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Spells

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How to read formulas: the server calculates the base formula first, then applies the listed skills and modifiers. Spell Power adds 0.025% per level to eligible spell damage; basic wand attacks use a separate scale. Healing Power adds 0.1% per level, with no global skill-bonus cap.

1 spells found.

physical · Chain targets

Iron Chain

nexus ferri · Lv 70 · 115 mana · 7s

Deals physical damage that jumps between nearby targets. Element: physical. Area: Chain targets. Type: chain.

Formula

Technique = 0.70 × (WeaponFighting × AttackSource / 50) + 0.30 × Magic Level; min = floor((Level × 0.42 + Technique × 0.58 + 22) × postureFactor); max = floor((Level × 0.62 + Technique × 0.84 + 34) × postureFactor)

Final calculation

Final physical damage = base damage × physical proficiency × physical bonuses, augments, and active states. Spell Power does not increase the physical component.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Weapon Fighting: Contributes 70% of technique: effective Weapon Fighting × Attack Source ÷ 50; Magic Level contributes the remaining 30%. · Attack Source: Attack resolved from equipment or the character bare-handed source.

Target and range

Chain targets; target required up to 5 sqm

Active rule

Physical chain hitting up to four targets, five in Justice, without repeating targets. Initial range: 5 sqm; jumps up to 4 sqm with line of sight. Justice multiplies the base by 1.12.

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