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Apprentice Codex

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Your journey advisor

The Apprentice Codex

I will not choose your path for you. I will show what each affinity demands, what it offers, and the next safe step in your journey.

Wizard Apprentice · active rules and choices explained in player language
Codex chapter

Choose your affinity

Compare role, difficulty, position, survivability, and party responsibility before creating your character.

What you discovered

No vocation is best at everything. Every path trades power in one axis for clear limits in another.

What to do now

  1. Read the five profiles below.
  2. Choose by the kind of decision you want to repeat in combat.
  3. Consider Guardian or Herbologist if you want a very clear party role.

Why it matters

Your vocation defines per-level attributes, affinities, spells, equipment progression, and party role.

Common mistake

Choosing only by appearance and expecting every class to have the same defense or burst.

Conscious progression

Level announces the opportunity; requirements complete the system.

  1. 20
    Your first ascension

    Promotion unlocks Gems and Power Beasts. Promote your character and choose a beast lineage.

    Level 20 · Completed promotion to use the systems
  2. 51
    The call of the Wheel

    The Wheel unlocks at level 51 for base and promoted vocations. Only Gems require promotion.

    Level 51
  3. 100
    Animagis and the avatar

    Promoted characters can awaken the avatar after selecting a valid Power Beast form.

    Level 100 · Promotion · Valid avatar selected
  4. 100
    Summon Familiar and your familiar

    Summon Familiar, using the words vivendum animalia, is available to Free Accounts from level 100 with a valid familiar for the vocation.

    Level 100 · Valid familiar for the vocation
  5. 150
    Combat postures

    Promoted characters can adapt bonuses and tradeoffs. Metamorph also gains Fusio Bestialis.

    Level 150 · Promotion
Eight identities

Choose a profile to understand role, limits, and spell families.

Player profile

Arclighter → Flux Master

High

Magic burst, range, and area control in exchange for fragility and mana consumption.

Role

Magic DPS and offensive control

Position

Backline, converting enemy grouping into damage.

Priority skills

Spell Power · Magic Level · Fire/Energy specialization

Itemization

Caster cloth, Fire/Energy wands, and offensive books; defense comes from position and control.

Strengths

Burst · Area · Chains and zoning

Limits

Fragility · Mana pressure · Punishment for positioning errors

How to use this guide: it explains choices, limits, and spell roles without prescribing a fixed sequence. Range, target, resistance, cooldown, healing, and safety still determine each decision.
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