energy · Base Energy pulses
Formula Final calculation Scales with Target and range
Repulsio
Energy Pulse always remains an Energy spell. Energy Flux enhances its rebound geometry, Fire Flux leaves the baseline intact and Unstable uses a hybrid three-stage footprint.
setFormula(COMBAT_FORMULA_LEVELMAGIC, -0.11, -5, -0.16, -9)
Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.
Spell Power: After the base formula, adds 0.025% magic damage per effective level.
Base Energy pulses; Energy Flux expanded rebound; Unstable 3x3/cross/ring; no selected target required