Magecraft
Improves rune efficiency, additional Alchemy results, and forging success.
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The multipliers below are the official values. Mana Efficiency is an equipment, Wheel, and proficiency attribute, not a trainable skill.
Improves rune efficiency, additional Alchemy results, and forging success.
Amplifies eligible spell damage by 0.025% per level. Basic wand hits use a separate scale applied to the weapon damage band.
Amplifies outgoing healing by 0.1% per level, with no global skill-bonus cap.
Reduces incoming magic damage by 0.025% per level; temporary and equipment bonuses are included in the displayed total.
Contributes to defense, barriers and Mitigation. Its contribution is already included in total Mitigation and depends on combat factors.
Every vocation trains this skill with compatible physical weapons. Item requirements still apply, including Shapeshifter-only Fight Gloves.
Progresses through mana use and contributes to spell formulas.
×1.00 is the reference for this layer. Higher values grant more progress per eligible action. Time to level also depends on action frequency, progress required for the next level, training stages, and active bonuses.
The summary numbers above represent base skill 0–49. The bands below use the skill’s own level, without equipment bonuses; not character level.
| Skill | 0–49 | 50–99 | 100–149 | 150+ |
|---|---|---|---|---|
| Weapon Fighting | ×1.20 | ×1.15 | ×1.10 | ×1.05 |
| Spell Power | ×1.10 | ×1.10 | ×1.05 | ×1.00 |
| Healing Power | ×1.15 | ×1.10 | ×1.05 | ×1.00 |
| Shielding | ×1.00 | ×1.00 | ×1.00 | ×1.00 |
| Magic Resistance | ×1.15 | ×1.15 | ×1.10 | ×1.05 |
| Magecraft | ×1.15 | ×1.10 | ×1.05 | ×1.00 |
| Magic Level | ×1.00 | ×1.00 | ×1.00 | ×1.00 |
This is the per-action affinity layer. Global training stages, progression requirements and temporary bonuses also apply. It is not a direct damage multiplier.
The summary numbers above represent base skill 0–49. The bands below use the skill’s own level, without equipment bonuses; not character level.
| Skill | 0–49 | 50–99 | 100–149 | 150+ |
|---|---|---|---|---|
| Weapon Fighting | ×0.80 | ×0.80 | ×0.80 | ×0.80 |
| Spell Power | ×1.20 | ×1.20 | ×1.15 | ×1.10 |
| Healing Power | ×1.05 | ×1.05 | ×1.00 | ×1.00 |
| Shielding | ×0.85 | ×0.85 | ×0.85 | ×0.85 |
| Magic Resistance | ×1.20 | ×1.20 | ×1.15 | ×1.10 |
| Magecraft | ×1.10 | ×1.10 | ×1.05 | ×1.00 |
| Magic Level | ×1.00 | ×1.00 | ×1.00 | ×1.00 |
This is the per-action affinity layer. Global training stages, progression requirements and temporary bonuses also apply. It is not a direct damage multiplier.
The summary numbers above represent base skill 0–49. The bands below use the skill’s own level, without equipment bonuses; not character level.
| Skill | 0–49 | 50–99 | 100–149 | 150+ |
|---|---|---|---|---|
| Weapon Fighting | ×0.90 | ×0.90 | ×0.90 | ×0.90 |
| Spell Power | ×1.15 | ×1.15 | ×1.10 | ×1.05 |
| Healing Power | ×1.15 | ×1.10 | ×1.05 | ×1.00 |
| Shielding | ×1.05 | ×1.05 | ×1.00 | ×0.95 |
| Magic Resistance | ×1.10 | ×1.10 | ×1.10 | ×1.10 |
| Magecraft | ×1.00 | ×1.00 | ×1.00 | ×1.00 |
| Magic Level | ×1.00 | ×1.00 | ×1.00 | ×1.00 |
This is the per-action affinity layer. Global training stages, progression requirements and temporary bonuses also apply. It is not a direct damage multiplier.
Configured tables before affinities and temporary bonuses.
1-80: ×11 · 81-100: ×7.7 · 101-120: ×4.4 · 121+: ×2.2
0-80: ×5.5 · 81-100: ×4.4 · 101-120: ×3.3 · 121+: ×2.2
0-80: ×5.5 · 81-100: ×4.4 · 101-120: ×3.3 · 121-130: ×2.2 · 131+: ×2.2
Quick reading: stages use skill level, not character level. Skills have different requirements and training methods: a higher multiplier does not guarantee the same time to level across skills. Check your active bonuses and character progress in Alt+S.