Poison Chain
Deals poison damage that jumps between nearby targets. Element: poison. Area: Chain targets. Type: chain.
min = floor(Level × 0.36 + Magic Level × 0.82 + 18); max = floor(Level × 0.52 + Magic Level × 1.08 + 30)
Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.
Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.
Chain targets; target required up to 6 sqm
Direct earth-damage chain hitting up to five distinct targets. Initial range: 6 sqm, or 7 with Poison Touch; jumps up to 4 sqm with line of sight. The hit does not apply poison damage over time.