage and does not refund resources or reset cooldowns.

Geomancer
Stone Rampart
support · After a 0.6s warning, creates one solid tile for 2s in PvE, using one of two field slots. Does not block players in PvP, doors, teleports, critical paths, protection zones or occupied tiles.

Stone Rampart

strata murus · Lv 100 · 90 mana · 20s

After a 0.6-second warning, raise a one-square obstacle for 2 seconds in PvE. Uses one of two terrain slots. Cannot block protected areas, critical passages, doors or teleports. Disabled in PvP.

Target and range

After a 0.6s warning, creates one solid tile for 2s in PvE, using one of two field slots. Does not block players in PvP, doors, teleports, critical paths, protection zones or occupied tiles.

Active rule

After a 0.6-second warning, raise a one-square obstacle for 2 seconds in PvE. Uses one of two terrain slots. Cannot block protected areas, critical passages, doors or teleports. Disabled in PvP.

Geomancer
Strata Accord
support · Eligible party within 5 tiles: 2% Earth, Fire and Ice protection for 45s. Requires line of sight and shared experience

Strata Accord

strata concordia · Lv 100 · 150 mana · 60s

Grant eligible party members 2% protection against Earth, Fire and Ice for 45 seconds. Requires shared experience and line of sight. Physical damage is unaffected.

Target and range

Eligible party within 5 tiles: 2% Earth, Fire and Ice protection for 45s. Requires line of sight and shared experience; uses the maximum same-family bonus.

Active rule

Grant eligible party members 2% protection against Earth, Fire and Ice for 45 seconds. Requires shared experience and line of sight. Physical damage is unaffected.

Geomancer
Surveyor's Focus
support · Self: +6 Spell Power for 60s.

Surveyor's Focus

strata intentio · Lv 100 · 150 mana · 60s

Gain 6 Spell Power for 60 seconds. Recasting does not stack the bonus.

Target and range

Self: +6 Spell Power for 60s.

Active rule

Gain 6 Spell Power for 60 seconds. Recasting does not stack the bonus.

Geomancer
support · Self

Transformation

animagis · Lv 100 · 300 mana · 50–60s

Activates the owned avatar selected in Power Beasts for 8s. Scientist, Resonancer and Geomancer have offensive, defensive and tactical options, with an activation pulse and fields according to the selected profile.

Formula

Base cost: 300 mana for all three options of the new families. Base cooldown: 60s, shared across options; Metamorph retains 50s. Wheel reductions apply where supported.

Final calculation

For the new families, offensive profiles grant +5% damage and the avatar critical effect; defensive profiles reduce incoming damage by 5%; tactical profiles use their own field conditions and caps. The former three-cast bonuses, 8% personal wards and free activation do not stack. The five classic families retain their own rules.

Target and range

Self; selection through the Power Beasts panel.

Active rule

For the new families, offensive profiles grant +5% damage and the avatar critical effect; defensive profiles reduce incoming damage by 5%; tactical profiles use their own field conditions and caps. The former three-cast bonuses, 8% personal wards and free activation do not stack. The five classic families retain their own rules.

Flux MasterMaster HerbologistBlood ComensalGran GuardianMetamorphScientistResonancerGeomancer
Caldera
fire · Range 4 tiles

Caldera

ignis caldera · Lv 120 · 165 mana · 14s

3-by-3 area; up to 4 targets, range 4. Fire damage. In Cinderbound two pulses deal 60% and 40% at 1 and 2 seconds. Hits after the warning: 1s (40%), 2s (35%), 3s (25%). Up to two fields may be active. Each target receives only its share of the total damage.

Formula

1.05 × (0.82319 × Level + 1.58434 × (P + Specialization) + 22) × U. U = 0.85–1.15. P = 0.30 × Magic Level + 0.70 × Spell Power.

Final calculation

Base budget before resistances and bonuses. Posture, Magecraft for gadgets, Witchcraft, avatar, 2H focus and eligible item augments are applied once by their consumers. Packets split the budget; they are not extra casts.

Target and range

Range 4 tiles; 3×3 area; up to 4 distinct targets. Area centered on the selected enemy or one square in front.

Active rule

3-by-3 area; up to 4 targets, range 4. Fire damage. In Cinderbound two pulses deal 60% and 40% at 1 and 2 seconds. Hits after the warning: 1s (40%), 2s (35%), 3s (25%). Up to two fields may be active. Each target receives only its share of the total damage.

Geomancer
Glacial Screen
support · Creates one solid Ice tile for 2s in PvE with the same safeguards as Stone Rampart. Both share a 20s cooldown.

Glacial Screen

glacies velum · Lv 120 · 100 mana · 20s

Raise a one-square ice obstacle for 2 seconds in PvE. Uses Stone Rampart's placement rules and shares its 20-second solid-terrain cooldown. Disabled in PvP.

Target and range

Creates one solid Ice tile for 2s in PvE with the same safeguards as Stone Rampart. Both share a 20s cooldown.

Active rule

Raise a one-square ice obstacle for 2 seconds in PvE. Uses Stone Rampart's placement rules and shares its 20-second solid-terrain cooldown. Disabled in PvP.

Geomancer
Cinderbound
support · Caster posture

Cinderbound

modus cineris · Lv 150 · 250 mana · 10s

Fire damage +5%; solid walls are unavailable; Strata Bulwark lasts 3s.

See the spells affected by this posture
Bonuses and tradeoffs

Fire posture: Fumarole becomes a five-square line; Thermal Fracture brings the second impact forward to 1.1s; Caldera pulses 60/40% at 1s/2s. Strata Bulwark lasts 3s. Fumarole becomes a five-square forward line with the same target and tick limits. Thermal Fracture keeps its Ice hit at 0.8s and advances its Fire hit to 1.1s. Ground flames identify Fire impacts. Casts already in progress keep their original posture snapshot.

Formula

Modifies eligible actions only; no direct damage.

Final calculation

Ember Vent: Fire component +5%; upright flame impact on its existing hit Fumarole: Fire component +5%; upright flame impact on its existing hit; Targeted five-cell cross -> forward line of five squares; same three-target cap and four existing ticks Thermal Fracture: Fire component +5%; upright flame impact on its existing hit; Ice hit remains at 0.8 s; Fire hit 1.6 s -> 1.1 s; each retains half the original budget Caldera: Fire component +5%; existing total budget is split into 60% after 1 s and 40% after 2 s. Tectonic Confluence: Fire component +5%; upright flame impact on its existing hit Strata Bulwark: Duration 4 s ->3 s; protection percentages unchanged Stone Rampart: Solid walls cannot be placed while Cinderbound is active Glacial Screen: Solid walls cannot be placed while Cinderbound is active

Target and range

Caster posture; each spell uses the rules described for that posture.

Active rule

Fire stance. Fumarole strikes a five-square line. Thermal Fracture delivers its second hit after 1.1 seconds. Caldera deals 60% and 40% in pulses at 1 and 2 seconds. Strata Bulwark lasts 3 seconds.

Geomancer
Faultbound
support · Caster posture

Faultbound

modus stratorum · Lv 150 · 250 mana · 10s

Earth damage +5%, Fire damage -10%; aimed V13 attacks lose 1 SQM of range.

See the spells affected by this posture
Bonuses and tradeoffs

Close-range Earth: Fault Line reaches five squares; Fault Bloom becomes a cross with three targets at ×1.10 budget each. Strata Bulwark lasts 4.5s; other targeting range decreases by one. Fault Line reaches five forward squares instead of three, with the same three-target cap. Earth impacts show stone fragments, not poison. Casts already in progress keep their original posture snapshot.

Formula

Modifies eligible actions only; no direct damage.

Final calculation

Shale Spear: Earth component +5%; stone impact on the same effective squares; Targeting range -1 SQM Rime Needle: Targeting range -1 SQM Fault Line: Earth component +5%; stone impact on the same effective squares; Forward line 3 -> 5 squares; same three-target cap and damage budget coefficient Ember Vent: Targeting range -1 SQM Fumarole: Targeting range -1 SQM Thermal Fracture: Targeting range -1 SQM Fault Bloom: Earth component +5%; ring becomes a cross, up to three targets, existing budget factor 1.10; targeting range -1 SQM. Caldera: Targeting range -1 SQM Tectonic Confluence: Earth component +5%; stone impact on the same effective squares Strata Bulwark: Duration 4 s ->4.5 s; protection percentages unchanged

Target and range

Caster posture; each spell uses the rules described for that posture.

Active rule

Close-range Earth stance. Fault Line reaches five squares. Fault Bloom becomes a cross, hitting up to three targets for 10% more damage each. Strata Bulwark lasts 4.5 seconds. Other ranges are reduced by one square.

Geomancer
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