Your browser does not support JavaScript or its disabled!
Please turn it on, or be aware that some features on this website will not work correctly.
Alchemia Server ALCHEMIA SERVERThe world answers to your affinity
Magic · Alchemy · Affinity
Living world ↓
Alchemia Portal

Alchemia Library

Home / Library / Spells
Living library

Spells

Data synchronized with the server

How to read formulas: the server calculates the base formula first, then applies the listed skills and modifiers. Spell Power adds 0.025% per level to eligible spell damage; basic wand attacks use a separate scale. Healing Power adds 0.1% per level, with no global skill-bonus cap.

6 spells found.

physical · Target or front tile

Power Strike

impulsus · Lv 10 · 20 mana · 4s

Deals physical damage to a selected target up to 4 sqm away, or to the front tile without target. Element: physical. Area: Target/front tile. Type: strike.

Formula

Minimum = (Level × 0.30 + Magic Level × 1.45) + 10; Maximum = (Level × 0.45 + Magic Level × 2.20) + 16

Final calculation

Final physical damage = base damage × physical proficiency × physical bonuses, augments, and active states. Spell Power does not increase the physical component.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula.

Target and range

Target or front tile; no selected target required

Active rule

L100/ML100 185-281; L300/ML120 274-415

ArclighterHerbologistComensalGuardianShapeshifter
physical · Target or front tile

Force Strike

impulsus attonans · Lv 18 · 25 mana · 4s

Deals physical force damage to a selected target up to 4 sqm away, or to the front tile without target. Element: physical. Area: Target/front tile. Type: strike.

Formula

Minimum = (Level × 0.40 + Magic Level × 1.75) + 14; Maximum = (Level × 0.60 + Magic Level × 2.55) + 24

Final calculation

Final physical damage = base damage × physical proficiency × physical bonuses, augments, and active states. Spell Power does not increase the physical component.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula.

Target and range

Target or front tile; no selected target required

Applies

Attribute change, Paralysis

Active rule

L100/ML100 229-339; L300/ML120 344-510

Guardian
earth · Single target

Nature Strike

impulsus naturae · Lv 55 · 75 mana · 5s

Deals earth damage to the selected target. Element: earth. Area: Single target. Type: single.

Formula

Minimum = (Level × 0.20 + Magic Level × 0.42) + 12; Maximum = (Level × 0.34 + Magic Level × 0.72) + 22

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

Single target; target required

Applies

Attribute change

Active rule

L100/ML100 74-128; L300/ML120 122.4-210.4

Herbologist
holy · Single target

Holy Strike

impulsus lucis · Lv 90 · 130 mana · 22s

Deals holy damage to the selected target. Element: holy. Area: Single target. Type: single.

Formula

Minimum = (Level × 0.72 + Magic Level × 2.55) + 36; Maximum = (Level × 1.02 + Magic Level × 3.70) + 58

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

Single target; target required up to 6 sqm

Active rule

L100/ML100 363-530; L300/ML120 558-808

Guardian
ice · Impact area

Frozen Impact

impulsus glacius · Lv 125 · 220 mana · 18s

Creates a frozen impact around the target point. Element: ice. Area: Impact area. Type: area.

Formula

Minimum = (Level × 0.78 + Magic Level × 1.25) + 36; Maximum = (Level × 1.08 + Magic Level × 1.72) + 58

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

Impact area; no selected target required

Applies

Paralysis

Active rule

L100/ML100 239-338; L300/ML120 420-588.4

Shapeshifter
physical · Single target

Crushing Strike

impulsus ferri · Lv 135 · 160 mana · 18s

Two full physical hits on the target; hit 2 lands after 300 ms and applies blind/miss. Element: physical. Area: Single target. Type: multi-phase strike.

Formula

Technique = 0.70 × (WeaponFighting × AttackSource / 50) + 0.30 × Magic Level; min = (Level × 0.34 + Technique × 0.52 + 18) × postureFactor; max = (Level × 0.48 + Technique × 0.76 + 28) × postureFactor

Final calculation

Final physical damage = base damage × physical proficiency × physical bonuses, augments, and active states. Spell Power does not increase the physical component.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Weapon Fighting: Contributes 70% of technique: effective Weapon Fighting × Attack Source ÷ 50; Magic Level contributes the remaining 30%. · Attack Source: Attack resolved from equipment or the character bare-handed source.

Target and range

Single target; target required up to 4 sqm

Applies

Attribute change

Active rule

Two physical hits, immediately and after 300 ms. Range: 4 sqm; the delayed hit revalidates target, floor and line of sight. Armor can block; shielding cannot. Justice multiplies the base by 1.12. The second hit reduces eligible monster damage by 15% for 2 s (20% in Justice); players receive 10% miss chance for 1 s (12% in Justice).

Guardian
Monster of the Week Monster Pedestal and Players Online Box
1

Players Online