Blood Chain
Chains mitigated Death damage through legal hostile targets. Geometry follows the active Magika and authored recovery settles once per cast.
Minimum = (Level × 0.38 + Magic Level × 0.84) + 20; Maximum = (Level × 0.56 + Magic Level × 1.14) + 32
Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.
Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.
Dark 7 targets/jump 5; Blood 4/jump 3; Siphon 3/jump 2; target required up to 8 sqm
Life drain: 32% on the first target and 3.2% on subsequent jumps
Blood/death chain hitting up to 5 targets, with 6-sqm initial range and jumps up to 4 sqm. Heals 32% of actual damage on the first target and 3.2% on later targets; in PvP, each explicit factor is capped at 20%. Eligible generic drain may be added afterward.