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Spells

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How to read formulas: the server calculates the base formula first, then applies the listed skills and modifiers. Spell Power adds 0.025% per level to eligible spell damage; basic wand attacks use a separate scale. Healing Power adds 0.1% per level, with no global skill-bonus cap.

9 spells found.

healing · Self

Light Healing

sanatio · Lv 8 · 20 mana · 1s

Restores health to Self; no selected target required. Removes Paralysis. Formula, duration and modifiers are described below.

Formula

L = Level; H = Magic Level + 0.05 * Healing Power. Min = 0.20*L + 1.40*H + 8; Max = 0.20*L + 1.795*H + 11.

Final calculation

Final healing = base healing × (1 + max(0, Healing Power × 0.001)) × eligible modifiers. There is no global composed cap; healing received applies on the target and each effect retains its own limits.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Healing Power: Contributes to the healing base and retains its existing percentage bonus.

Target and range

Self; no selected target required

Removes

Paralysis

Active rule

Base-budget examples with Healing Power = 0, before bonuses and per-route rounding: L100/ML100 168-210.5; L300/ML120 236-286.4 Healing Power also contributes to the base. Existing percentage bonuses apply afterwards; additional regeneration is unchanged.

ArclighterHerbologistComensalGuardianShapeshifterScientistResonancerGeomancer
healing · Targeted ally

Healing Touch

sanatio socius · Lv 18 · 90 mana · 1s

Restores health to Targeted ally; target required. Removes Paralysis. Formula, duration and modifiers are described below.

Formula

L = Level; H = Magic Level + 0.05 * Healing Power. Min = 0.20*L + 10*H + 3; Max = 0.20*L + 14*H + 5.

Final calculation

Final healing = base healing × (1 + max(0, Healing Power × 0.001)) × eligible modifiers. There is no global composed cap; healing received applies on the target and each effect retains its own limits.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Healing Power: Contributes to the healing base and retains its existing percentage bonus.

Target and range

Targeted ally; target required

Removes

Paralysis

Active rule

Base-budget examples with Healing Power = 0, before bonuses and per-route rounding: L100/ML100 1023-1425; L300/ML120 1263-1745 Healing Power also contributes to the base. Existing percentage bonuses apply afterwards; additional regeneration is unchanged.

Herbologist
healing · Self

Intense Healing

sanatio media · Lv 45 · 75 mana · 1s

Restores health to Self; no selected target required. Removes Paralysis. Formula, duration and modifiers are described below.

Formula

L = Level; H = Magic Level + 0.05 * Healing Power. Min = 0.20*L + 3.184*H + 20; Max = 0.20*L + 5.59*H + 35.

Final calculation

Final healing = base healing × (1 + max(0, Healing Power × 0.001)) × eligible modifiers. There is no global composed cap; healing received applies on the target and each effect retains its own limits.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Healing Power: Contributes to the healing base and retains its existing percentage bonus.

Target and range

Self; no selected target required

Removes

Paralysis

Active rule

Base-budget examples with Healing Power = 0, before bonuses and per-route rounding: L100/ML100 358.4-614; L300/ML120 462.08-765.8 Healing Power also contributes to the base. Existing percentage bonuses apply afterwards; additional regeneration is unchanged.

ArclighterHerbologistComensalGuardianShapeshifterScientistResonancerGeomancer
healing · Allies within radius 2

Power Healing

sanatio potens · Lv 60 · 150 mana · 28s

Restores health to Allies within radius 2; no selected target required. Formula, duration and modifiers are described below.

Formula

Base healing per pulse = 100 / 140 / 180; pulses = 4 / 5 / 6; final regeneration = 20 / 30 / 40 health per second for 3 seconds, by Wheel grade

Final calculation

Final healing = base healing × (1 + max(0, Healing Power × 0.001)) × eligible modifiers. There is no global composed cap; healing received applies on the target and each effect retains its own limits.

Scales with

Healing Power: After the base formula, adds 0.1% healing per effective level, without a global skill cap.

Target and range

Allies within radius 2; no selected target required

Active rule

Heals the caster and same-party allies every second within radius 2, or 3 with the Wheel extension. The final pulse applies regeneration for 3 s. Eligible modifiers affect final healing. Each pulse also applies Vital damage equal to 35% of authorized effective healing, always within radius 2, to eligible Demon/Undead/Lycanthrope monsters; excludes bosses, summons, players and protected areas.

Herbologist
restorative · one selected enemy within range 6

Verdant Reversal

sanatio versa · Lv 70 · 90 mana · 4s

Deals restorative damage only to an eligible non-boss Demon, Undead or Lycanthrope monster. It never heals any creature.

Formula

L = Level; H = Magic Level + 0.05 * Healing Power. Min = 0.16*L + 7*H + 15; Max = 0.16*L + 9*H + 25. 85% of resolved healing becomes restorative damage, only against eligible monsters; this spell does not heal allies.

Final calculation

The displayed base is resolved through the existing healing-budget modifiers. An eligible target receives the existing 85% restorative conversion; the spell never heals players or monsters. Eligibility, protection and final damage settlement remain unchanged.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Healing Power: Contributes to the base budget and its existing healing modifiers before restorative-damage conversion; the spell does not heal.

Target and range

one selected enemy within range 6; without a target, checks exactly one tile in front; no selected target required

Active rule

Players, other monster families, summons, familiars, bosses and protected quest targets receive zero damage and are never healed. Healing Power also contributes to the base. Existing percentage bonuses apply afterwards; additional regeneration is unchanged.

Herbologist
healing · Self

Greater Healing

sanatio magna · Lv 75 · 110 mana · 1s

Restores health to Self; no selected target required. Removes Paralysis. Formula, duration and modifiers are described below.

Formula

L = Level; H = Magic Level + 0.05 * Healing Power. Min = L/5 + 6.80*H + 42; Max = L/5 + 12.90*H + 90.

Final calculation

Final healing = base healing × (1 + max(0, Healing Power × 0.001)) × eligible modifiers. There is no global composed cap; healing received applies on the target and each effect retains its own limits.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Healing Power: Contributes to the healing base and retains its existing percentage bonus.

Target and range

Self; no selected target required

Removes

Paralysis

Active rule

Base-budget examples with Healing Power = 0, before bonuses and per-route rounding: L100/ML100 742-1400; L300/ML120 918-1698 Healing Power also contributes to the base. Existing percentage bonuses apply afterwards; additional regeneration is unchanged.

ArclighterHerbologistComensalGuardianShapeshifterScientistResonancerGeomancer
healing · Mixed chain from the caster: at most four distinct recipients, up to three tiles per jump

Divine Healing

sanatio lucis · Lv 130 · 150 mana · 60s

A nearest-target chain starting at the caster, with at most four distinct recipients and three tiles per jump. Allies are cleansed and healed once; only in Healing Herbs may eligible non-boss Demon, Undead and Lycanthrope enemies receive 50% restorative damage instead. Ties use creature ID. Every jump and hostile target requires line of sight; no repeat target or extra regeneration. Mana 150 normally; 180 in Healing Herbs (1.5x Poison Chain before discounts). Cooldown remains 60 seconds.

Formula

L = Level; H = Magic Level + 0.05 * Healing Power. Min = 5*max(18, floor(0.02*L + 0.20*H + 10)); Max = 5*max(18, floor(0.02*L + 0.20*H + 10)). One healing packet per recipient; no additional regeneration.

Final calculation

Each ally receives one healing packet calculated from the displayed base, with the existing outgoing and compatible received-healing modifiers. There is no extra regeneration. Eligible hostile recipients use the existing 50% restorative conversion in Healing Herbs.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Healing Power: Contributes to the healing base and retains its existing percentage bonus.

Target and range

Mixed chain from the caster: at most four distinct recipients, up to three tiles per jump; no selected target required; line of sight and eligibility checked for each jump.

Active rule

One healing packet per recipient; no additional regeneration.

Herbologist
healing · Self

Healing Herbs

habitus sanationis · Lv 150 · 250 mana · 10s

Chain healing for a wounded ally. The affected restorative spells also damage eligible creature families while respecting immunities.

See the spells affected by this posture
Bonuses and tradeoffs

Healing Power: +20% · Share of Greater and Maximum Healing received by the secondary ally: 25%

Target and range

Self; no selected target required

Applies

Healing Herbs

Active rule

One active posture at a time. Persists until changed or cleared; control and recovery follow spell and target limits.

Promotion onlyMaster Herbologist
healing · Self

Maximum Healing

sanatio dualis · Lv 300 · 260 mana · 6s

Restores health to Self; no selected target required. Removes Paralysis. Formula, duration and modifiers are described below.

Formula

L = Level; H = Magic Level + 0.05 * Healing Power. Min = 0.28*L + 12.908*H + 61.60; Max = 0.28*L + 15.106*H + 110.60.

Final calculation

Final healing = base healing × (1 + max(0, Healing Power × 0.001)) × eligible modifiers. There is no global composed cap; healing received applies on the target and each effect retains its own limits.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Healing Power: Contributes to the healing base and retains its existing percentage bonus.

Target and range

Self; no selected target required

Removes

Paralysis

Active rule

Base-budget examples with Healing Power = 0, before bonuses and per-route rounding: L100/ML100 1380.4-1649.2; L300/ML120 1694.56-2007.32 Healing Power also contributes to the base. Existing percentage bonuses apply afterwards; additional regeneration is unchanged.

ArclighterHerbologistResonancerGeomancer
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