Blood Rupture
Three full-area Death hits at 0/260/520 ms. Dark or neutral: 37 cells; Blood: 21; Siphon: 9. The visual rings grow within that footprint, but damage does not grow between hits.
Three delayed hits using the Sanguis Ruptura Level/magic formula; final hit applies curse.
Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.
Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.
37 / 21 / 9 cells by profile; three full-area hits; no selected target required
Curse
Three-hit death burst. Exact output scales with level and magic level.