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Spells

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How to read formulas: the server calculates the base formula first, then applies the listed skills and modifiers. Spell Power adds 0.025% per level to eligible spell damage; basic wand attacks use a separate scale. Healing Power adds 0.1% per level, with no global skill-bonus cap.

246 spells found.

Caldera
fire · Range 4 tiles

Caldera

ignis caldera · Lv 120 · 165 mana · 14s

3-by-3 area; up to 4 targets, range 4. Fire damage. In Cinderbound two pulses deal 60% and 40% at 1 and 2 seconds. Hits after the warning: 1s (40%), 2s (35%), 3s (25%). Up to two fields may be active. Each target receives only its share of the total damage.

Formula

1.05 × (0.82319 × Level + 1.58434 × (P + Specialization) + 22) × U. U = 0.85–1.15. P = 0.30 × Magic Level + 0.70 × Spell Power.

Final calculation

Base budget before resistances and bonuses. Posture, Magecraft for gadgets, Witchcraft, avatar, 2H focus and eligible item augments are applied once by their consumers. Packets split the budget; they are not extra casts.

Target and range

Range 4 tiles; 3×3 area; up to 4 distinct targets. Area centered on the selected enemy or one square in front.

Active rule

3-by-3 area; up to 4 targets, range 4. Fire damage. In Cinderbound two pulses deal 60% and 40% at 1 and 2 seconds. Hits after the warning: 1s (40%), 2s (35%), 3s (25%). Up to two fields may be active. Each target receives only its share of the total damage.

Geomancer
death · Single target

Death Curse

maledictio tenebrarum · Lv 120 · 160 mana · 24s

Curses the selected target and deals death damage. Element: death. Area: Single target. Type: control.

Formula

Minimum = (Level × 0.65 + Magic Level × 1.05) + 16; Maximum = (Level × 0.95 + Magic Level × 1.50) + 25

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

Single target; target required up to 8 sqm

Applies

Attribute change, Curse

Active rule

L100/ML100 186-270; L300/ML120 337-490

Comensal
Glacial Screen
support · Creates one solid Ice tile for 2s in PvE with the same safeguards as Stone Rampart. Both share a 20s cooldown.

Glacial Screen

glacies velum · Lv 120 · 100 mana · 20s

Raise a one-square ice obstacle for 2 seconds in PvE. Uses Stone Rampart's placement rules and shares its 20-second solid-terrain cooldown. Disabled in PvP.

Target and range

Creates one solid Ice tile for 2s in PvE with the same safeguards as Stone Rampart. Both share a 20s cooldown.

Active rule

Raise a one-square ice obstacle for 2 seconds in PvE. Uses Stone Rampart's placement rules and shares its 20-second solid-terrain cooldown. Disabled in PvP.

Geomancer
support · Self

Holy Shield

scutum lucis · Lv 120 · 170 mana · 24s

Reduces physical damage by 20% and death damage by 50% for a short time. Element: support. Area: Self. Type: support.

Target and range

Self; no selected target required

Applies

Attribute change

Active rule

Reduces physical damage by 20% and death damage by 50% for 6 seconds.

Guardian
Piercing Lance
physical · Range 5 tiles

Piercing Lance

ferrum lancea · Lv 120 · 190 mana · 12s

Forward line; up to 3 targets, range 5. Physical damage. In Ballistics it reaches six squares. Hits after the warning: 0s (100%). Damage by target: 100%/65%/40%.

Formula

1.5 × (0.97777 × Level + 2.18549 × (Q + Specialization) + 22) × U. U = 0.85–1.15. P = 0.30 × Magic Level + 0.70 × Spell Power. Q = 0.60 × Weapon Fighting + 0.40 × P.

Final calculation

Base budget before resistances and bonuses. Posture, Magecraft for gadgets, Witchcraft, avatar, 2H focus and eligible item augments are applied once by their consumers. Packets split the budget; they are not extra casts.

Target and range

Range 5 tiles; forward line; up to 3 distinct targets.

Active rule

Forward line; up to 3 targets, range 5. Physical damage. In Ballistics it reaches six squares. Hits after the warning: 0s (100%). Damage by target: 100%/65%/40%.

Scientist
death · Hollow ring: Dark 7x7

Soul Break

fractura animae tenebrarum · Lv 120 · 160 mana · 18s

Soul Break ruptures a hollow ring around the caster and applies its exclusive Major Malediction only to enemies touched by that ring.

Formula

Minimum = (Level × 0.50 + Magic Level × 1.05) + 28; Maximum = (Level × 0.74 + Magic Level × 1.36) + 44

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

Hollow ring: Dark 7x7; Blood 5x5; Siphon 3x3; no selected target required

Applies

Attribute change

Active rule

L100/ML100 183-254; L300/ML120 304-429.2

Comensal
Standing Wave
physical · Range 4 tiles

Standing Wave

unda manens · Lv 120 · 155 mana · 12s

3-by-3 area; up to 3 targets, range 4. Physical damage. In Measured, up to four targets take 80% each, split between pulses at 0.5 and 2.5 seconds. Hits after the warning: 1s (25%), 2s (25%), 3s (25%), 4s (25%).

Formula

1.2 × (1.34428 × Level + 2.19952 × (P + Specialization) + 22) × U. U = 0.85–1.15. P = 0.30 × Magic Level + 0.70 × Spell Power.

Final calculation

Base budget before resistances and bonuses. Posture, Magecraft for gadgets, Witchcraft, avatar, 2H focus and eligible item augments are applied once by their consumers. Packets split the budget; they are not extra casts.

Target and range

Range 4 tiles; 3×3 area; up to 3 distinct targets. Area centered on the selected enemy or around yourself without a target.

Active rule

3-by-3 area; up to 3 targets, range 4. Physical damage. In Measured, up to four targets take 80% each, split between pulses at 0.5 and 2.5 seconds. Hits after the warning: 1s (25%), 2s (25%), 3s (25%), 4s (25%).

Resonancer
ice · Impact area

Frozen Impact

impulsus glacius · Lv 125 · 220 mana · 18s

Creates a frozen impact around the target point. Element: ice. Area: Impact area. Type: area.

Formula

Minimum = (Level × 0.78 + Magic Level × 1.25) + 36; Maximum = (Level × 1.08 + Magic Level × 1.72) + 58

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

Impact area; no selected target required

Applies

Paralysis

Active rule

L100/ML100 239-338; L300/ML120 420-588.4

Shapeshifter
ice · Large directional wave, 10 cells

Grand Ice Wave

unda glacius magna · Lv 125 · 220 mana · 18s

Grand Glacius Wave releases a ten-cell ice wave. Frost Wolf freezes at most one legal non-boss victim per cast; hard-control duration is capped and follows PvP diminishing returns.

Formula

Same base formula as spell ID 518. Minimum = (Level × 0.78 + Magic Level × 1.25) + 36; Maximum = (Level × 1.08 + Magic Level × 1.72) + 58

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

Large directional wave, 10 cells; no selected target required

Applies

Paralysis

Active rule

Ten-cell wave; one posture-dependent freeze claim per cast.

Shapeshifter
death · Impact area

Dark Cataclysm

cataclysmus tenebrarum · Lv 130 · 210 mana · 22s

Deals heavy death damage in an area. Element: death. Area: Impact area. Type: area.

Formula

Minimum = (Level × 0.75 + Magic Level × 1.15) + 20; Maximum = (Level × 1.00 + Magic Level × 1.55) + 31

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

Impact area; no selected target required

Applies

Attribute change, Paralysis

Active rule

L100/ML100 210-286; L300/ML120 383-517

Comensal
healing · Mixed chain from the caster: at most four distinct recipients, up to three tiles per jump

Divine Healing

sanatio lucis · Lv 130 · 150 mana · 60s

A nearest-target chain starting at the caster, with at most four distinct recipients and three tiles per jump. Allies are cleansed and healed once; only in Healing Herbs may eligible non-boss Demon, Undead and Lycanthrope enemies receive 50% restorative damage instead. Ties use creature ID. Every jump and hostile target requires line of sight; no repeat target or extra regeneration. Mana 150 normally; 180 in Healing Herbs (1.5x Poison Chain before discounts). Cooldown remains 60 seconds.

Formula

L = Level; H = Magic Level + 0.05 * Healing Power. Min = 5*max(18, floor(0.02*L + 0.20*H + 10)); Max = 5*max(18, floor(0.02*L + 0.20*H + 10)). One healing packet per recipient; no additional regeneration.

Final calculation

Each ally receives one healing packet calculated from the displayed base, with the existing outgoing and compatible received-healing modifiers. There is no extra regeneration. Eligible hostile recipients use the existing 50% restorative conversion in Healing Herbs.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Healing Power: Contributes to the healing base and retains its existing percentage bonus.

Target and range

Mixed chain from the caster: at most four distinct recipients, up to three tiles per jump; no selected target required; line of sight and eligibility checked for each jump.

Active rule

One healing packet per recipient; no additional regeneration.

Herbologist
energy · Large directional wave, 10 cells

Grand Arcane Wave

unda arcana magna · Lv 130 · 210 mana · 20s

Grand Arcane Wave releases a ten-cell energy wave.

Formula

Same base formula as spell ID 436. Minimum = (Level × 0.45 + Magic Level × 0.70) + 9; Maximum = (Level × 0.62 + Magic Level × 0.95) + 14

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

Large directional wave, 10 cells; no selected target required

Active rule

One ten-cell wave.

Arclighter
fire · Large directional wave, 16 cells

Grand Fire Wave

unda ignis magna · Lv 130 · 210 mana · 20s

Grand Ignis Wave releases a wide sixteen-cell fire wave.

Formula

Same base formula as spell ID 436. Minimum = (Level × 0.45 + Magic Level × 0.70) + 9; Maximum = (Level × 0.62 + Magic Level × 0.95) + 14

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

Large directional wave, 16 cells; no selected target required

Active rule

One sixteen-cell wave.

Arclighter
earth · Large directional wave, 10 cells

Grand Nature Wave

unda naturae magna · Lv 130 · 210 mana · 20s

Nature Wave releases one ten-cell directional earth wave and preserves the established root condition.

Formula

Minimum = (Level × 0.45 + Magic Level × 0.70) + 9; Maximum = (Level × 0.62 + Magic Level × 0.95) + 14

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

Large directional wave, 10 cells; no selected target required

Applies

Paralysis

Active rule

L100/ML100 124-171; L300/ML120 228-314

Herbologist
holy · Self

Guardian Oath

juramentum custodis · Lv 130 · 150 mana · 30s

For 6 seconds, reduces all incoming damage by 28% and raises Shielding by 40%. It is mutually exclusive with Guardian Stance. Element: holy. Area: Self. Type: support.

Formula

incoming damage x 0.75; Shielding x 1.20; duration 5s; cooldown 30s

Scales with

Shielding: Contributes to the barrier calculation exactly as shown in the base formula.

Target and range

Self; no selected target required

Applies

Attribute change

Active rule

Defensive window for boss pressure and party stabilization.

Guardian
physical · 3x3 around caster

Shockwave

tremor ferri · Lv 130 · 210 mana · 18s

Deals physical damage around the Guardian caster. Element: physical. Area: 3x3 around caster. Type: area.

Formula

Minimum = (Level × 0.70 + Magic Level × 1.05) + 28; Maximum = (Level × 0.98 + Magic Level × 1.55) + 45

Final calculation

Final physical damage = base damage × physical proficiency × physical bonuses, augments, and active states. Spell Power does not increase the physical component.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula.

Target and range

3x3 around caster; no selected target required

Active rule

L100/ML100 203-298; L300/ML120 364-525

Guardian
energy · 45 unique cells: five 3x3 strikes plus a 24-cell halo

Thunderstorm

tempestas arcana · Lv 130 · 220 mana · 20s

Five timed 3x3 energy strikes land at 0/180/360/540/720 ms, followed by a 24-cell halo at 900 ms. The frozen impact area closes at 45 unique cells and 69 applications while preserving the original overlap. Each anchor renders one storm-cloud/lightning composition, and the final halo closes with one bounded storm core.

Formula

Minimum = (Level × 0.46 + Magic Level × 0.88) + 14; Maximum = (Level × 0.66 + Magic Level × 1.18) + 24

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

45 unique cells: five 3x3 strikes plus a 24-cell halo; no selected target required

Active rule

L100/ML100 148-208; L300/ML120 257.6-363.6

Arclighter
physical · Single target

Crushing Strike

impulsus ferri · Lv 135 · 160 mana · 18s

Two full physical hits on the target; hit 2 lands after 300 ms and applies blind/miss. Element: physical. Area: Single target. Type: multi-phase strike.

Formula

Technique = 0.70 × (WeaponFighting × AttackSource / 50) + 0.30 × Magic Level; min = (Level × 0.34 + Technique × 0.52 + 18) × postureFactor; max = (Level × 0.48 + Technique × 0.76 + 28) × postureFactor

Final calculation

Final physical damage = base damage × physical proficiency × physical bonuses, augments, and active states. Spell Power does not increase the physical component.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Weapon Fighting: Contributes 70% of technique: effective Weapon Fighting × Attack Source ÷ 50; Magic Level contributes the remaining 30%. · Attack Source: Attack resolved from equipment or the character bare-handed source.

Target and range

Single target; target required up to 4 sqm

Applies

Attribute change

Active rule

Two physical hits, immediately and after 300 ms. Range: 4 sqm; the delayed hit revalidates target, floor and line of sight. Armor can block; shielding cannot. Justice multiplies the base by 1.12. The second hit reduces eligible monster damage by 15% for 2 s (20% in Justice); players receive 10% miss chance for 1 s (12% in Justice).

Guardian
Ballistics
support · Caster posture

Ballistics

modus balista · Lv 150 · 250 mana · 10s

Physical damage +6%; gadget budget x0.90; Recoil Step can retreat two clear squares.

See the spells affected by this posture
Bonuses and tradeoffs

Precision posture: Shrapnel Volley uses three forward rows of three squares; Piercing Lance reaches six squares and preserves target falloff. Recoil Step moves two valid squares backward. Physical shots and gadget damage change separately; Recoil Step gains one checked retreat step. Silver impacts identify the physical firing pattern. Casts already in progress keep their original posture snapshot.

Formula

Modifies eligible actions only; no direct damage.

Final calculation

Previously cast effects retain their cast-time posture. Rivet Shot: Physical component +6%; silver physical impact on the same affected squares Clockwork Charge: Gadget base budget x0.90 before the existing skill, element and equipment scaling Pressure Canister: Physical component +6%; silver physical impact on the same affected squares; Gadget base budget x0.90 before the existing skill, element and equipment scaling Shrapnel Volley: Physical component +6%; silver physical impact on the same affected squares Deploy Sentry: Gadget base budget x0.90 before the existing skill, element and equipment scaling Capacitor Charge: Gadget base budget x0.90 before the existing skill, element and equipment scaling Piercing Lance: Physical component +6%; silver physical impact on the same affected squares Controlled Demolition: Gadget base budget x0.90 before the existing skill, element and equipment scaling Recoil Step: A second retreat step after 180 ms is attempted only while position, facing and tile legality remain valid

Target and range

Caster posture; each spell uses the rules described for that posture.

Active rule

Physical precision stance. Shrapnel Volley strikes three rows of three squares ahead. Piercing Lance reaches six squares and still loses damage on successive targets. Recoil Step slides two squares backward. Gadgets keep their stance-specific damage tradeoff.

Scientist
support · Self

Bear Skin

habitus ursi · Lv 150 · 250 mana · 10s

Bear form: resilience, healing and protection traded for mobility and damage. Beast Taunt challenges enemies around the caster.

See the spells affected by this posture
Bonuses and tradeoffs

Ice damage: -8% · Physical damage: -6% · Magic Resist: +12% · Speed: -15 · Shielding: +10% · Greater Healing final healing: 1.1x · Vital Shield capacity: 1.1x

Target and range

Self; no selected target required

Applies

Bear Skin

Active rule

One active posture at a time. Persists until changed or cleared; control and recovery follow spell and target limits.

Promotion onlyMetamorph
support · 1 sqm on caster / Power Beast instance

Beast Fusion

fusio bestialis · Lv 150 · 300 mana · 30s

Activates the selected Power Beast avatar briefly and applies burst buffs. The visual is fixed to one tile on the caster and never follows an enemy target. Element: support. Type: transformation.

Target and range

1 sqm on caster / Power Beast instance; no selected target required

Applies

Attribute change, Haste

Promotion onlyMetamorph
death · Self

Blood Magika

habitus magikae sanguinis · Lv 150 · 250 mana · 10s

Compact areas and reach trade damage for health recovery. Recovery uses confirmed damage and spell, PvE, boss and PvP caps; it is not global equipment leech.

See the spells affected by this posture
Bonuses and tradeoffs

Eligible spell raw damage: 0.9x · Eligible spell range, subject to each spell limit: -1 · Single-target health recovery from confirmed damage, before caps: 24% · Area primary-target health recovery, before caps: 16% · Recovery per additional target, before caps: 1.6%

Target and range

Self; no selected target required

Applies

Blood Magika

Active rule

One active posture at a time. Persists until changed or cleared; control and recovery follow spell and target limits.

Promotion onlyBlood Comensal
Cinderbound
support · Caster posture

Cinderbound

modus cineris · Lv 150 · 250 mana · 10s

Fire damage +5%; solid walls are unavailable; Strata Bulwark lasts 3s.

See the spells affected by this posture
Bonuses and tradeoffs

Fire posture: Fumarole becomes a five-square line; Thermal Fracture brings the second impact forward to 1.1s; Caldera pulses 60/40% at 1s/2s. Strata Bulwark lasts 3s. Fumarole becomes a five-square forward line with the same target and tick limits. Thermal Fracture keeps its Ice hit at 0.8s and advances its Fire hit to 1.1s. Ground flames identify Fire impacts. Casts already in progress keep their original posture snapshot.

Formula

Modifies eligible actions only; no direct damage.

Final calculation

Ember Vent: Fire component +5%; upright flame impact on its existing hit Fumarole: Fire component +5%; upright flame impact on its existing hit; Targeted five-cell cross -> forward line of five squares; same three-target cap and four existing ticks Thermal Fracture: Fire component +5%; upright flame impact on its existing hit; Ice hit remains at 0.8 s; Fire hit 1.6 s -> 1.1 s; each retains half the original budget Caldera: Fire component +5%; existing total budget is split into 60% after 1 s and 40% after 2 s. Tectonic Confluence: Fire component +5%; upright flame impact on its existing hit Strata Bulwark: Duration 4 s ->3 s; protection percentages unchanged Stone Rampart: Solid walls cannot be placed while Cinderbound is active Glacial Screen: Solid walls cannot be placed while Cinderbound is active

Target and range

Caster posture; each spell uses the rules described for that posture.

Active rule

Fire stance. Fumarole strikes a five-square line. Thermal Fracture delivers its second hit after 1.1 seconds. Caldera deals 60% and 40% in pulses at 1 and 2 seconds. Strata Bulwark lasts 3 seconds.

Geomancer
Concordant
support · Caster posture

Concordant

modus concordiae · Lv 150 · 250 mana · 10s

Holy damage +6%; five signatures convert to Holy; Counterpoint Veil pool x0.80.

See the spells affected by this posture
Bonuses and tradeoffs

Holy posture: Pulse, Echo, Chain, Standing Wave and Final Cadence convert to Holy. Final Cadence becomes a cross with four targets at ×1.10 budget each. Harmonic Chain splits 50/30/20%. Resonant Pulse, Delayed Echo, Harmonic Chain, Standing Wave and Final Cadence become gold Holy impacts. Harmonic Ward lasts 4s before Wheel bonuses. Casts already in progress keep their original posture snapshot.

Formula

Modifies eligible actions only; no direct damage.

Final calculation

Previously cast effects retain their cast-time posture. Resonant Pulse: Physical -> Holy; Holy damage +6%; One full-budget hit at cast time; footprint remains unchanged Delayed Echo: Physical -> Holy; Holy damage +6%; One full-budget hit at 2.5s; footprint remains unchanged Harmonic Chain: Physical -> Holy; Holy damage +6%; Weights 50/30/20; same three-target cap; footprint remains unchanged Standing Wave: Physical -> Holy; Holy damage +6%; One full-budget hit at cast time; footprint remains unchanged Final Cadence: Physical -> Holy; Holy damage +6%; One full-budget hit at cast time; footprint remains unchanged Harmonic Ward: Base duration 5s -> 4s before Wheel duration bonus; resistance values remain unchanged Counterpoint Veil: Shared pool x0.80 before existing per-character caps; does not increase recipient count

Target and range

Caster posture; each spell uses the rules described for that posture.

Active rule

Holy stance. Pulse, Echo, Chain, Standing Wave and Final Cadence change their effects. Final Cadence strikes a cross of up to four targets, with 10% more damage per target. Harmonic Chain divides its damage 50/30/20 across its jumps.

Resonancer
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