Power Healing
Restores health to Allies within radius 2; no selected target required. Formula, duration and modifiers are described below.
Base healing per pulse = 100 / 140 / 180; pulses = 4 / 5 / 6; final regeneration = 20 / 30 / 40 health per second for 3 seconds, by Wheel grade
Final healing = base healing × (1 + max(0, Healing Power × 0.001)) × eligible modifiers. There is no global composed cap; healing received applies on the target and each effect retains its own limits.
Healing Power: After the base formula, adds 0.1% healing per effective level, without a global skill cap.
Allies within radius 2; no selected target required
Heals the caster and same-party allies every second within radius 2, or 3 with the Wheel extension. The final pulse applies regeneration for 3 s. Eligible modifiers affect final healing. Each pulse also applies Vital damage equal to 35% of authorized effective healing, always within radius 2, to eligible Demon/Undead/Lycanthrope monsters; excludes bosses, summons, players and protected areas.