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Spells

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How to read formulas: the server calculates the base formula first, then applies the listed skills and modifiers. Spell Power adds 0.025% per level to eligible spell damage; basic wand attacks use a separate scale. Healing Power adds 0.1% per level, with no global skill-bonus cap.

2 spells found.

physical · 9 cells, then 21 cells, then 9 cells

Iron Pulse

pulsus ferri · Lv 95 · 115 mana · 13s

Iron Pulse follows the caster through three physical phases at 0/350/700 ms.

Formula

Technique = 0.70 × (WeaponFighting × AttackSource / 50) + 0.30 × Magic Level; min = (Level × 0.32 + Technique × 0.55 + 16) × postureFactor; max = (Level × 0.46 + Technique × 0.82 + 26) × postureFactor

Final calculation

Final physical damage = base damage × physical proficiency × physical bonuses, augments, and active states. Spell Power does not increase the physical component.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Weapon Fighting: Contributes 70% of technique: effective Weapon Fighting × Attack Source ÷ 50; Magic Level contributes the remaining 30%. · Attack Source: Attack resolved from equipment or the character bare-handed source.

Target and range

9 cells, then 21 cells, then 9 cells; no selected target required

Active rule

Three physical pulses at 0/350/700 ms, using 75%/100%/75% of the base over 9/21/9 sqm centered on the current caster position. Armor can block; shielding cannot. Justice multiplies the base by 1.12.

Guardian
physical · Single target

Crushing Strike

impulsus ferri · Lv 135 · 160 mana · 18s

Two full physical hits on the target; hit 2 lands after 300 ms and applies blind/miss. Element: physical. Area: Single target. Type: multi-phase strike.

Formula

Technique = 0.70 × (WeaponFighting × AttackSource / 50) + 0.30 × Magic Level; min = (Level × 0.34 + Technique × 0.52 + 18) × postureFactor; max = (Level × 0.48 + Technique × 0.76 + 28) × postureFactor

Final calculation

Final physical damage = base damage × physical proficiency × physical bonuses, augments, and active states. Spell Power does not increase the physical component.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Weapon Fighting: Contributes 70% of technique: effective Weapon Fighting × Attack Source ÷ 50; Magic Level contributes the remaining 30%. · Attack Source: Attack resolved from equipment or the character bare-handed source.

Target and range

Single target; target required up to 4 sqm

Applies

Attribute change

Active rule

Two physical hits, immediately and after 300 ms. Range: 4 sqm; the delayed hit revalidates target, floor and line of sight. Armor can block; shielding cannot. Justice multiplies the base by 1.12. The second hit reduces eligible monster damage by 15% for 2 s (20% in Justice); players receive 10% miss chance for 1 s (12% in Justice).

Guardian
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