Intense Healing
Restores health to Self; no selected target required. Removes Paralysis. Formula, duration and modifiers are described below.
L = Level; H = Magic Level + 0.05 * Healing Power. Min = 0.20*L + 3.184*H + 20; Max = 0.20*L + 5.59*H + 35.
Final healing = base healing × (1 + max(0, Healing Power × 0.001)) × eligible modifiers. There is no global composed cap; healing received applies on the target and each effect retains its own limits.
Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Healing Power: Contributes to the healing base and retains its existing percentage bonus.
Self; no selected target required
Paralysis
Base-budget examples with Healing Power = 0, before bonuses and per-route rounding: L100/ML100 358.4-614; L300/ML120 462.08-765.8 Healing Power also contributes to the base. Existing percentage bonuses apply afterwards; additional regeneration is unchanged.