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Spells

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How to read formulas: the server calculates the base formula first, then applies the listed skills and modifiers. Spell Power adds 0.025% per level to eligible spell damage; basic wand attacks use a separate scale. Healing Power adds 0.1% per level, with no global skill-bonus cap.

246 spells found.

Deploy Sentry
energy · Independent turret

Deploy Sentry

machina statio · Lv 60 · 255 mana · 16s

Deploy an independent turret for up to 15 seconds. It fires six Energy shots at 1, 3, 5, 7, 9 and 11 seconds, sharing one damage budget. Each shot requires a valid target in sight. Range is 5 squares, or 4 in Siegecraft. Your Companion stays free to move and attack. AMA deploys the turret only for a valid hostile target in its area.

Formula

1.2 × (0.97777 × Level + 2.18549 × (P + Specialization) + 22) × U. U = 0.85–1.15. P = 0.30 × Magic Level + 0.70 × Spell Power.

Final calculation

Base budget before resistances and bonuses. Posture, Magecraft for gadgets, Witchcraft, avatar, 2H focus and eligible item augments are applied once by their consumers. Packets split the budget; they are not extra casts.

Target and range

Independent turret; one target per shot.

Active rule

Deploy an independent turret for up to 15 seconds. It fires six Energy shots at 1, 3, 5, 7, 9 and 11 seconds, sharing one damage budget. Each shot requires a valid target in sight. Range is 5 squares, or 4 in Siegecraft. Your Companion stays free to move and attack. AMA deploys the turret only for a valid hostile target in its area.

Scientist
support · Self

Evasion

instinctus evasivus · Lv 60 · 160 mana · 28s

Grants evasion and removes paralysis. Element: support. Area: Self. Type: support.

Target and range

Self; no selected target required

Applies

Paralysis, Haste

Shapeshifter
death · 7x7 around caster

Fear

timor tenebrarum · Lv 60 · 160 mana · 120s

Makes nearby enemies flee through free ordinary tiles. Players may heal, but cannot use items, attack or cast support spells. Controls do not stack; shared recovery lasts 6 seconds after expiration. Element: death. Area: 7x7 around caster. Type: control.

Target and range

7x7 around caster; no selected target required

Applies

Pacification, Paralysis

Comensal
healing · Allies within radius 2

Power Healing

sanatio potens · Lv 60 · 150 mana · 28s

Restores health to Allies within radius 2; no selected target required. Formula, duration and modifiers are described below.

Formula

Base healing per pulse = 100 / 140 / 180; pulses = 4 / 5 / 6; final regeneration = 20 / 30 / 40 health per second for 3 seconds, by Wheel grade

Final calculation

Final healing = base healing × (1 + max(0, Healing Power × 0.001)) × eligible modifiers. There is no global composed cap; healing received applies on the target and each effect retains its own limits.

Scales with

Healing Power: After the base formula, adds 0.1% healing per effective level, without a global skill cap.

Target and range

Allies within radius 2; no selected target required

Active rule

Heals the caster and same-party allies every second within radius 2, or 3 with the Wheel extension. The final pulse applies regeneration for 3 s. Eligible modifiers affect final healing. Each pulse also applies Vital damage equal to 35% of authorized effective healing, always within radius 2, to eligible Demon/Undead/Lycanthrope monsters; excludes bosses, summons, players and protected areas.

Herbologist
support · Self

Protection

protego · Lv 60 · 120 mana · 10s

Raises the caster's protection for a short time. Element: support. Area: Self. Type: support.

Formula

Barrier = 6% of max mana + 2 x effective Shielding, including Wheel Shielding and up to 12% proficiency scaling on the percentage component.

Scales with

Shielding: Contributes to the barrier calculation exactly as shown in the base formula. · Maximum mana: Defines the percentage component of the barrier or cost.

Target and range

Self; no selected target required

Active rule

Base duration: 4 seconds. The yellow Magic Shield status and the purple barrier bar display its remaining capacity.

ArclighterHerbologistComensalGuardianShapeshifter
Quiet Interval
support · After a 0.5s warning, prevents new casts for up to 1s in PvE or 0.6s in PvP. No damage

Quiet Interval

sonus tacitus · Lv 60 · 90 mana · 24s

After 0.5 seconds, silence a monster for 1 second or a player for 0.6 seconds. Deals no damage.

Target and range

After a 0.5s warning, prevents new casts for up to 1s in PvE or 0.6s in PvP. No damage; unavailable in Measured.

Active rule

After 0.5 seconds, silence a monster for 1 second or a player for 0.6 seconds. Deals no damage.

Resonancer
earth · Single target

Root

radix · Lv 60 · 70 mana · 9s

Immobilizes the target and deals earth damage. Players may cast healing spells, but cannot use items, attacks or support spells. Shared control recovery: 6 seconds after expiration. Element: earth. Area: Single target. Type: control.

Formula

Minimum = (Level × 0.32 + Magic Level × 0.64) + 10; Maximum = (Level × 0.45 + Magic Level × 0.9) + 16

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

Single target; target required

Applies

Paralysis

Active rule

L100/ML100 106-151; L300/ML120 182.8-259

Herbologist
physical · Single target

Savage Combo

series ferox · Lv 60 · 170 mana · 16s

Three target-tracking Physical hits at grades 1-2 and four at grade 3. Every hit respects armor and stops after a range, floor or line-of-sight break. Element: physical. Type: multi-phase combo.

Formula

Three Physical hits at grades 1-2 and four at grade 3; every hit is checked against armor.

Final calculation

Final physical damage = base damage × physical proficiency × physical bonuses, augments, and active states. Spell Power does not increase the physical component.

Target and range

Single target; target required up to 4 sqm

Shapeshifter
fire/energy · Single target

Arcane Flame

nexus arcani et ignis · Lv 65 · 140 mana · 20s

Six target-tracking pulses: three fire and three energy. Every pulse stops if the target breaks range, floor or line of sight. Element: fire/energy. Area: Single target. Type: multi-phase burst.

Formula

min = floor((Level × 0.14 + Magic Level × 0.55 + 10) × gradeMultiplier); max = floor((Level × 0.20 + Magic Level × 0.78 + 16) × gradeMultiplier); gradeMultiplier = 1.00 / 1.07 / 1.14

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

Single target; target required up to 6 sqm

Active rule

Six pulses, 150 ms apart. Every pulse revalidates target, 6-sqm range, floor and line of sight. Without a posture, alternates fire/energy; Fire uses four fire and two energy pulses; Energy uses two fire and four energy pulses. Unstable retains its own conversion.

Arclighter
energy · 7x7 around caster

Arcane Weakness

debilitas arcana · Lv 65 · 160 mana · 45s

Energy half of Dominium Fluxus. Enemies in the 7x7 area take 6%/8%/10% more Energy damage by grade. Shares a 45-second lock with Ignis Weakness and does not reduce outgoing damage.

Target and range

7x7 around caster; no selected target required

Active rule

Incoming Energy damage is multiplied by 1.06/1.08/1.10 while active; it does not reduce outgoing damage.

Arclighter
energy · 3x3 around caster

Blindness

caecitas totalis · Lv 65 · 160 mana · 35s

Blinds nearby enemies for a short time. Element: energy. Area: 3x3 around caster. Type: control.

Target and range

3x3 around caster; no selected target required

Applies

Drunkenness

Arclighter
death · One legal target within range 5

Domination

dominatio · Lv 65 · 130 mana · 18s

Pulls a legal moveable target two tiles in PvE or one tile in PvP. Player targets gain 12 seconds of pull resistance; blocked tiles stop movement safely.

Target and range

One legal target within range 5; target required up to 5 sqm

Comensal
fire · 7x7 around caster

Fire Weakness

debilitas ignis · Lv 65 · 160 mana · 45s

Fire half of Dominium Fluxus. Enemies in the 7x7 area take 6%/8%/10% more Fire damage by grade. Shares a 45-second lock with Arcane Weakness and does not reduce outgoing damage.

Target and range

7x7 around caster; no selected target required

Active rule

Incoming Fire damage is multiplied by 1.06/1.08/1.10 while active; it does not reduce outgoing damage.

Arclighter
holy · Self

Golden Stance

statio lucis · Lv 65 · 160 mana · 40s

Raises the caster's defensive stance. Element: holy. Area: Self. Type: support.

Target and range

Self; no selected target required

Guardian
Arc Relay
energy · Range 5 tiles

Arc Relay

fulgur nexus · Lv 70 · 210 mana · 18s

Chain with damage shared between targets; up to 3 targets, range 5. Energy damage. Hits after the warning: 0s (100%). Damage by target: 60%/25%/15%.

Formula

1.8 × (0.97777 × Level + 2.18549 × (Q + Specialization) + 22) × U. U = 0.85–1.15. P = 0.30 × Magic Level + 0.70 × Spell Power. Q = 0.60 × Weapon Fighting + 0.40 × P.

Final calculation

Base budget before resistances and bonuses. Posture, Magecraft for gadgets, Witchcraft, avatar, 2H focus and eligible item augments are applied once by their consumers. Packets split the budget; they are not extra casts.

Target and range

Range 5 tiles; chain sharing one damage budget; up to 3 distinct targets.

Active rule

Chain with damage shared between targets; up to 3 targets, range 5. Energy damage. Hits after the warning: 0s (100%). Damage by target: 60%/25%/15%.

Scientist
physical · Self

Beast Form

forma bestialis · Lv 70 · 120 mana · 20s

Strengthens the caster's beast form. Element: physical. Area: Self. Type: support.

Target and range

Self; no selected target required

Applies

Attribute change

Shapeshifter
Harmonic Chain
physical · Range 5 tiles

Harmonic Chain

sonus nexus · Lv 70 · 170 mana · 12s

Chain with damage shared between targets; up to 3 targets, range 5. Physical damage. In Requiem each jump deals 70% immediately and 30% after 1 second. Hits after the warning: 0s (100%). Damage by target: 60%/25%/15%.

Formula

1.9 × (1.34428 × Level + 2.19952 × (P + Specialization) + 22) × U. U = 0.85–1.15. P = 0.30 × Magic Level + 0.70 × Spell Power.

Final calculation

Base budget before resistances and bonuses. Posture, Magecraft for gadgets, Witchcraft, avatar, 2H focus and eligible item augments are applied once by their consumers. Packets split the budget; they are not extra casts.

Target and range

Range 5 tiles; chain sharing one damage budget; up to 3 distinct targets.

Active rule

Chain with damage shared between targets; up to 3 targets, range 5. Physical damage. In Requiem each jump deals 70% immediately and 30% after 1 second. Hits after the warning: 0s (100%). Damage by target: 60%/25%/15%.

Resonancer
holy · Large area around caster

Holy Nova

lux aeterna · Lv 70 · 120 mana · 10s

Deals holy damage in a large area around the caster. Element: holy. Area: Large area around caster. Type: area.

Formula

Minimum = (Level × 0.26 + Magic Level × 1.00) + 18; Maximum = (Level × 0.38 + Magic Level × 1.45) + 28

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

Large area around caster; no selected target required

Active rule

L100/ML100 144-211; L300/ML120 216-316

Guardian
ice · Chain targets

Ice Chain

nexus glacius · Lv 70 · 115 mana · 7s

Deals ice damage that jumps between nearby targets. Element: ice. Area: Chain targets. Type: chain.

Formula

Minimum = (Level × 0.40 + Magic Level × 0.78) + 20; Maximum = (Level × 0.58 + Magic Level × 1.02) + 32

Final calculation

Final damage = base damage × (1 + Spell Power × 0.00025) × eligible modifiers. There is no global composed cap; each effect retains its own limits and combination rules.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Spell Power: After the base formula, adds 0.025% magic damage per effective level.

Target and range

Chain targets; target required up to 6 sqm

Active rule

Ice chain hitting up to 4 targets, with 6-sqm initial range and jumps up to 4 sqm, without repeating a target.

Shapeshifter
physical · Chain targets

Iron Chain

nexus ferri · Lv 70 · 115 mana · 7s

Deals physical damage that jumps between nearby targets. Element: physical. Area: Chain targets. Type: chain.

Formula

Technique = 0.70 × (WeaponFighting × AttackSource / 50) + 0.30 × Magic Level; min = floor((Level × 0.42 + Technique × 0.58 + 22) × postureFactor); max = floor((Level × 0.62 + Technique × 0.84 + 34) × postureFactor)

Final calculation

Final physical damage = base damage × physical proficiency × physical bonuses, augments, and active states. Spell Power does not increase the physical component.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Weapon Fighting: Contributes 70% of technique: effective Weapon Fighting × Attack Source ÷ 50; Magic Level contributes the remaining 30%. · Attack Source: Attack resolved from equipment or the character bare-handed source.

Target and range

Chain targets; target required up to 5 sqm

Active rule

Physical chain hitting up to four targets, five in Justice, without repeating targets. Initial range: 5 sqm; jumps up to 4 sqm with line of sight. Justice multiplies the base by 1.12.

Guardian
Seismic Traverse
support · Creates a passable three-tile lane for 3s. You gain 15% speed only while standing in it.

Seismic Traverse

terra transitus · Lv 70 · 75 mana · 20s

Create a walkable path three squares long for 3 seconds. Gain 15% movement speed while on it. Does not teleport you or move enemies.

Target and range

Creates a passable three-tile lane for 3s. You gain 15% speed only while standing in it.

Active rule

Create a walkable path three squares long for 3 seconds. Gain 15% movement speed while on it. Does not teleport you or move enemies.

Geomancer
restorative · one selected enemy within range 6

Verdant Reversal

sanatio versa · Lv 70 · 90 mana · 4s

Deals restorative damage only to an eligible non-boss Demon, Undead or Lycanthrope monster. It never heals any creature.

Formula

L = Level; H = Magic Level + 0.05 * Healing Power. Min = 0.16*L + 7*H + 15; Max = 0.16*L + 9*H + 25. 85% of resolved healing becomes restorative damage, only against eligible monsters; this spell does not heal allies.

Final calculation

The displayed base is resolved through the existing healing-budget modifiers. An eligible target receives the existing 85% restorative conversion; the spell never heals players or monsters. Eligibility, protection and final damage settlement remain unchanged.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Healing Power: Contributes to the base budget and its existing healing modifiers before restorative-damage conversion; the spell does not heal.

Target and range

one selected enemy within range 6; without a target, checks exactly one tile in front; no selected target required

Active rule

Players, other monster families, summons, familiars, bosses and protected quest targets receive zero damage and are never healed. Healing Power also contributes to the base. Existing percentage bonuses apply afterwards; additional regeneration is unchanged.

Herbologist
death · Single tracked target

Blood Transfusion

transfusio sanguinis · Lv 75 · 110 mana · 16s

Six target-tracking mitigated Death ticks. Range, floor and line of sight are revalidated; authored recovery settles once, including safe interruption handling.

Formula

Minimum = (Level × 0.18 + Magic Level × 0.46) + 12; Maximum = (Level × 0.26 + Magic Level × 0.64) + 20

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula.

Target and range

Single tracked target; posture range 7/4/3; target required up to 8 sqm

Applies

Life drain per pulse: 36% of actual damage

Active rule

Six life-drain pulses, one per second. Each pulse heals 36% of actual damage; in PvP, the explicit factor is capped at 20%. The target must remain valid and within 5 sqm. Magic Level only contributes to the base formula: generic Spell Power and magic proficiency do not increase COMBAT_LIFEDRAIN.

Comensal
healing · Self

Greater Healing

sanatio magna · Lv 75 · 110 mana · 1s

Restores health to Self; no selected target required. Removes Paralysis. Formula, duration and modifiers are described below.

Formula

L = Level; H = Magic Level + 0.05 * Healing Power. Min = L/5 + 6.80*H + 42; Max = L/5 + 12.90*H + 90.

Final calculation

Final healing = base healing × (1 + max(0, Healing Power × 0.001)) × eligible modifiers. There is no global composed cap; healing received applies on the target and each effect retains its own limits.

Scales with

Level: Directly contributes to the displayed base formula. · Magic Level: Directly contributes to the displayed base formula. · Healing Power: Contributes to the healing base and retains its existing percentage bonus.

Target and range

Self; no selected target required

Removes

Paralysis

Active rule

Base-budget examples with Healing Power = 0, before bonuses and per-route rounding: L100/ML100 742-1400; L300/ML120 918-1698 Healing Power also contributes to the base. Existing percentage bonuses apply afterwards; additional regeneration is unchanged.

ArclighterHerbologistComensalGuardianShapeshifterScientistResonancerGeomancer
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