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Alchemia Server ALCHEMIA SERVERThe world answers to your affinity
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Alchemia Library

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Spells

Data synchronized with the server

How to read formulas: the server calculates the base formula first, then applies the listed skills and modifiers. Spell Power adds 0.025% per level to eligible spell damage; basic wand attacks use a separate scale. Healing Power adds 0.1% per level, with no global skill-bonus cap.

1 spells found.

death · Dark 7 targets/jump 5

Blood Chain

nexus sanguinis · Lv 80 · 120 mana · 8s

Chains mitigated Death damage through legal hostile targets. Geometry follows the active Magika and authored recovery settles once per cast.

Formula

Minimum = (Level × 0.38 + Magic Level × 0.84) + 20; Maximum = (Level × 0.56 + Magic Level × 1.14) + 32

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

Dark 7 targets/jump 5; Blood 4/jump 3; Siphon 3/jump 2; target required up to 8 sqm

Applies

Life drain: 32% on the first target and 3.2% on subsequent jumps

Active rule

Blood/death chain hitting up to 5 targets, with 6-sqm initial range and jumps up to 4 sqm. Heals 32% of actual damage on the first target and 3.2% on later targets; in PvP, each explicit factor is capped at 20%. Eligible generic drain may be added afterward.

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