Iron Pulse
Iron Pulse follows the caster through three physical phases at 0/350/700 ms.
Technique = 0.70 × (WeaponFighting × AttackSource / 50) + 0.30 × Magic Level; min = (Level × 0.32 + Technique × 0.55 + 16) × postureFactor; max = (Level × 0.46 + Technique × 0.82 + 26) × postureFactor
Final physical damage = base damage × physical proficiency × physical bonuses, augments, and active states. Spell Power does not increase the physical component.
Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Weapon Fighting: Contributes 70% of technique: effective Weapon Fighting × Attack Source ÷ 50; Magic Level contributes the remaining 30%. · Attack Source: Attack resolved from equipment or the character bare-handed source.
9 cells, then 21 cells, then 9 cells; no selected target required
Three physical pulses at 0/350/700 ms, using 75%/100%/75% of the base over 9/21/9 sqm centered on the current caster position. Armor can block; shielding cannot. Justice multiplies the base by 1.12.