Your browser does not support JavaScript or its disabled!
Please turn it on, or be aware that some features on this website will not work correctly.
Alchemia Server ALCHEMIA SERVERThe world answers to your affinity
Magic · Alchemy · Affinity
Living world ↓
Alchemia Portal

Alchemia Library

Home / Library / Spells
Living library

Spells

Data synchronized with the server

How to read formulas: the server calculates the base formula first, then applies the listed skills and modifiers. Spell Power adds 0.025% per level to eligible spell damage; basic wand attacks use a separate scale. Healing Power adds 0.1% per level, with no global skill-bonus cap.

246 spells found.

Controlled Demolition
60% Energy / 40% Holy; G · Range 4 tiles

Controlled Demolition

aurum diruptio · Lv 150 · 320 mana · 24s

3-by-3 area; up to 5 targets, range 4. Damage is split between elements. Element split: energy 60%, holy 40%. Hits after the warning: 0s (100%). Warning time: 2.5s. Shares a 12-second recovery with other charges.

Formula

2.1 × (0.97777 × Level + 2.18549 × (Q + Specialization) + 22) × U. U = 0.85–1.15. P = 0.30 × Magic Level + 0.70 × Spell Power. Q = 0.60 × Weapon Fighting + 0.40 × P.

Final calculation

Base budget before resistances and bonuses. Posture, Magecraft for gadgets, Witchcraft, avatar, 2H focus and eligible item augments are applied once by their consumers. Packets split the budget; they are not extra casts.

Target and range

Range 4 tiles; 3×3 area; up to 5 distinct targets. Area centered on the selected enemy or one square in front.

Active rule

3-by-3 area; up to 5 targets, range 4. Damage is split between elements. Element split: energy 60%, holy 40%. Hits after the warning: 0s (100%). Warning time: 2.5s. Shares a 12-second recovery with other charges.

Scientist
death · Self

Dark Magika

habitus magikae tenebrarum · Lv 150 · 250 mana · 10s

Death pressure with longer reach and larger areas. Signature families may apply controlled Fear; this profile grants no generic resource recovery.

See the spells affected by this posture
Bonuses and tradeoffs

Eligible spell raw damage: 1.1x · Eligible spell range, subject to each spell limit: +2

Target and range

Self; no selected target required

Applies

Dark Magika

Active rule

One active posture at a time. Persists until changed or cleared; control and recovery follow spell and target limits.

Promotion onlyBlood Comensal
death · Ground field

Death Field

campus tenebrarum · Lv 150 · 500 mana · 2s

Creates a death field on the ground. Element: death. Area: Ground field. Type: field.

Target and range

Ground field; no selected target required

Active rule

This entry covers rune or item creation. Damage, healing, or conditions are calculated when the resulting item is used.

Comensal
support · Long range

Distant Taunt

probrum procul · Lv 150 · 140 mana · 2s

Taunts an enemy from longer range. Element: support. Area: Long range. Type: control.

Target and range

Long range; no selected target required

Guardian
holy/physical · Self

Divine Way

habitus lucis · Lv 150 · 250 mana · 10s

Mobility and Holy spells with reduced barrier capacity. Physical damage stays at baseline; the affected taunts and spells gain dedicated utility.

See the spells affected by this posture
Bonuses and tradeoffs

Holy damage: +5% · Speed: +15 · Affected barrier capacity: 0.9x

Target and range

Self; no selected target required

Applies

Divine Way

Active rule

One active posture at a time. Persists until changed or cleared; control and recovery follow spell and target limits.

Promotion onlyGran Guardian
fire/energy · Self

Elemental Apotheosis

apotheosis elementalis · Lv 150 · 220 mana · 120s

Wheel mastery window for the Arclighter. It empowers a limited number of eligible casts: Fire produces an afterburn, Energy produces a delayed echo and Unstable produces a controlled 50/50 echo. The echo cannot critically strike, leech, train skills or trigger another echo.

Formula

G1: 2 casts at 12%; G2: 3 casts at 15%; G3: 3 casts at 18%; Flux Mastery can add one cast.

Target and range

Self; the next offensive casts; no selected target required

Active rule

Fire schedules an afterburn; Energy schedules a delayed echo; Unstable schedules one controlled 50/50 echo.

Arclighter
energy · 21 cells in a 5x5 footprint without corners

Energy Collapse

collapsus arcanus · Lv 150 · 200 mana · 28s

A concentrated purple charge telegraphs the cast, then 21 cells centred on the caster collapse after 450 ms. Fire and Energy profiles redistribute the inner and outer damage budget. Its visual climax combines one large storm cloud with one magenta implosion pulse at the centre.

Formula

Minimum = (Level × 0.95 + Magic Level × 2.05) + 82; Maximum = (Level × 1.26 + Magic Level × 2.65) + 125

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

21 cells in a 5x5 footprint without corners; no selected target required

Active rule

L100/ML100 382-516; L300/ML120 613-821

Arclighter
energy · 3x3 ground field

Energy Field

campus arcani · Lv 150 · 500 mana · 2s

Crafts the Arclighter Energy Field rune; runtime use creates the preserved 3x3 energy field.

Target and range

3x3 ground field; no selected target required

Active rule

This entry covers rune or item creation. Damage, healing, or conditions are calculated when the resulting item is used.

Arclighter
energy · Self

Energy Flux

habitus arcani · Lv 150 · 250 mana · 10s

Specializes natural Energy spells with critical chance, bounces, reach and slows. It does not grant generic Spell Power.

See the spells affected by this posture
Bonuses and tradeoffs

Critical chance of eligible Energy spells: +6 p.p.

Target and range

Self; no selected target required

Applies

Energy Flux

Active rule

One active posture at a time. Persists until changed or cleared; control and recovery follow spell and target limits.

Promotion onlyFlux Master
Faultbound
support · Caster posture

Faultbound

modus stratorum · Lv 150 · 250 mana · 10s

Earth damage +5%, Fire damage -10%; aimed V13 attacks lose 1 SQM of range.

See the spells affected by this posture
Bonuses and tradeoffs

Close-range Earth: Fault Line reaches five squares; Fault Bloom becomes a cross with three targets at ×1.10 budget each. Strata Bulwark lasts 4.5s; other targeting range decreases by one. Fault Line reaches five forward squares instead of three, with the same three-target cap. Earth impacts show stone fragments, not poison. Casts already in progress keep their original posture snapshot.

Formula

Modifies eligible actions only; no direct damage.

Final calculation

Shale Spear: Earth component +5%; stone impact on the same effective squares; Targeting range -1 SQM Rime Needle: Targeting range -1 SQM Fault Line: Earth component +5%; stone impact on the same effective squares; Forward line 3 -> 5 squares; same three-target cap and damage budget coefficient Ember Vent: Targeting range -1 SQM Fumarole: Targeting range -1 SQM Thermal Fracture: Targeting range -1 SQM Fault Bloom: Earth component +5%; ring becomes a cross, up to three targets, existing budget factor 1.10; targeting range -1 SQM. Caldera: Targeting range -1 SQM Tectonic Confluence: Earth component +5%; stone impact on the same effective squares Strata Bulwark: Duration 4 s ->4.5 s; protection percentages unchanged

Target and range

Caster posture; each spell uses the rules described for that posture.

Active rule

Close-range Earth stance. Fault Line reaches five squares. Fault Bloom becomes a cross, hitting up to three targets for 10% more damage each. Strata Bulwark lasts 4.5 seconds. Other ranges are reduced by one square.

Geomancer
Final Cadence
physical · Range 4 tiles

Final Cadence

cadentia ultima · Lv 150 · 330 mana · 24s

3-by-3 area; up to 5 targets, range 4. Physical damage. In Concordant a Holy cross hits up to four targets with 10% more damage per target. Hits after the warning: 0s (100%). Warning time: 1.5s.

Formula

2.5 × (1.34428 × Level + 2.19952 × (P + Specialization) + 22) × U. U = 0.85–1.15. P = 0.30 × Magic Level + 0.70 × Spell Power.

Final calculation

Base budget before resistances and bonuses. Posture, Magecraft for gadgets, Witchcraft, avatar, 2H focus and eligible item augments are applied once by their consumers. Packets split the budget; they are not extra casts.

Target and range

Range 4 tiles; 3×3 area; up to 5 distinct targets. Area centered on the selected enemy or around yourself without a target.

Active rule

3-by-3 area; up to 5 targets, range 4. Physical damage. In Concordant a Holy cross hits up to four targets with 10% more damage per target. Hits after the warning: 0s (100%). Warning time: 1.5s.

Resonancer
fire · 25 unique cells around the caster: center, 3x3 ring, then 5x5 ring

Fire Eruption

eruptio ignis · Lv 150 · 200 mana · 28s

Fire Eruption executes three non-overlapping caster-centred phases at 0/180/360 ms.

Formula

Same base formula as spell ID 456. Minimum = (Level × 0.95 + Magic Level × 2.05) + 82; Maximum = (Level × 1.26 + Magic Level × 2.65) + 125

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

25 unique cells around the caster: center, 3x3 ring, then 5x5 ring; no selected target required

Active rule

Twenty-five applications with zero overlap.

Arclighter
fire · Ground field

Fire Field

campus ignis · Lv 150 · 500 mana · 2s

Creates a fire field on the ground. Element: fire. Area: Ground field. Type: field.

Target and range

Ground field; no selected target required

Active rule

This entry covers rune or item creation. Damage, healing, or conditions are calculated when the resulting item is used.

Arclighter
fire · Self

Fire Flux

habitus ignis · Lv 150 · 250 mana · 10s

Specializes natural Fire spells with expanded areas and additional burning effects. Energy spells are not converted to Fire.

See the spells affected by this posture
Bonuses and tradeoffs

Fire damage: +8%

Target and range

Self; no selected target required

Applies

Fire Flux

Active rule

One active posture at a time. Persists until changed or cleared; control and recovery follow spell and target limits.

Promotion onlyFlux Master
ice · Self

Frost Wolf

habitus lupi · Lv 150 · 250 mana · 10s

Werewolf form and Ice control: reach, jumps, slows and freezes depend on the spell.

See the spells affected by this posture
Bonuses and tradeoffs

Ice damage: +8%

Target and range

Self; no selected target required

Applies

Frost Wolf

Active rule

One active posture at a time. Persists until changed or cleared; control and recovery follow spell and target limits.

Promotion onlyMetamorph
Galvanic Array
support · Caster posture

Galvanic Array

modus galvanicus · Lv 150 · 250 mana · 10s

Energy damage +6%, Physical damage -6%; the three common personal heals retain 90% healing.

See the spells affected by this posture
Bonuses and tradeoffs

Energy circuits: Arc Spark becomes a small cross with up to two targets at 70% per target. Arc Relay splits one budget 50/30/20%. Arc Relay shares its unchanged budget 50/30/20 across its three links. Energy impacts become bright cyan; mixed Energy/Holy devices retain both colors. Casts already in progress keep their original posture snapshot.

Formula

Modifies eligible actions only; no direct damage.

Final calculation

Previously cast effects retain their cast-time posture. Rivet Shot: Physical component -6%; no elemental conversion Arc Spark: Energy component +6%; cyan electrical impact; any Holy component remains Holy Clockwork Charge: Energy component +6%; cyan electrical impact; any Holy component remains Holy Pressure Canister: Physical component -6%; no elemental conversion Shrapnel Volley: Physical component -6%; no elemental conversion Deploy Sentry: Energy component +6%; cyan electrical impact; any Holy component remains Holy Arc Relay: Energy component +6%; cyan electrical impact; any Holy component remains Holy; Three-link budget weights change from 60/25/15 to 50/30/20; no new target or extra budget Capacitor Charge: Energy component +6%; cyan electrical impact; any Holy component remains Holy Piercing Lance: Physical component -6%; no elemental conversion Controlled Demolition: Energy component +6%; cyan electrical impact; any Holy component remains Holy Field Dressing: Personal healing x0.90; does not alter familiar repair, regeneration or runes Improved Dressing: Personal healing x0.90; does not alter familiar repair, regeneration or runes Greater Dressing: Personal healing x0.90; does not alter familiar repair, regeneration or runes

Target and range

Caster posture; each spell uses the rules described for that posture.

Active rule

Energy circuit stance. Arc Spark becomes a small cross and hits up to two targets for 70% damage each. Arc Relay divides one damage budget between its targets in a 50/30/20 split.

Scientist
healing · Self

Healing Herbs

habitus sanationis · Lv 150 · 250 mana · 10s

Chain healing for a wounded ally. The affected restorative spells also damage eligible creature families while respecting immunities.

See the spells affected by this posture
Bonuses and tradeoffs

Healing Power: +20% · Share of Greater and Maximum Healing received by the secondary ally: 25%

Target and range

Self; no selected target required

Applies

Healing Herbs

Active rule

One active posture at a time. Persists until changed or cleared; control and recovery follow spell and target limits.

Promotion onlyMaster Herbologist
ice · Ground field

Ice Field

campus glacius · Lv 150 · 500 mana · 2s

Creates an ice field on the ground. Element: ice. Area: Ground field. Type: field.

Target and range

Ground field; no selected target required

Active rule

This entry covers rune or item creation. Damage, healing, or conditions are calculated when the resulting item is used.

Shapeshifter
holy/physical · Self

Justice Hand

habitus iustitiae · Lv 150 · 250 mana · 10s

Strengthens Physical spells and changes the indicated areas. It does not increase Holy damage; hybrid spells divide damage as described in each spell entry.

See the spells affected by this posture
Bonuses and tradeoffs

Eligible Physical spell damage: 1.12x · Affected barrier capacity: 0.9x

Target and range

Self; no selected target required

Applies

Justice Hand

Active rule

One active posture at a time. Persists until changed or cleared; control and recovery follow spell and target limits.

Promotion onlyGran Guardian
Measured
support · Caster posture

Measured

modus mensurae · Lv 150 · 250 mana · 10s

Magic Resistance +10%; damage dealt -8%; Counterpoint Veil pool x1.10; Resonant Slide base mana 45.

See the spells affected by this posture
Bonuses and tradeoffs

Measured timing: Standing Wave allows four targets at 80% budget each, split equally at 0.5s and 2.5s. Protection and movement retain their support rules. Measured keeps physical signatures physical and shows a silver geometric impact. Harmonic Ward keeps its normal 5s duration. Quiet Interval is unavailable; Slide still uses one step or motus soni "2" from level 100. Casts already in progress keep their original posture snapshot.

Formula

Modifies eligible actions only; no direct damage.

Final calculation

Previously cast effects retain their cast-time posture. Sonic Bolt: Damage dealt -8%; physical element, footprint, hit timing and target limits remain unchanged Resonant Pulse: Damage dealt -8%; physical element, footprint, hit timing and target limits remain unchanged Delayed Echo: Damage dealt -8%; physical element, footprint, hit timing and target limits remain unchanged Harmonic Chain: Damage dealt -8%; physical element, footprint, hit timing and target limits remain unchanged Standing Wave: Damage dealt -8%; physical element, footprint, hit timing and target limits remain unchanged Final Cadence: Damage dealt -8%; physical element, footprint, hit timing and target limits remain unchanged Counterpoint Veil: Shared pool x1.10 before existing per-character caps; does not increase recipient count Resonant Slide: Base mana becomes 45 before normal discounts; one step, or motus soni "2" from level 100; paths and movement limits unchanged Quiet Interval: Cannot be cast while Measured is active

Target and range

Caster posture; each spell uses the rules described for that posture.

Active rule

Rhythm control stance. Standing Wave hits up to four targets at 80% damage each, split evenly between pulses at 0.5 and 2.5 seconds. Wards and movement spells keep their support effects.

Resonancer
earth · Impact area

Nature Cataclysm

cataclysmus naturae · Lv 150 · 220 mana · 28s

Creates a nature cataclysm around the impact point. Element: earth. Area: Impact area. Type: area.

Formula

Minimum = (Level × 0.92 + Magic Level × 1.88) + 75; Maximum = (Level × 1.22 + Magic Level × 2.45) + 116

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

Impact area; no selected target required

Applies

Poison

Active rule

L100/ML100 355-483; L300/ML120 576.6-776

Herbologist
physical · Self

Panther Paw

habitus pantherae · Lv 150 · 250 mana · 10s

Panther form: pursuit, Physical strikes, evasion and root removal through the affected spells.

See the spells affected by this posture
Bonuses and tradeoffs

Physical damage: +5% · Speed: +15 · Effective Weapon Fighting: +8

Target and range

Self; no selected target required

Applies

Panther Paw

Active rule

One active posture at a time. Persists until changed or cleared; control and recovery follow spell and target limits.

Promotion onlyMetamorph
poison · Ground field

Poison Field

campus veneni · Lv 150 · 500 mana · 2s

Creates a poison field on the ground. Element: poison. Area: Ground field. Type: field.

Target and range

Ground field; no selected target required

Active rule

This entry covers rune or item creation. Damage, healing, or conditions are calculated when the resulting item is used.

Herbologist
earth · Self

Poison Touch

habitus veneni · Lv 150 · 250 mana · 10s

Earth and poison damage over time with extended reach and light slow; no added root or healing-received reduction.

See the spells affected by this posture
Bonuses and tradeoffs

Earth damage: +6% · Eligible poison spell damage over time: +12% · Additional range of eligible poison spells: +1

Target and range

Self; no selected target required

Applies

Poison Touch

Active rule

One active posture at a time. Persists until changed or cleared; control and recovery follow spell and target limits.

Promotion onlyMaster Herbologist
Monster of the Week Monster Pedestal and Players Online Box
1

Players Online