Ice Chain
Deals ice damage that jumps between nearby targets. Element: ice. Area: Chain targets. Type: chain.
Minimum = (Level × 0.40 + Magic Level × 0.78) + 20; Maximum = (Level × 0.58 + Magic Level × 1.02) + 32
Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.
Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.
Chain targets; target required up to 6 sqm
Ice chain hitting up to 4 targets, with 6-sqm initial range and jumps up to 4 sqm, without repeating a target.