Nature Blessing
Restores health to 3x3 self and party; no selected target required. Formula, duration and modifiers are described below.
L = Level; H = Magic Level + 0.05 * Healing Power. Min = 0.55*L + H + 30; Max = 0.78*L + 1.35*H + 48.
Final healing = base healing × (1 + max(0, Healing Power × 0.001)) × eligible modifiers. There is no global composed cap; healing received applies on the target and each effect retains its own limits.
Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Healing Power: Contributes to the healing base and retains its existing percentage bonus.
3x3 self and party; no selected target required
Base-budget examples with Healing Power = 0, before bonuses and per-route rounding: L100/ML100 185-261; L300/ML120 315-444 Healing Power also contributes to the base. Existing percentage bonuses apply afterwards; additional regeneration is unchanged.