Iron Chain
Deals physical damage that jumps between nearby targets. Element: physical. Area: Chain targets. Type: chain.
Technique = 0.70 × (WeaponFighting × AttackSource / 50) + 0.30 × Magic Level; min = floor((Level × 0.42 + Technique × 0.58 + 22) × postureFactor); max = floor((Level × 0.62 + Technique × 0.84 + 34) × postureFactor)
Final physical damage = base damage × physical proficiency × physical bonuses, augments, and active states. Spell Power does not increase the physical component.
Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Weapon Fighting: Contributes 70% of technique: effective Weapon Fighting × Attack Source ÷ 50; Magic Level contributes the remaining 30%. · Attack Source: Attack resolved from equipment or the character bare-handed source.
Chain targets; target required up to 5 sqm
Physical chain hitting up to four targets, five in Justice, without repeating targets. Initial range: 5 sqm; jumps up to 4 sqm with line of sight. Justice multiplies the base by 1.12.